Hocusdoom RELEASED (/idgames pending)

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Disc Primitive
Posts: 156
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Re: Hocus Doom

Post by Disc Primitive »

That intro screen cracks me up when the zombie is loudly puking out a line of text :p Can't remember what it said...
Scuba Steve
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Re: Hocus Doom

Post by Scuba Steve »

And the amazing artwork was drawn using ONLY 16 colours. Really impressive art considering the constraints.
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ibm5155
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Re: Hocus Doom

Post by ibm5155 »

That atwork may look better on an old crt monitor, but indeed, ther're people over there that can make 16 color only draws looks like 256 color :O

That's actually what I love in c64 stuff, like this one http://c64pixels.com/main.php
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ravage
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Re: Hocus Doom

Post by ravage »

More progress!

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Captain J
 
 
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Re: Hocus Doom

Post by Captain J »

Those greens are sure kicking!
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Tormentor667
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Re: Hocus Doom

Post by Tormentor667 »

I just started crying :)

One little nitpick: The hud's clock touches the heart graphics, I'd increase the gap between them for more aesthetics
Last edited by Tormentor667 on Tue Jun 30, 2015 3:54 am, edited 1 time in total.
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taufan99
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Re: Hocus Doom

Post by taufan99 »

This is a wet dream for a retro gamer like me.
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NightFright
Spotlight Team
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Re: Hocus Doom

Post by NightFright »

Another fine example of superb Doom modding. My personal Cacoward for this year already goes to this one.
spoone
Posts: 309
Joined: Mon Apr 24, 2006 4:36 pm

Re: Hocus Doom

Post by spoone »

Captain J wrote:ahh yeah, monster bash. i do remember that game too, it had a child-friendly gores and violence!

anyway i think someone already managed to make a mod about it on wolfenstein 3d long years ago.

They tried but nothing came of it. No release. Only screens.
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Captain J
 
 
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Re: Hocus Doom

Post by Captain J »

ahh yes. i only watched those screenshots and didn't checked it's downloadable. anyway that's kinda sad to hear.
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ravage
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Re: Hocus Doom

Post by ravage »

Wip of the Egypt levels from Episode 2:
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Bumping my own thread :V
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Captain J
 
 
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Re: Hocus Doom

Post by Captain J »

as long it's all about author's post or progress, i think it is find to bump, including necro ones. and i say this one is really GOLDY SHINES!
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Yholl
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Re: Hocus Doom

Post by Yholl »

my hype is being multiplied halp it burns
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Tormentor667
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Re: Hocus Doom

Post by Tormentor667 »

Impressive shots as usual, I like it :)

One suggestion though: I think the palm sprites that are in the map clash alot with the sprite style in the skybox. Especially that the palm trees are already heavily overused in other maps. I'd suggest picking up what you have in the skybox and use that as an actor instead for the map areas.
Trolodon
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Joined: Sat Aug 22, 2015 7:19 am

Re: Hocus Doom

Post by Trolodon »

Hi!

First of all, thanks so much for trying to make a 3D Hocus Pocus game! I was a great fan of that game when I was a kid, I was very sad to see there wasn't any sequel, and I very much appreciate this initiative.
I have a problem while trying to launch Hocus Pocus Doom: I can't manage to open the game with gzdoom...i tried to add the directories of Hocus Pocus Doom in "gzdoom-username", but it didn't work... In fact, there are two .WAD files: "hocustxt" and "hocusmap"...and it is impossible to open any of the two with gzdoom.

Has anyone got an idea of what I am expected to do?

Thanks!

PS: I possess windows 7.

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