ravage wrote:I fixed the secret level pointing to the wrong next level. As far as the barriers go, not sure what to do about that. The boss level: there is an invulnerability in the corner to help you, but it is beatable on hard. The easiest method is to use the launcher which will autoaim at enemies when they bounce, and just jump over the projectile shooters.
Ah. Somehow, I completely missed the invulnerability pickup, plus I hadn't noticed how the grenades track targets. As for the barrier problem, I can think of two solutions. One is to add a warning sign next to the first barrier saying "Do not shoot at the laser gate!" Another is to have Terexin appear nearby to offer a hint, saying something like "Harumph! You call these laser gates? I've never seen such shoddy workmanship. I bet you could just shoot them open!"
EDIT: I've done some more testing and tried out the other levels. Here are the results.
Level 35: No issues.
Level 36: No issues.
Level 37: No issues.
Level 38: Visual glitch. I saw a couple of out-of-place lever textures under the same arch as a purple waterfall in the mid-western part of the map. My attempts to upload the screenshot have been unsuccessful, so I'll have to describe the area. It features an L-shaped pathway leading north, with a staircase leading south off the pathway and climbing to a raised walkway to the east. The northern pathway passes between a tower with stained glass windows to the west and an arch over a the waterfall to the east. The glitch occurs under the waterfall's arch.
Level 39: Trolodon has far too much health. Although the fight is winnable, it takes so long to beat that its simply not worth it. The powerups in the previous room help to speed things up, but only for the first stage of the battle.
I have a few suggestions for how to stop the Final boss battle dragging on too long. The first is to simply reduce Trolodon's health, but you would have to reduce it by at least half. Secondly, you could add respawning powerups to the room before the final battle, but this runs the risk of making the final battle too easy. Finally, you could change the powerups in the room to something more powerful. A couple of possibilities include adding the wand, or simply adding more potions, but one other idea might be to add a unique potion which grants permanent rapid fire. I would recommend using only one of the above methods, otherwise the battle would become too easy. Of course, how you actually deal with this is up to you.