Hocusdoom BETA (new version 01-26-19)

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Re: Hocus Doom

Postby Gez » Sun May 17, 2015 2:47 am

Save at the beginning of the level.
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Re: Hocus Doom

Postby fluff » Sun May 17, 2015 3:21 am

I mentioned that I'm aware of being able to do that before but that it just felt cheaty to savescum for it; I wouldn't feel right abusing saves for that purpose personally (I know, silly videogame morals), so I was wondering if ravage supported the idea of re-doing a level that you weren't happy with.
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Re: Hocus Doom

Postby Captain J » Sun May 17, 2015 3:26 am

Add some checkpoints to each maps, maybe? Classic arcade games always did that. Not sure about the original one, though.
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Re: Hocus Doom

Postby Disc Primitive » Sun May 17, 2015 3:40 am

Hocus Pocus never had any checkpoints. If you died you had to start from the beginning of the level. No holding hands here.
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Re: Hocus Doom

Postby ravage » Sun May 17, 2015 7:57 pm

CyberMan wrote:http://prntscr.com/75s5gj - there's my problem.

Hocusdoom requires GL mode for true color, 3d slopes, models, and various other GZdoom-only features. That's why it runs in GZdoom.
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Re: Hocus Doom

Postby Doom Juan » Tue May 19, 2015 5:55 am

Played Hocus Doom last night with a group of friends on a widescreen TV: excellent fun, and fun to watch!
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Re: Hocus Doom

Postby ibm5155 » Tue May 19, 2015 8:58 am

This is a great creative mod, keep it up update :D
EDIT:And please, play this mod in opengl not software!!!
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Re: Hocus Doom

Postby Kizoky » Tue May 19, 2015 9:33 am

No matter how I look at it, It still amazes me. Keep up the hard work! :D
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Re: Hocus Doom

Postby Tormentor667 » Wed May 20, 2015 1:33 pm

Everytime I play that again, I have to admit how brilliant and true to the original this mod is. I already said that I was a huge fan of Hocus Pocus in the nineties and I am so damn impressed, how perfect the atmosphere and gameplay got catched.

By the way, I would pay you for doing the same with Monster Bash :D
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Re: Hocus Doom

Postby Disc Primitive » Wed May 20, 2015 2:01 pm

Tormentor667 wrote:By the way, I would pay you for doing the same with Monster Bash :D

Aw shit, yeah! :wub:
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Re: Hocus Doom

Postby Captain J » Wed May 20, 2015 2:13 pm

ahh yeah, monster bash. i do remember that game too, it had a child-friendly gores and violence!

anyway i think someone already managed to make a mod about it on wolfenstein 3d long years ago.
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Re: Hocus Doom

Postby Disc Primitive » Wed May 20, 2015 2:23 pm

Monster Bash was so awesome. Why I still haven't bought it on GOG is beyond me. Hell, I'm gonna solve that problem right now.
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Re: Hocus Doom

Postby ravage » Wed May 20, 2015 9:46 pm

Tormentor667 wrote:By the way, I would pay you for doing the same with Monster Bash :D

You know, I never really got into playing that game.
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Re: Hocus Doom

Postby blackfish » Wed May 20, 2015 9:57 pm

Damn, Torm, you just reminded me of that oldie!
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Re: Hocus Doom

Postby Tormentor667 » Thu May 21, 2015 2:21 am

ravage wrote:You know, I never really got into playing that game.

It's never too late to play an awesome classic ;)
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