Wolfenstein 3D TC (Version 3.0)

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Postby AFADoomer » Sun Dec 26, 2004 10:57 am

I hate to ask this, but, could someone who downloaded the Wolf3D_Demo.zip file host it or e-mail it to me at 'AFADoomer(at)hotmail.com'? I'm away from home, and my web server appears to have gone down...
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Postby Enjay » Sun Dec 26, 2004 11:16 am

Here you go. I'll not keep it up for too long.

http://www.zen64060.zen.co.uk/wolf3d_demo.zip
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Postby AFADoomer » Sun Dec 26, 2004 12:02 pm

Got it, Thanks!

[edit] That's actually an old version from a while back... It came from the WolfenDoom thread,I think... Thanks anyway, though.[/edit]
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Postby Enjay » Sun Dec 26, 2004 12:33 pm

Ooops, sorry. Didn't realise there was a newer one. :oops:

Oh well, at least you have a copy now - even if it is old. I'll make sure I keep an eye out for a newer version whenever it gets posted. This is a cool and impressive TC so I really hope it gets done.
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Postby AFADoomer » Sun Dec 26, 2004 12:40 pm

No problem... Thanks for the support.
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Postby Da_maniaC » Tue Jan 18, 2005 10:02 am

Enjay wrote: I'll make sure I keep an eye out for a newer version whenever it gets posted. This is a cool and impressive TC so I really hope it gets done.


I agree! :D

I just looked at it, and the TC is really nice work.
Very true to the original, but it still has dooms gameplay, which makes it play great. :)
(I always used to get sick playing Wolf3d or its ports, cause the movement sucked so bad...no bobbing and fast choppy running and all... ;) )
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Postby AFADoomer » Tue Jan 18, 2005 10:39 am

Thanks... Original link is back up now, by the way...
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Postby Enjay » Tue Jan 18, 2005 11:27 am

I don't seem to be getting the ammo pick-up sound. Can't remember if that worked in the earlier version. I haven't checked why this might be happeneing, but I noticed the sound is in the WAD.

Something else I noticed - all your weapons are always on target. What I mean by that is when you hold down fire all the weapons hit the same spot all the time - no spread. Compare that to Doom - the pistol and chaingun (which I think your weapons are based off) will have a spread with continuous fire. How did you manage this?
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Postby AFADoomer » Tue Jan 18, 2005 4:12 pm

hmm... I'll have a look at the ammo pickup... I may have inadvertantly changed something. It used to work.

The weapons-always-on-target is a little bit of minor dehacked work... I actually don't remember how exactly I did it. I think that it's in the delay between the firing and the refire. This makes each shot a "first shot", hence 100% accuracy. Everything uses the regular FireCGun pointer right now...

I've coded new weapons with Graf's custom weapons patch... Hopefully they'll be implemented in the next version, and I can do a new release.
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Postby Woolie Wool » Tue Jan 18, 2005 4:38 pm

AFADoomer wrote:hmm... I'll have a look at the ammo pickup... I may have inadvertantly changed something. It used to work.

The weapons-always-on-target is a little bit of minor dehacked work... I actually don't remember how exactly I did it. I think that it's in the delay between the firing and the refire. This makes each shot a "first shot", hence 100% accuracy. Everything uses the regular FireCGun pointer right now...

I've coded new weapons with Graf's custom weapons patch... Hopefully they'll be implemented in the next version, and I can do a new release.


IIRC the machinegun and chaingun had a spread to them in Wolfenstein.
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Postby Woolie Wool » Tue Jan 18, 2005 4:39 pm

wildweasel wrote:What's the point of getting a high score in this day and age?


So you can show off how 1337 you are?
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Postby Enjay » Tue Jan 18, 2005 4:42 pm

Dunno if it was due to the mod or Zdoom 96, but I was fighting Hans Grosse and the game locked up totally. I couldn't alt-tab out, the entire screen went odd colours (I still had the game pic in front of me but the palette was all wrong) sound seemed to be continuing but I had to hard reset. Haven't tried to see if it's repeatable.
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Postby Ninja_of_DooM » Tue Jan 18, 2005 4:45 pm

Ah Wolf 3D. Love that game.:D I remember my first time with it on a friend's PC......thing. It took both of us to play. One to steer around and open stuff, the other to shoot things. Great fun.:p
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Postby AFADoomer » Tue Jan 18, 2005 5:39 pm

Woolie Wool wrote:IIRC the machinegun and chaingun had a spread to them in Wolfenstein.


They didn't. They had a random chance of 'missing', but there was no true spread.

Enjay wrote:Dunno if it was due to the mod or Zdoom 96, but I was fighting Hans Grosse and the game locked up totally. I couldn't alt-tab out, the entire screen went odd colours (I still had the game pic in front of me but the palette was all wrong) sound seemed to be continuing but I had to hard reset. Haven't tried to see if it's repeatable.


I have not had this problem... and I've played against Hans Grosse many times, testing different weapons.
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Postby Skunk » Tue Jan 18, 2005 6:05 pm

I just played the mod and... woah... woah... I need new pants, I just blew a load like a shotgun thru the front of these. This mod is hot. And I only have three complaints:

1. Inbetween levels you can still fire your gun trying to get thru the mission complete and get psyched! screens.
2. Chaingun fires way too fast, me thinks.
3. The doors open up like in Doom and not slide to the side like in Wolfenstein. This can be corrected, yes? You ARE working in ZDoom, yes? :)

Fix these things... omg... I'll die.
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