Hocusdoom (new version 07-28-18)

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Re: Hocusdoom (new version 04-08-2018)

Postby Marisa Kirisame » Sun Apr 08, 2018 7:22 am

This is great news! I'll give it a roll when I can.
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Re: Hocusdoom (new version 04-08-2018)

Postby irukanjji » Tue Apr 10, 2018 4:58 pm

Hi Ravage, great work as always, can you tell us what version of GZdoom to play this update ?
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Joined: 28 Feb 2014

Re: Hocusdoom (new version 04-08-2018)

Postby ravage » Tue Apr 10, 2018 10:41 pm

Latest stable version on the website should work.
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Re: Hocusdoom (new version 04-08-2018)

Postby IDKrisis » Sat May 19, 2018 5:24 am

I'm anxious to see this mod completed. The level designs are incredible.
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Re: Hocusdoom (new version 07-28-18)

Postby ravage » Sat Jul 28, 2018 3:36 am

Getting close to being done. Still have one level to do, and other stuff to tidy up.

Current playable version for 07-28-18
https://www.dropbox.com/s/yqn8rwghreuec ... 8.pk3?dl=1
Ogg versions of music (updated)
https://www.dropbox.com/s/h4wlfocvkewtm ... g.pk3?dl=1

changelog for - 07-28-18
  • fixed conflicting sprite names for bombs and smartbombs
  • remade mushroom minibosses.
  • lowered base damage for bombs from 10 to 5
  • increased resistance to bombs for minibosses
  • added +DONTSPLASH to various traps that explode like the volcanic vents
  • added terrain effects for sand
  • added healing oases in egyptian levels
  • switched names for 'Shifting Sands' and 'Mirage'
  • fixed more portals and hopefully fixed a lot of framerate issues around them
  • on a side note, a LOT of fiddling with map16 to ease up on the framerate. Tried to cut a bunch of extraneous stuff out, especially sand dunes you can never actually see anyway.
  • added a 'particle limit' for heavy effects like rain and snow to try and speed things up a bit
  • added a particle limit for basic particle effects too--mostly particles that get used the most like the basic square particles. the limit scales with particle gen scaling
  • added larger, more detailed snowflakes that occasionally spawn on map05. All this work for a weather effect that's only used on one map.
  • does anyone read these?
  • changed music for map35 and map36 to m_meso instead of m_gloom2. Whoops?
  • more brightmaps!
  • bug that caused thrown bombs to inheret a player's color flashes no longer happens. somehow fixed itself?
  • more changes to bomb damage
  • revamped power wand, hopefully for the last time
  • ammo icons for alt hud
  • changed projectiles for flamethrower powerup
  • added vertical lightning traps for later maps
  • reworked some of the skyboxes to make easier to change later on
  • updated graphics for powered up ammo bars
  • added +NOBLOODDECALS to all enemies and shots, as even though everything has +NOBLOOD, sometimes they'd still splatter on walls
  • renamed particle options to be less confusing
  • bug where ricochet projectiles will get stuck in corners. No idea how to fix this yet.
  • finished map36
  • finished map37
  • finished map38
  • finished map39
  • gave power wand its own damage type to tweak it for boss use.
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ravage
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Re: Hocusdoom (new version 07-28-18)

Postby RedoLane » Sat Jul 28, 2018 8:43 am

The anticipation is real! Can't wait for it to finish!
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Re: Hocusdoom (new version 07-28-18)

Postby RichterBelmont12 » Sat Jul 28, 2018 10:51 pm

:O Ohhh man bring this back for this years Doom December that is for sure too.
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Re: Hocusdoom (new version 07-28-18)

Postby ravage » Sat Jul 28, 2018 11:18 pm

Just to let you guys know, I probably won't be working on this a whole lot within the next couple months. My dad had a heart attack last week (he's recovering fine), but we're going to be moving several states away soon. I'm not exactly going on hiatus, but I don't know what's going to happen in the next month or two.
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ravage
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Re: Hocusdoom (new version 07-28-18)

Postby Tormentor667 » Sun Jul 29, 2018 2:20 am

Oh dude, best wishes for your father and your family - take care!
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Re: Hocusdoom (new version 07-28-18)

Postby Valken » Fri Aug 24, 2018 9:24 am

Sorry for the late reply but wanted to say I love your and good luck with everything.
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Joined: 08 Jun 2015

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