Hocusdoom RELEASED (/idgames pending)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Hocus Doom

Postby ravage » Sat Nov 21, 2015 7:53 pm

Image
Image
Still not dead.
User avatar
ravage
Compassionate Cryptid
 
Joined: 03 Sep 2003

Re: Hocus Doom

Postby Captain J » Sat Nov 21, 2015 10:28 pm

YAHOO! again!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Hocus Doom

Postby fluff » Sat Nov 21, 2015 11:40 pm

Beautiful maps/art as always.
User avatar
fluff
 
Joined: 30 Apr 2015

Re: Hocus Doom

Postby Tormentor667 » Sun Nov 22, 2015 4:34 am

Yes, nice stuff, but I still think that the different types of palms (skybox & map object) clash in color and style :(
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Hocus Doom

Postby ravage » Fri Dec 04, 2015 10:58 pm

So apparently people do play this! RichterBelmont12 is doing a letsplay of it. So that's awesome!

https://youtu.be/qRPtYag9il8
User avatar
ravage
Compassionate Cryptid
 
Joined: 03 Sep 2003

Re: Hocus Doom

Postby DavidN » Sat Jan 16, 2016 10:08 pm

I just discovered this - it's absolutely delightful! I've just completed the first level, and I love how you've translated the Hocus Pocus gameplay to 3D so faithfully, making the environment make sense from a first-person perspective.
User avatar
DavidN
 
 
 
Joined: 28 Dec 2015

Re: Hocus Doom

Postby ravage » Mon Mar 07, 2016 12:13 am

Long overdue update! Sorry I haven't been updating as much as I should be. I'll try to remedy this.
Current playable demo for 03-07-2016
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocusdoom-03-07-2016.pk3
Mp3 versions of music
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocus_mp3.pk3

changelog for - 03-07-2016
  • nerfed monster trap on map11. forgot to when I nerfed the rapid fire powerup.
  • implemented some actual difficulty levels. Monsters on HARD don't have as much health, but will still do more damage, and will be more of them. EASY won't be quite as pushovery either. ULTRA will still fuck you. Sorry, not sorry.
  • rapid powerup no longer uses powered shots, thus encouraging you to fire freely without wasting ammo
  • updated music entries so intermission music resets on new level (it wouldn't reset if it had the same music as map)
  • added map16
  • started map17
  • started map18
  • started map19
  • added collapsing bridge actors
  • new sounds for lava terrain and fire-related actors
  • added option to disable the intro help screen
  • removed the vertical sprites from player shots as they weren't working properly.
  • fixed some minor lighting issues in previously finished maps
  • cleaned up some old textures
  • added +NOGRAVITY to upwards fire jet
  • completely remade map10 with new enemies

Some shots of the new map10 (e1 secret)
Image

Image

Image
User avatar
ravage
Compassionate Cryptid
 
Joined: 03 Sep 2003

Re: Hocus Doom

Postby wildweasel » Mon Mar 07, 2016 12:34 am

Oh my god, how many DOS shareware games with wizards in them can we pile into this already-huge project?

(Mystic Towers? Realms of Chaos? Um...)
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Hocus Doom

Postby Tormentor667 » Mon Mar 07, 2016 1:53 am

I want more of that :D
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Hocus Doom

Postby Nash » Mon Mar 07, 2016 2:19 am

Hey Ravage, slightly off-topic but will we ever see your Heretic RPG mod? That one looked massive...
User avatar
Nash
AKA Nash Muhandes! Twitter/Facebook/Youtube: nashmuhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Twitch ID: nashmuhandes
Github ID: nashmuhandes

Re: Hocus Doom

Postby Average » Mon Mar 07, 2016 6:34 am

Yes, yes yes! So glad to see continuing work on this. Kudos for such a huge task - and keeping at it! :)
User avatar
Average
 
Joined: 20 May 2011

Re: Hocus Doom

Postby Marisa Kirisame » Mon Mar 07, 2016 7:13 am

wildweasel wrote:Mystic Towers


Ow, right in the nostalgia... That game was awesome.
User avatar
Marisa Kirisame
ZScript Crimester
 
 
 
Joined: 08 Feb 2008
Location: Vigo, Galicia
Discord: 霧雨魔理沙#1666
Twitch ID: MarisaDOOM
Github ID: OrdinaryMagician
Operating System: Other Linux 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Hocus Doom

Postby Tormentor667 » Mon Mar 07, 2016 7:35 am

What's impressing me the most is that ravage seems to work on this completely alone... sprite work, scripting, mapping... that's a lot :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Hocus Doom

Postby ravage » Mon Mar 07, 2016 9:08 am

Nash wrote:Hey Ravage, slightly off-topic but will we ever see your Heretic RPG mod? That one looked massive...

I keep getting asked about Cursed. Its currently on hiatus while I work on Hocusdoom. I don't have time for multiple projects these days.

Tormentor667 wrote:What's impressing me the most is that ravage seems to work on this completely alone... sprite work, scripting, mapping... that's a lot :)

That's mostly because I can't get any help. I could use help with sprites and texture work. :P
User avatar
ravage
Compassionate Cryptid
 
Joined: 03 Sep 2003

Re: Hocus Doom

Postby Tormentor667 » Mon Mar 07, 2016 9:47 am

...or sometimes you don't want any help because you can decide everything on your own - which isn't a bad thing ;)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Mooney and 8 guests