Wolfenstein 3D TC (Version 3.0)

For Total Conversions and projects that don't otherwise fall under the other categories.
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Postby Ixnatifual » Sat Dec 18, 2004 6:09 pm

Bah, useless points.
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Postby jallamann » Sat Dec 18, 2004 6:26 pm

Naah, points are cool
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Postby wildweasel » Sat Dec 18, 2004 7:22 pm

What's the point of getting a high score in this day and age?
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Postby jallamann » Sat Dec 18, 2004 8:09 pm

It's cool.
You can brag about how many points you got after you're finished with your pompous speech on how to win the game... ;)
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Postby wildweasel » Sun Dec 19, 2004 12:30 am

What good are bragging rights if I don't have any friends?
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Postby Cutmanmike » Sun Dec 19, 2004 5:45 am

Why is everyone going retro avatar anyway?!
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Postby Curunir » Sun Dec 19, 2004 1:12 pm

I love games with high scores. This is a very solid, very good conversion. I appreciate and like what the author has done. I would like to see sliding doors, though :D

Everything is hunky-dory but still... http://wolfgl.narod.ru/
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Postby Ixnatifual » Mon Dec 20, 2004 1:39 am

I don't care that the walls aren't sliding. I guess it would be more true to the original if they were, but it's just as good when they open upwards, imo.

There is a problem however, the secret doors are impossible to miss as long as you have the automap on once in a while.
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Postby MartinHowe » Mon Dec 20, 2004 4:27 am

Curunir wrote:http://wolfgl.narod.ru/

It's cool, I've recently played through all four adventures (i.e., including RTD and TUC) with it. Beware: end/boss-level handling is screwed.
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Postby MartinHowe » Mon Dec 20, 2004 4:36 am

AFADoomer wrote:The music sucks, yes, I know... I'm trying to find a good program that will convert it to sound just like the original. No luck so far.
I got this (text file) ages ago. It works in a Windows command prompt, the tunes are recognisable, but would need much technical MIDI/instrument knowledge to recreate the original sounds. A job for Lexus probably :)
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Postby jallamann » Mon Dec 20, 2004 7:11 am

MartinHowe wrote:
AFADoomer wrote:The music sucks, yes, I know... I'm trying to find a good program that will convert it to sound just like the original. No luck so far.
I got this (text file) ages ago. It works in a Windows command prompt, the tunes are recognisable, but would need much technical MIDI/instrument knowledge to recreate the original sounds. A job for Lexus probably :)


I've toyed around with it, most were quite recognizable, the only thing screwed is usually the percussion track. When I messed with the title tune (Horst Wessel), I just deleted it and changed some of the GM instruments to make it sound better... But usually FM->GM sounds horrible without editing.
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Postby Curunir » Mon Dec 20, 2004 9:21 am

MartinHowe wrote:including RTD and TUC

What would those two mean? I'm unable to run anything except original Wolfenstein 3D and Spear of Destiny on that thing. And there's a ton of custom maps I want to play. (http://www.wolfenstein3d.co.uk/)
MartinHowe wrote:Beware: end/boss-level handling is screwed.

Yes, sadly. :| I really wish the death cam (tm) was in there. But at least all levels are playable to the last boss.

There also seems to be an error in the episode totals time values, because I was speedrunning Episode 1 and took down every individual level time down on paper, and when I summed it up, it didn't add to what the game claims is your total episode time.

IF this thing gets updated, it'll be uber sweet because there's talk about multiplayer support in the next version. Stalking your buddy(ies) through those mean mazes will be fun. For some reason Wolfenstein 3D levels always scared me a lot. I don't know if it's the solemn, moody music which, not being midi, actually works to a better effect, or it was the speed at which enemies could bring you down, or the general silence of the levels, it really actually made me believe those were catacombs and silent castles and dungeons.
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Postby AFADoomer » Mon Dec 20, 2004 10:56 am

MartinHowe wrote:
AFADoomer wrote:The music sucks, yes, I know... I'm trying to find a good program that will convert it to sound just like the original. No luck so far.
I got this (text file) ages ago. It works in a Windows command prompt, the tunes are recognisable, but would need much technical MIDI/instrument knowledge to recreate the original sounds. A job for Lexus probably :)


I used that program, and that's what I ended up putting in the mod as it is now. All of the sounds are wrong, though, mostly because I was just fiddling around. If someone felt like redoing them properly, I wouldn't complain...

Secret doors showing up on the automap is one of the bugs I 'll be fixing eventually. And I need to make a few modifications to my scripts in order to make them multiplayer compatible... That's not high on my priority list right now, though.

The WolfGL port is cool, but runs poorly on my computer... And it hasn't been updated for a while now :-(.
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Postby Bashe » Mon Dec 20, 2004 10:58 am

cutmanmike wrote:Why is everyone going retro avatar anyway?!

Heh, I don't even remember what my first avatar was. I do remember the one after (Ed banging his head on the ground).
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Postby Shockwav3 » Mon Dec 20, 2004 12:13 pm

what about using mp3s/oggs at low bitrates (32/64kbps)?
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