Enjay wrote: I'll make sure I keep an eye out for a newer version whenever it gets posted. This is a cool and impressive TC so I really hope it gets done.
AFADoomer wrote:hmm... I'll have a look at the ammo pickup... I may have inadvertantly changed something. It used to work.
The weapons-always-on-target is a little bit of minor dehacked work... I actually don't remember how exactly I did it. I think that it's in the delay between the firing and the refire. This makes each shot a "first shot", hence 100% accuracy. Everything uses the regular FireCGun pointer right now...
I've coded new weapons with Graf's custom weapons patch... Hopefully they'll be implemented in the next version, and I can do a new release.
wildweasel wrote:What's the point of getting a high score in this day and age?
Woolie Wool wrote:IIRC the machinegun and chaingun had a spread to them in Wolfenstein.
Enjay wrote:Dunno if it was due to the mod or Zdoom 96, but I was fighting Hans Grosse and the game locked up totally. I couldn't alt-tab out, the entire screen went odd colours (I still had the game pic in front of me but the palette was all wrong) sound seemed to be continuing but I had to hard reset. Haven't tried to see if it's repeatable.
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