Shadow Warrior Total Conversion 12 maps well done!!!!

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Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Lex Safonov » Thu Jun 26, 2014 1:17 am

Hello. Today I want to show all his creation, I'm working on for a long time.

Originally, I was planning to make a weapon mod, but later it all has grown into a total conversion.
Lo Wang - the protagonist of the game Shadow Warrior, struggling with different wickedness not only using kung fu, but not quite as Shaolin methods of micro Uzi, rocket launcher ...)

The mod uses a voxel model of the original game. All weapons\enemies\inventory well be done and now I'm working with maps.

Weapon List:
Spoiler:


Inventory:
Spoiler:



Last changes:
- Modification is now quietly connected as a resource in the doombuilder.
- Updated resource pack, more objects, scripts, maps.
- The modification itself was updated. Corrected the scale of objects \ monsters, the system of dismembering opponents / corpses has been redesigned - now it looks more colorful, but this is not the final version.
- Support for multiplayer (so far only cooperative)

NEWS! :
Collected 12 test maps. 2 episodes. A little later I'll post it again, the whole problem is in the alignment of the light ... I have a bit of a trouble with this, unfortunately, I just make it less.


Link to pack:
https://drive.google.com/open?id=1XkjLj ... _TwEOc7Buq

Startup Method:
(g) zdoom.exe -file ShadowWarriorBackup.pk3 -file ShadowWarriorMusic.pk3 -file SWMapPack.pk3

Split files, removed the old system.

The last build was without testers, I probably missed something, so I will be glad to your posts with errors.

Have nice game)
Last edited by Lex Safonov on Sat Dec 29, 2018 12:11 pm, edited 11 times in total.
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Re: Shadow Warrior Total Conversion

Postby PlayerLin » Thu Jun 26, 2014 11:44 pm

Those links do not work on my end.

Connection reset/server too busy.
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Re: Shadow Warrior Total Conversion

Postby Crudux Cruo » Fri Jun 27, 2014 12:07 am

this really looks cool and i cant wait to play it... whenever the DL link is fixed.
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Re: Shadow Warrior Total Conversion

Postby Lex Safonov » Fri Jun 27, 2014 12:12 am

Guys, I downloaded the file to another location, he's just now is not responding.
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Re: Shadow Warrior Total Conversion

Postby Nash » Fri Jun 27, 2014 3:20 am

Lo Wang*

Nice stuff, will try it later. Always wanted to see a Doom mod where you can run around and cut people in half with a sword!
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Re: Shadow Warrior Total Conversion

Postby sycspysycspy » Thu Jul 24, 2014 2:55 am

Good mod! Very good indeed
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Re: Shadow Warrior Total Conversion

Postby Vertigo » Thu Jul 24, 2014 4:49 am

The download link is only available via the .exe downloader (i.e spyware/malware)? Can you rehost on a different file locker like www.mediafire.com ?
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Re: Shadow Warrior Total Conversion

Postby Lex Safonov » Thu Jul 24, 2014 7:06 am

I'm added alternative link bro)
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Re: Shadow Warrior Total Conversion

Postby lolwut? » Thu Jul 24, 2014 7:26 am

Vertigo wrote:The download link is only available via the .exe downloader (i.e spyware/malware)? Can you rehost on a different file locker like http://www.mediafire.com ?

You can just download the file by pressing the name of the file in
Image
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Re: Shadow Warrior Total Conversion

Postby Ed the Bat » Thu Jul 24, 2014 4:19 pm

This is, by far, the most faithful Shadow Warrior TC I've seen to date. It may not be perfect yet, but nothing else I've seen ever came close to as faithful as this is. I'm very impressed!
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Re: Shadow Warrior Total Conversion

Postby tsukiyomaru0 » Thu Jul 24, 2014 8:50 pm

Your weavering fluency in english made me think you were actually trying to "talk" like Master Lo Wang. That was quite brilliant! I'll wait for a video before looking into this mod, though.
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Re: Shadow Warrior Total Conversion

Postby SamVision » Fri Jul 25, 2014 12:59 am

This is really good, its almost like I am playing Shadow Warrior without constantly worrying about crashes.
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Re: Shadow Warrior Total Conversion

Postby Nash » Fri Jul 25, 2014 7:02 am

Okay so I gave this a spin in Doom 2 MAP01 and I have to say... WOW, the behaviour accuracy of the weapons in this mod is absolutely stunning. Not perfect of course, but I'd say... 85% perfect. And that's a hell of a lot because I know it's not an easy task at all to port the weapons from Build-engine games into ZDoom while still retaining the correct feel, the effects and especially the animation speed.

The explosion special effects seems to be exaggerated though, and the blood effects aren't true to the original, but I'm sure these will be improved over time.

I look forward to seeing proper levels made with this mod!
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Re: Shadow Warrior Total Conversion

Postby Xim » Fri Jul 25, 2014 8:09 am

I've never played Shadow Warrior before but considering how many resources get used for Doom mods, I've always wanted to see the weapons and enemies in action
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Re: Shadow Warrior Total Conversion

Postby NantoCodd » Fri Jul 25, 2014 12:25 pm

Great work! When I heard TC in mod title I always think about cheap reskin mod, but this one is just amazing! Some thing still lacking, but still, you successfully replicated the original game experience! 9/10
ps : How about Blood?
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