Current playable version for 9-23-18
https://www.dropbox.com/s/eot6fpp1bffp6 ... 8.pk3?dl=1Ogg versions of music (updated)
https://www.dropbox.com/s/h4wlfocvkewtm ... g.pk3?dl=1So, after a very very long time, I've finally got 40 maps that are more or less set. Now, before I can release this I need help thoroughly testing everything. I want to make sure that everything runs on the latest stable version of GZdoom without breaking, and that I didn't miss anything.
Things to take note while testing:
Texture alignment - Rocks I'm less worried about, but bricks and decorations are important to catch.
Skippable areas and shortcuts - Many of these I've discovered in testing myself that I decided to keep in. If its difficult to do, is not glaringly obvious, doesn't let the player out of the game space (like skybox), and doesn't land the player in an unwinnable state I'd like to leave it in as a bonus for speedrunners. (A notable one is E1M2 where you can skip getting the keys and jump onto a window and SR50 jump onto the crystal platform.)
Things that still need done before release:
* menudef highscores table from menu (anyone good with Zscript, is it possible?)
* testing testing testing
* decide how to do difficulty levels
* brightmaps for models? (I heard it was possible but I never got it to work)
* find a better way to pause the game when talking to terrexin (something that doesn't pause music)
* tweak par times (are they too easy? too hard?)
* tweak treasure locations in earlier maps (probably fewer groups with more in them so they're not as difficult to find)
* do sprites for projectile enemy in the secret map (damn turtles)
* still noticing blood decals on occasion even though everything has +NOBLOOD and +NOBLOODDECALS. I may just blank out the decals themselves to get around this
* need to raise the volume on map40's music (I just put in the direct .S3M file rather than a rip so I don't know if I can alter that)
* implement default automap settings
I'd like to release this sometime before December if possible. If not, there is next year. :P