Page 11 of 31

Re: Hocus Doom

PostPosted: Thu May 21, 2015 2:14 am
by Disc Primitive
That intro screen cracks me up when the zombie is loudly puking out a line of text :p Can't remember what it said...

Re: Hocus Doom

PostPosted: Mon May 25, 2015 3:54 pm
by Scuba Steve
And the amazing artwork was drawn using ONLY 16 colours. Really impressive art considering the constraints.

Re: Hocus Doom

PostPosted: Wed May 27, 2015 9:38 am
by ibm5155
That atwork may look better on an old crt monitor, but indeed, ther're people over there that can make 16 color only draws looks like 256 color :O

That's actually what I love in c64 stuff, like this one http://c64pixels.com/main.php

Re: Hocus Doom

PostPosted: Mon Jun 29, 2015 9:57 pm
by ravage
More progress!

Image

Image

Image

Image

Re: Hocus Doom

PostPosted: Mon Jun 29, 2015 11:19 pm
by Captain J
Those greens are sure kicking!

Re: Hocus Doom

PostPosted: Tue Jun 30, 2015 12:31 am
by Tormentor667
I just started crying :)

One little nitpick: The hud's clock touches the heart graphics, I'd increase the gap between them for more aesthetics

Re: Hocus Doom

PostPosted: Tue Jun 30, 2015 1:42 am
by taufan99
This is a wet dream for a retro gamer like me.

Re: Hocus Doom

PostPosted: Tue Jun 30, 2015 6:10 am
by NightFright
Another fine example of superb Doom modding. My personal Cacoward for this year already goes to this one.

Re: Hocus Doom

PostPosted: Tue Jun 30, 2015 11:15 am
by spoone
Captain J wrote:ahh yeah, monster bash. i do remember that game too, it had a child-friendly gores and violence!

anyway i think someone already managed to make a mod about it on wolfenstein 3d long years ago.



They tried but nothing came of it. No release. Only screens.

Re: Hocus Doom

PostPosted: Tue Jun 30, 2015 11:20 am
by Captain J
ahh yes. i only watched those screenshots and didn't checked it's downloadable. anyway that's kinda sad to hear.

Re: Hocus Doom

PostPosted: Wed Jul 15, 2015 8:31 pm
by ravage
Wip of the Egypt levels from Episode 2:
Image

Image

Image

Image

Bumping my own thread :V

Re: Hocus Doom

PostPosted: Wed Jul 15, 2015 10:22 pm
by Captain J
as long it's all about author's post or progress, i think it is find to bump, including necro ones. and i say this one is really GOLDY SHINES!

Re: Hocus Doom

PostPosted: Thu Jul 16, 2015 1:23 am
by Yholl
my hype is being multiplied halp it burns

Re: Hocus Doom

PostPosted: Thu Jul 16, 2015 1:59 am
by Tormentor667
Impressive shots as usual, I like it :)

One suggestion though: I think the palm sprites that are in the map clash alot with the sprite style in the skybox. Especially that the palm trees are already heavily overused in other maps. I'd suggest picking up what you have in the skybox and use that as an actor instead for the map areas.

Re: Hocus Doom

PostPosted: Sat Aug 22, 2015 7:31 am
by Trolodon
Hi!

First of all, thanks so much for trying to make a 3D Hocus Pocus game! I was a great fan of that game when I was a kid, I was very sad to see there wasn't any sequel, and I very much appreciate this initiative.
I have a problem while trying to launch Hocus Pocus Doom: I can't manage to open the game with gzdoom...i tried to add the directories of Hocus Pocus Doom in "gzdoom-username", but it didn't work... In fact, there are two .WAD files: "hocustxt" and "hocusmap"...and it is impossible to open any of the two with gzdoom.

Has anyone got an idea of what I am expected to do?

Thanks!

PS: I possess windows 7.