Woolie Wool wrote:It was nice up to level 6, but level 6 runs incredibly slowly (<10 fps) and is 100% impossible to play without cheats on my computer. If I had to guess, there are probably way too many actors on this level and their numbers will have to be drastically reduced for the map to be playable. It reminds me the way Nashgore-based mods behave when hundreds of monsters are crushed at once.
Pretty much. I'm not happy with map06. I never was really, but I didn't know what to do with it. I may end up scrapping and remaking it. I may make the whole map smaller as it takes almost 13 minutes to complete. That's a lot of time for a hocus map :P
Re: Hocus Doom
Posted: Fri Aug 22, 2014 8:26 pm
by Woolie Wool
I really like how utterly different it is from regular Doom, it's clearly a TC's TC and not Doom with a new skin on. I must say though, that the first fight in the first level is cruel for the very beginning of a TC with radically different mechanics from Doom. You're trying to figure out the basics of shooting while fending off a large number of monsters in tight quarters.
Re: Hocus Doom
Posted: Thu Oct 23, 2014 1:18 am
by beerandgame
This is not Hocus Pocus Doom, This is the real HOCUS POCUS 3D, the sequel/remake of the original. It's the best work since the sequel of Duke Nukem 2: Duke 3D!!! You made the perfect mod! I love it!!
Re: Hocus Doom
Posted: Mon Jan 05, 2015 4:50 am
by Tormentor667
Any news?
Re: Hocus Doom
Posted: Mon Jan 05, 2015 5:00 am
by ravage
Tormentor667 wrote:Any news? :)
Still active! Working on textures for episode 2, but work is a bit slow.
Re: Hocus Doom
Posted: Mon Jan 05, 2015 7:40 am
by Average
ravage wrote:
Tormentor667 wrote:Any news?
Still active! Working on textures for episode 2, but work is a bit slow.
Glad to hear it! This is some fantastic work so far.
Re: Hocus Doom
Posted: Mon Jan 05, 2015 7:42 am
by Captain J
huh, no offence, tormentor's necro bump did saved this thread. which means it's a good thing that it's not dead yet.
Re: Hocus Doom
Posted: Mon Jan 05, 2015 11:00 am
by wildweasel
Tormentor667 wrote:Any news?
No! Bad Tormentor!
Re: Hocus Doom
Posted: Mon Jan 05, 2015 2:54 pm
by ravage
Captain J wrote:huh, no offence, tormentor's necro bump did saved this thread. which means it's a good thing that it's not dead yet.
Possibly, but I'd have bumped it eventually when I had more content to release.
Re: Hocus Doom
Posted: Mon Jan 05, 2015 3:17 pm
by Gez
This thread isn't in off-topic, so it doesn't need to be saved: it won't get automatically pruned if it gets too old.
Still nice to hear that there's some progress on this little project.
Re: Hocus Doom
Posted: Tue Jan 06, 2015 7:07 am
by Tormentor667
Sorry, I had to ask, I can't wait for the next version
Re: Hocus Doom
Posted: Tue Jan 06, 2015 8:55 am
by Silentdarkness12
Indeed. Good to see you're still around, Tormentor.
Re: Hocus Doom
Posted: Sat Jan 24, 2015 5:28 am
by ravage
Happy 2015! I apologize for such a delay, but life tends to do that (not to mention a distinct lack of motivation). However, I haven't been totally sleeping on the job!