RELEASE: Wolfenstein 3D TC Version 3.1
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- Doomguy0505
- Posts: 625
- Joined: Tue Mar 29, 2005 4:53 am
- Contact:
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
Too bad the link is dead.
Anyone that can host the latest version available?
Also... dont know if this was already known but, when you are in game and you switch back to the menu the background is too "short"...so you still see a part of the hud and the top of the screen coming through.
btw, how did you get the maps into doom?
I take it you have some editing tool that can convert or open and save the maps in doom format rather then to build them all by hand?
If so, could you tell me if that also works for Blake stone?
If that is the case then i might start a TC for that...
Anyone that can host the latest version available?
Also... dont know if this was already known but, when you are in game and you switch back to the menu the background is too "short"...so you still see a part of the hud and the top of the screen coming through.
btw, how did you get the maps into doom?
I take it you have some editing tool that can convert or open and save the maps in doom format rather then to build them all by hand?
If so, could you tell me if that also works for Blake stone?
If that is the case then i might start a TC for that...
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
http://65.190.172.84/files/Wolf3D_Demo.zip
The link is also fixed in my first post.
Sorry, not a new version yet... Wait until the next official version of ZDoom comes out... I am still working, though.
The link is also fixed in my first post.
Sorry, not a new version yet... Wait until the next official version of ZDoom comes out... I am still working, though.
What missing sound effects?
I'm currently waiting on a new release of ZDoom to re-fix some scripting issues (some of my treasure pickups are broken again... I haven't looked at them in a while), and to have full .pk3 support. I also need to troubleshoot a few other issues (polyobject doors work fine for the regular doors and elevators, but I'm having problems getting them to work properly for secrets).
Hopefully all .png support will be good as well, since I've converted almost all of my graphics to .pngs... Everything works fine in GZDoom, but I need to fine-tune some issues with ZDoom.
I've also run into a confict with global scripts and a titlemap both running at game start (GZDoom, obviously)...
I'm currently waiting on a new release of ZDoom to re-fix some scripting issues (some of my treasure pickups are broken again... I haven't looked at them in a while), and to have full .pk3 support. I also need to troubleshoot a few other issues (polyobject doors work fine for the regular doors and elevators, but I'm having problems getting them to work properly for secrets).
Hopefully all .png support will be good as well, since I've converted almost all of my graphics to .pngs... Everything works fine in GZDoom, but I need to fine-tune some issues with ZDoom.
I've also run into a confict with global scripts and a titlemap both running at game start (GZDoom, obviously)...
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place