Final Judgement, an hexen wad Beta Released! Try it Out

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Final Judgement, an hexen wad Beta Released! Try it Out

Postby Unholypimpin » Sun May 11, 2014 3:41 am

PROJECT OVERVIEW
==============================================
This is a hexen project that I have been working on for almost a month, and it acts like diablo in the sense that instead of using hubs, each map acts like an act like in diablo2. Each map will be pretty large and have multiple paths and different ways to beat it.
I would like to point out that you will be doing alot of exploring in this wad because there will be weapons,items and mana scattered throughout the act, In fact! weapons wont be in places where you go to progress through the act but rather in places off to the side like for example a cave.
Don't forget to check houses and caves because you will most likely find weapons and useful items in them.

PROJECT GAMEPLAY CHANGES
==============================================================
There will be No new weapons, however there will be a ton of new items that you can find while playing.
One example item is the Elemental orb, which you can make at a special altar in the map when you have obtained three other item pieces for it. Each item that is used the create the Elemental Orb has its own function, and once you use them to create the elemental orb all those functions are combined into one item(The Elemental Orb).
Another new item item is the scroll of fire, this scroll shoots out 5 firebolts in a cone. The scroll of fire has 3 uses before it vanishes from your inventory.
There are many other items that will be in this wad but I wont be revealing them at this time.

EXPLORATION IS THE KEY TO SUCCESS, exploring the map allows you to find special items that can aid you in killing the final act boss.



BETA LINK RIGHT HERE, ENJOY!!
===========================================
https://www.dropbox.com/s/lil8baiha5nku ... 1.pk3?dl=0



CREDITS!!!
Spoiler:



ENDING NOTES
=======================
I will be making two versions, one with gameplay changes and one that is compatible with hexen mods like WOC and things like that.

This mod will be multiplayer friendly so ZANDRONUM PLAY YAY!!!

I will be releasing this project to the public after I finish an act, so in a week or so ill be releasing act1 and so on and so forth.

At the end of each act there will be a boss, so...BE PREPARED!!!

If you would like to see further progress on the wad, visit my tumblr at http://unholypimpin.tumblr.com/ or you can talk to me personally on the zandronum IRC in channel #Baphomet'sPG
Last edited by Unholypimpin on Sun Dec 07, 2014 6:03 pm, edited 7 times in total.
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Re: Act style hexen wad (no name yet) Act1 45% done

Postby Valherran » Sun May 11, 2014 4:04 am

Hexen: Beyond the Red Portal

Just a thought. :-P
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Re: Act style hexen wad (no name yet) Act1 45% done

Postby Unholypimpin » Sun May 11, 2014 4:35 am

Ill take that into consideration, but Ill be taking name suggestions or thinking up a name as act1 gets closer to completion.
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Re: Act style hexen wad (no name yet) Act1 45% done

Postby Ed the Bat » Sun May 11, 2014 9:34 am

Is this replacing Shroud of Deceit?
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Re: Act style hexen wad (no name yet) Act1 45% done

Postby Unholypimpin » Sun May 11, 2014 4:18 pm

Ya and actually its just as big in its current state.
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Re: Act style hexen wad (no name yet) Act1 45% done

Postby SallazarSpellcaster » Sun May 11, 2014 4:19 pm

Greetings.

I find this project to be quite enticing, as it appears it'll take advantage of Hexen's dark fantasy setting along with a healthy dose of exploration and interesting locales. Plus, the architecture and overall vibe exuded by the modification is, I must say, really awesome.

Godspeed.
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Re: Act style hexen wad (no name yet) Act1 45% done

Postby zrrion the insect » Sun May 11, 2014 5:41 pm

I am always interesting in Hexen mods, and this looks interesting.
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Re: Act style hexen wad (no name yet) Act1 45% done

Postby Unholypimpin » Sun May 25, 2014 7:18 pm

act1 is now 60% done, finally finished the void rift so now I am on to making the mage tower.

added some new screenshots as well.
https://www.dropbox.com/sh/00llhnsz9om0 ... EmQie_dB1a
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Re: Act style hexen wad (no name yet) Act1 60% done

Postby -Ghost- » Sun May 25, 2014 7:28 pm

Looking good, I like the increased details.
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Re: Act style hexen wad (no name yet) Act1 90% done

Postby Unholypimpin » Thu Aug 14, 2014 9:34 pm

Okay so the first act is done map wise, but item wise it is not. I pretty much need to make sprites for a bunch of items and then add their effects.

Atm act1 is very nonlinear. You could go straight for the act1 final boss in just a minute, though you probably wont beat him or it would take very long to.

This is what I have so far. Act1 has three mage gems that you can collect at different points in the map. Each gem has special abilities that you can activate whenever you want but have cooldowns. If you decide to collect all three gems then you can go to a special place in act1 to combine them all into a master gem.
This master gem has the powers of all three gems but far stronger. The master gem will help you defeat the final boss easier.

Spoiler:

This is the special shrine you go to make the master gem.

This map is all about exploring and finding items to help you beat the boss.
If I decide to add another act, the master gem or any gems you collect will remain in your inventory.

Edit.. Got 60% of the inventory items done, heres what they look like.

Spoiler:
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Re: Final Judgement, an act style hexen wad Act 1 90% done

Postby Unholypimpin » Wed Aug 27, 2014 1:32 am

So two weeks ago I decided to do an online test with a few friends of mine, and they said that the map is so nonlinear that they got confused on where special places on the map were. I'm fixing this issue by adding map markers to this wad. Map markers will reveal themselves when you enter special places of great importance while playing.
Here is an example of some of the map markers you will find.
Spoiler:


I'm now adding loads of secrets into act1 and many more places of interest to explore, as well as many more items.

Also this project now requires gzdoom in order to play it properly.
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Re: Final Judgement, an act style hexen wad Act 1 90% done

Postby everamzah » Wed Aug 27, 2014 7:14 am

That's a thing of beauty! There is also the SECRETS lump, too, but the map markers should do the trick.
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Re: Final Judgement, an act style hexen wad Beta Released!

Postby Unholypimpin » Sun Dec 07, 2014 7:18 am

After reflecting on how much I love this project..I have come to a sound conclusion!...I wont be working on this project anymore, except for bug fixing and some quality control.
Act 1 is fully finished and ready to play, is it 100% bug free? well shit I hope so!

As it stands I wont be adding anymore acts, unless there are quite a few people that like this project soo much that they bug me for more.
Maybe its just me, but looking back at the map I feel like I could of done way better and I feel like all the areas are butt ugly.

Anyways.. Hope you guys enjoy.

Here is the beta link, If you find any bugs or feel like its too hard or too easy then don't be afraid to let me know =D

https://www.dropbox.com/s/lil8baiha5nku ... 1.pk3?dl=0
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Re: Final Judgement, an hexen wad Beta Released! Try it Out

Postby Unholypimpin » Tue Dec 23, 2014 2:55 pm

Next version I will be nerfing the dark archers slightly then I think this hexen wad will be ready to upload to idgames.
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