Hocusdoom BETA (new version 08-13-2019) nearing the end!

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Re: Hocus Doom

Postby Gezzdt » Sat Aug 22, 2015 4:05 pm

@Trolodon

Um.. You just download the pk3 file fom the first post and drag it on the gzdoom.exe.
You dont need to extract the pk3 file.
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Re: Hocus Doom

Postby Trolodon » Sat Aug 22, 2015 5:16 pm

I tried this too, it didn't work... thanks anyway, I'll search other tips.
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Re: Hocus Doom

Postby wildweasel » Sat Aug 22, 2015 5:17 pm

Trolodon wrote:I tried this too, it didn't work... thanks anyway, I'll search other tips.

How is it not working? Are you getting any error messages?
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Re: Hocus Doom

Postby ravage » Sun Aug 23, 2015 12:39 am

Trolodon wrote:I tried this too, it didn't work... thanks anyway, I'll search other tips.

You should be able to run the pk3 exactly as a wad. either 'gzdoom.exe -file hocusdoom.pk3' or dragging the file directly onto Gzdoom's exe icon will work.
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Re: Hocus Doom

Postby Average » Sun Aug 23, 2015 3:15 am

Perhaps when you downloaded the pk3 file it got corrupted? Have you tried downloading it again? :)
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Re: Hocus Doom

Postby Trolodon » Sun Aug 23, 2015 9:10 am

It finally worked! In fact, I had not downloaded Doom II properly. Thanks for your answers.

The game is awesome! The graphics are wonderful, and faithful to the 2D Hocus Pocus...Great job!
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Re: Hocus Doom

Postby Average » Sun Aug 23, 2015 9:16 am

Glad you got it working. Have fun! :)
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Re: Hocus Doom

Postby ravage » Sun Aug 23, 2015 11:24 pm

Trolodon wrote:It finally worked! In fact, I had not downloaded Doom II properly. Thanks for your answers.

The game is awesome! The graphics are wonderful, and faithful to the 2D Hocus Pocus...Great job!


Downloaded.... doom 2? I hope you mean from steam.
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Re: Hocus Doom

Postby irukanjji » Mon Aug 24, 2015 9:25 pm

Awesome mod, thanks m8
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Re: Hocus Doom

Postby ravage » Sat Sep 05, 2015 4:29 pm

Image
Image
Image

The progress is real, folks!
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Re: Hocus Doom

Postby Marisa Kirisame » Sat Sep 05, 2015 4:41 pm

Oh this is great, keep it up! :D
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Graphics Processor: nVidia with Vulkan support

Re: Hocus Doom

Postby Captain J » Sat Sep 05, 2015 11:47 pm

Yahoo, it's magically darn back!!
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Re: Hocus Doom

Postby Tormentor667 » Sun Sep 06, 2015 4:38 am

Download Link please :)
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Re: Hocus Doom

Postby ravage » Sun Sep 06, 2015 11:41 am

Tormentor667 wrote:Download Link please :)

Going to work on the next level and then provide the next update!
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Re: Hocus Doom

Postby ravage » Tue Sep 08, 2015 1:38 am

Okay, maybe a little sooner than that. A lot of new levels were added since the last update. As always, I'd love to hear feedback about them!

Current playable demo for 09-08-2015
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocusdoom-09-08-2015.pk3
Mp3 versions of music
https://dl.dropboxusercontent.com/u/18675596/Doomstuff/hocus_mp3.pk3

changelog for - 09-08-2015
  • updated switch textures (they were badly scaled placeholders from an older era)
  • added map12
  • added snow effects on maps map05 and map06
  • added options menu to disable or reduce excess weather particles
  • more reorganization of decorate scripts
  • added fog for some maps
  • removed +SOLID flag for icy rocks. God they were annoying.
  • added options to disable enemy health bars (or show numbers instead)
  • added map13
  • added map14
  • added laser shot powerup (uses fastprojectile; railgun attack isn't ideal)
  • made all player shots slightly faster (feels better)
  • added a bunch of little decorative flowers/grass to fill out levels a bit.
  • added secret weapon for a secret level
  • added GAMEINFO lump to change startup colors and title
  • added map15
  • updated mapinfo and language to add formatting to level names
  • stable teleports are now a thing! these rifts don't dissapear like teleport potions
  • increased the damage radius of fireballs to make them more effective.
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