D2 Mod Player wrote:Yes, the clip sprite not prioritizing on the guards is interesting. I consider the guards blocking the door a new aspect of gameplay from Doom. I never noticed any issues with sound.
Also keep in mind the graphics I'm running is in the 2016 consolidated TC, not some new version he's creating that I've never even seen a download for.
Except a few places I consider the TC a great duplication of the original as far as guard response, an episode 6 level is the worst offender.
EDIT: Now I see the download link is on page one of this thread, confusing as it was not on the website. I'd need confirmation this project is completed and the bugs worked out to use it. And does it have lost levels too?
D2 Mod Player wrote:I may have misunderstood about guards blocking the door. They do, with a partly closed door that can still be entered. It was hard to remember the original game, it's been awhile.![]()
My version of GzDoom is almost 2 years old, I was merely concentrating on the graphical aspect. I'll update it when I'm finished with the project. I will probably finish it today or tomorrow.![]()
Thanks for the update on the new version, as I'd never loaded it up. I am confident with the older version that had been updated through the years, remembering I first started working on this concept over 10 years ago when I found this TC.
My original concept was to do Lost Levels, which no, is not part of the canon. You could say it's kind of like an official unoffical expansion with alternate graphics. It's happened with Doom and other games. It actually has similarities in the graphics to console versions with things like mice and such.
D2 Mod Player wrote:Just to make you aware I released a 2.0 version. After updating GzDoom it failed to work as most enemies no longer precached. So I made a light version that MOSTLY works if you have a SATA SSD. It's not perfect but is a BIG improvement! Some visual fidelity is lost. It affects the guard, the blue guy, the dog, and the officer only. I haven't yet decided if I'll do a 2.1 version as the new version of GzDoom may have resolved my issues with only doing 512x512 with the mutant and bosses. But overall I'm happy that it now works well.
D2 Mod Player wrote:Yes.
Currently burned out on Wolf 3D so not actively working on it. I can check it out again at a later date to see if it needs improvements, chiefly with enemy graphics.
Right now remastering Doom/Doom2/Final Doom slowly. I largely have enemies/weapons complete. Once those are done and I do the objects and HUD/menu as well, there's literally 1000 different ceilings, floors, walls, and doors to remaster.
By the way, I have verified why the menu's don't look right. It's because the Wolf3D pk7 isn't added to the launcher. I don't think it can be, but it has the menu alignments in them. You could run the TC without a launcher, I forget how, and it may correct the menus. I can look at that later too, but it'd only be as good as TC author created if I do figure that out, as I'm not skilled at that stuff. I don't currently know how to add the HD graphics without the launcher I recommend.
D2 Mod Player wrote:I've worked on Quake before but only did a few models and textures. It's been remastered multiple times over 20 years or so.
My Doom monster remaster is a first attempt, at the original sprites, that I've ever seen that had ANY chance of completion. Some talented artists much better than myself were doing a self drawn full sprite animation with extra frames that wouldn't actually work well as it'd overload the game engine I think, they've spent years on it. Otherwise, mine will be unique and superior to AI attempts I've seen. Doom's been remastered but I'm sure it can be done better overall. I will allow myself to be humble and may give credit to those assets I cannot match, but the idea is to create an entirely new version! No promises right now due to the sheer amount of work. But as long as I'm doing some every week it continues.![]()
I love Wolfenstein 3D more than Doom, but Doom has richer gameplay and more interesting environments by a long shot, and it's a much bigger game. Wolfenstein however has addictive and simple gameplay and the level design, while also simple, is satisfying when someone can figure out how to surprise you still despite it's simplicity.![]()
For the most part I've met my dreams on the HD remaster of this TC, always wanted it to have greater potential and playerbase! But ultimately I don't think Wolfenstein 3D is all that popular, even WolfenDoom takes the cake in hours played lately I think. Most want more sophisticated TC's of the original and few play it in vanilla format.
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