Page 16 of 30

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Mon Dec 26, 2016 5:26 am
by ravage
Still not dead.
Image

Image

Image

Image

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Mon Dec 26, 2016 6:31 am
by Captain J
And glad to see it's not dead, magically! Also that last pic looks interesting, it suddenly went cyberpunk!

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Mon Dec 26, 2016 6:41 am
by Zaratul
Grey robot skins are from Electro Body? Good choice,that was my childhood game. :)

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Mon Dec 26, 2016 6:55 am
by Gez
Sprite rotations! Cool!

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Mon Dec 26, 2016 11:35 pm
by ravage
Zaratul wrote:Grey robot skins are from Electro Body? Good choice,that was my childhood game. :)

Yep, one of the secret levels is Electroman.

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Mon Dec 26, 2016 11:51 pm
by wildweasel
Boy, this sure is turning into "Underrated DOS Platformers TC", isn't it? =P

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Tue Dec 27, 2016 12:08 am
by Captain J
The more overlooked, the more revealing to enjoy or remind with!

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Tue Dec 27, 2016 7:19 am
by Talon1024
Yeah.

It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.

On the other hand, have you seen this?

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Tue Dec 27, 2016 4:01 pm
by Tormentor667
This is amazing!

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Wed Dec 28, 2016 5:01 am
by ravage
Talon1024 wrote:Yeah.

It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.

On the other hand, have you seen this?

I did not know about this! I've just fixed it for the next version. Hopefully it'll work for you.

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Wed Dec 28, 2016 6:05 am
by Ozymandias81
Oh mother of all Pixels... Fantastic!

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Wed Jan 04, 2017 6:56 am
by indyana8965
This is a turbo potion right in my nostalgia and I'm IN LOVE WITH IT!!! :D
I will be sure to keep tabs on this 24/7. ^_^

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Wed Jan 04, 2017 8:58 pm
by ravage
Hope everyone had a happy new year. Here's to the first update of 2017!

Current playable demo for 01-04-2017
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocusdoom-01-04-2017.pk3
Mp3 versions of music (updated)
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocus_mp3.pk3


changelog for - 01-04-2017
  • tweaked laser shots blasting through breakable boxes.
  • lowered the volume for spooks.mp3 It was far louder than all the other tracks. (Why did I wait so long to do this?)
  • finished map19
  • added particle controls to LeafBlower and fixed HocusMagicSmoke
  • changed the flame jet traps so they can have a delay before they shut off. Easier for making trap chains
  • changed Maxamount for MonsterMaxHealth from 0xFFFFFFFF to 1000 because it breaks in linux zdoom. Whoops!
  • finished map20
  • finished map21
  • started map22

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Wed Jan 04, 2017 9:16 pm
by JohnnyTheWolf
*Sigh* Another day, another awesome-looking Doom mod to play... :(

Kidding aside, will the final release come with a custom shortcut icon?

Re: Hocus Doom (new version 03-07-2016)

PostPosted: Wed Jan 04, 2017 10:57 pm
by ravage
JohnnyTheWolf wrote:*Sigh* Another day, another awesome-looking Doom mod to play... :(

Kidding aside, will the final release come with a custom shortcut icon?

Of course!