Hocusdoom RELEASED (/idgames pending)

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Re: Hocus Doom

Postby Disc Primitive » Thu May 21, 2015 2:14 am

That intro screen cracks me up when the zombie is loudly puking out a line of text :p Can't remember what it said...
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Re: Hocus Doom

Postby Scuba Steve » Mon May 25, 2015 3:54 pm

And the amazing artwork was drawn using ONLY 16 colours. Really impressive art considering the constraints.
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Re: Hocus Doom

Postby ibm5155 » Wed May 27, 2015 9:38 am

That atwork may look better on an old crt monitor, but indeed, ther're people over there that can make 16 color only draws looks like 256 color :O

That's actually what I love in c64 stuff, like this one http://c64pixels.com/main.php
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Re: Hocus Doom

Postby ravage » Mon Jun 29, 2015 9:57 pm

More progress!

Image

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Re: Hocus Doom

Postby Captain J » Mon Jun 29, 2015 11:19 pm

Those greens are sure kicking!
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Re: Hocus Doom

Postby Tormentor667 » Tue Jun 30, 2015 12:31 am

I just started crying :)

One little nitpick: The hud's clock touches the heart graphics, I'd increase the gap between them for more aesthetics
Last edited by Tormentor667 on Tue Jun 30, 2015 3:54 am, edited 1 time in total.
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Re: Hocus Doom

Postby taufan99 » Tue Jun 30, 2015 1:42 am

This is a wet dream for a retro gamer like me.
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Re: Hocus Doom

Postby NightFright » Tue Jun 30, 2015 6:10 am

Another fine example of superb Doom modding. My personal Cacoward for this year already goes to this one.
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Re: Hocus Doom

Postby spoone » Tue Jun 30, 2015 11:15 am

Captain J wrote:ahh yeah, monster bash. i do remember that game too, it had a child-friendly gores and violence!

anyway i think someone already managed to make a mod about it on wolfenstein 3d long years ago.



They tried but nothing came of it. No release. Only screens.
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Re: Hocus Doom

Postby Captain J » Tue Jun 30, 2015 11:20 am

ahh yes. i only watched those screenshots and didn't checked it's downloadable. anyway that's kinda sad to hear.
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Re: Hocus Doom

Postby ravage » Wed Jul 15, 2015 8:31 pm

Wip of the Egypt levels from Episode 2:
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Bumping my own thread :V
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Re: Hocus Doom

Postby Captain J » Wed Jul 15, 2015 10:22 pm

as long it's all about author's post or progress, i think it is find to bump, including necro ones. and i say this one is really GOLDY SHINES!
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Re: Hocus Doom

Postby Yholl » Thu Jul 16, 2015 1:23 am

my hype is being multiplied halp it burns
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Re: Hocus Doom

Postby Tormentor667 » Thu Jul 16, 2015 1:59 am

Impressive shots as usual, I like it :)

One suggestion though: I think the palm sprites that are in the map clash alot with the sprite style in the skybox. Especially that the palm trees are already heavily overused in other maps. I'd suggest picking up what you have in the skybox and use that as an actor instead for the map areas.
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Re: Hocus Doom

Postby Trolodon » Sat Aug 22, 2015 7:31 am

Hi!

First of all, thanks so much for trying to make a 3D Hocus Pocus game! I was a great fan of that game when I was a kid, I was very sad to see there wasn't any sequel, and I very much appreciate this initiative.
I have a problem while trying to launch Hocus Pocus Doom: I can't manage to open the game with gzdoom...i tried to add the directories of Hocus Pocus Doom in "gzdoom-username", but it didn't work... In fact, there are two .WAD files: "hocustxt" and "hocusmap"...and it is impossible to open any of the two with gzdoom.

Has anyone got an idea of what I am expected to do?

Thanks!

PS: I possess windows 7.
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