Hocus Doom (new version 03-07-2016)

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Re: Hocus Doom (new version 03-07-2016)

Postby ravage » Mon Dec 26, 2016 5:26 am

Still not dead.
Image

Image

Image

Image
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Re: Hocus Doom (new version 03-07-2016)

Postby Captain J » Mon Dec 26, 2016 6:31 am

And glad to see it's not dead, magically! Also that last pic looks interesting, it suddenly went cyberpunk!
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Re: Hocus Doom (new version 03-07-2016)

Postby Zaratul » Mon Dec 26, 2016 6:41 am

Grey robot skins are from Electro Body? Good choice,that was my childhood game. :)
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Re: Hocus Doom (new version 03-07-2016)

Postby Gez » Mon Dec 26, 2016 6:55 am

Sprite rotations! Cool!
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Re: Hocus Doom (new version 03-07-2016)

Postby ravage » Mon Dec 26, 2016 11:35 pm

Zaratul wrote:Grey robot skins are from Electro Body? Good choice,that was my childhood game. :)

Yep, one of the secret levels is Electroman.
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Re: Hocus Doom (new version 03-07-2016)

Postby wildweasel » Mon Dec 26, 2016 11:51 pm

Boy, this sure is turning into "Underrated DOS Platformers TC", isn't it? =P
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Re: Hocus Doom (new version 03-07-2016)

Postby Captain J » Tue Dec 27, 2016 12:08 am

The more overlooked, the more revealing to enjoy or remind with!
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Re: Hocus Doom (new version 03-07-2016)

Postby Talon1024 » Tue Dec 27, 2016 7:19 am

Yeah.

It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.

On the other hand, have you seen this?
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Re: Hocus Doom (new version 03-07-2016)

Postby Tormentor667 » Tue Dec 27, 2016 4:01 pm

This is amazing!
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Re: Hocus Doom (new version 03-07-2016)

Postby ravage » Wed Dec 28, 2016 5:01 am

Talon1024 wrote:Yeah.

It would be interesting to see if (and how) Hocus' magic affects the gun he's wielding the last screenshot.

On the other hand, have you seen this?

I did not know about this! I've just fixed it for the next version. Hopefully it'll work for you.
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Re: Hocus Doom (new version 03-07-2016)

Postby Ozymandias81 » Wed Dec 28, 2016 6:05 am

Oh mother of all Pixels... Fantastic!
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Re: Hocus Doom (new version 03-07-2016)

Postby indyana8965 » Wed Jan 04, 2017 6:56 am

This is a turbo potion right in my nostalgia and I'm IN LOVE WITH IT!!! :D
I will be sure to keep tabs on this 24/7. ^_^
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Re: Hocus Doom (new version 03-07-2016)

Postby ravage » Wed Jan 04, 2017 8:58 pm

Hope everyone had a happy new year. Here's to the first update of 2017!

Current playable demo for 01-04-2017
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocusdoom-01-04-2017.pk3
Mp3 versions of music (updated)
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocus_mp3.pk3


changelog for - 01-04-2017
  • tweaked laser shots blasting through breakable boxes.
  • lowered the volume for spooks.mp3 It was far louder than all the other tracks. (Why did I wait so long to do this?)
  • finished map19
  • added particle controls to LeafBlower and fixed HocusMagicSmoke
  • changed the flame jet traps so they can have a delay before they shut off. Easier for making trap chains
  • changed Maxamount for MonsterMaxHealth from 0xFFFFFFFF to 1000 because it breaks in linux zdoom. Whoops!
  • finished map20
  • finished map21
  • started map22
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Re: Hocus Doom (new version 03-07-2016)

Postby JohnnyTheWolf » Wed Jan 04, 2017 9:16 pm

*Sigh* Another day, another awesome-looking Doom mod to play... :(

Kidding aside, will the final release come with a custom shortcut icon?
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Re: Hocus Doom (new version 03-07-2016)

Postby ravage » Wed Jan 04, 2017 10:57 pm

JohnnyTheWolf wrote:*Sigh* Another day, another awesome-looking Doom mod to play... :(

Kidding aside, will the final release come with a custom shortcut icon?

Of course!
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