Hocus Doom (new version 10-03-2017)

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Re: Hocus Doom

Postby Boreas249 » Tue Aug 12, 2014 5:11 pm

Goodness me this is fan-frickin'-tastic!

Keep up the good work! And thank you very much, you combined two very old favorites on the best DooM source port and made something incredibly awesome!!!
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Re: Hocus Doom

Postby Lippeth » Tue Aug 12, 2014 8:11 pm

I have to admit that I've never played Hocus Pocus, but this is a stellar mod and a nice change of pace from all the demons from hell this and space marine that.
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Re: Hocus Doom

Postby ravage » Tue Aug 19, 2014 12:42 am

Image
Still alive! Really. Working on the secret level. I'm hoping at least one person will get what it is.
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Re: Hocus Doom

Postby Gez » Tue Aug 19, 2014 1:10 am

Doesn't look like Realms of Chaos or Cosmo's Cosmic Adventures, which were my first guesses.
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Re: Hocus Doom

Postby el zee » Tue Aug 19, 2014 1:20 am

It's darkwolf :)
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Re: Hocus Doom

Postby Captain J » Tue Aug 19, 2014 4:11 am

ooow, seems it's a intensional easter egg stage!
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Re: Hocus Doom

Postby wildweasel » Tue Aug 19, 2014 3:53 pm

el zee wrote:It's darkwolf :)

I didn't think anybody else had even heard of this game! Please tell me the music's included, too...
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Re: Hocus Doom

Postby ravage » Tue Aug 19, 2014 3:57 pm

wildweasel wrote:
el zee wrote:It's darkwolf :)

I didn't think anybody else had even heard of this game! Please tell me the music's included, too...

I don't half ass things; I whole ass them!
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Re: Hocus Doom

Postby NightFright » Wed Aug 20, 2014 5:01 am

@ravage:
This is not an issue right now, just for later - would you mind also providing a widescreen version of the statusbar as I did in another little project? I always play with the statusbar fully visible, but HUDs being cut off on the left and right kinda annoy me.

Wouldn't need to be included with the actual release, but providing the graphics separately for optional usage would be great. Other than that, awesome mod so far. I was just playing the original Hocus a few months ago for the first time and loved the gameplay. You manage to catch all the details really well, and porting it over to 3D is an ingenious idea in general. Looking forward to seeing more, and this creative output is hopefully also rewarded with a Caco (provided you get at least the first episode done before Xmas)!
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Re: Hocus Doom

Postby armymen12002003 » Wed Aug 20, 2014 10:22 am

I just tried this not a very bad mod i actually enjoyed this. looking forward to future future versions
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Re: Hocus Doom

Postby ravage » Wed Aug 20, 2014 9:37 pm

NightFright wrote:@ravage:
This is not an issue right now, just for later - would you mind also providing a widescreen version of the statusbar as I did in another little project? I always play with the statusbar fully visible, but HUDs being cut off on the left and right kinda annoy me.

Wouldn't need to be included with the actual release, but providing the graphics separately for optional usage would be great. Other than that, awesome mod so far. I was just playing the original Hocus a few months ago for the first time and loved the gameplay. You manage to catch all the details really well, and porting it over to 3D is an ingenious idea in general. Looking forward to seeing more, and this creative output is hopefully also rewarded with a Caco (provided you get at least the first episode done before Xmas)!

Odd. the hud works fine in 16:9 resolutions for me. Fullscreen hud should be changed to use fullscreenoffsets but other that the main hud should be fine for widescreen.

Image

Image
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Re: Hocus Doom

Postby Woolie Wool » Thu Aug 21, 2014 6:01 pm

It was nice up to level 6, but level 6 runs incredibly slowly (<10 fps) and is 100% impossible to play without cheats on my computer. If I had to guess, there are probably way too many actors on this level and their numbers will have to be drastically reduced for the map to be playable. It reminds me the way Nashgore-based mods behave when hundreds of monsters are crushed at once.
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Re: Hocus Doom

Postby Tormentor667 » Fri Aug 22, 2014 5:21 am

el zee wrote:It's darkwolf :)

Heh, I played this years ago as well :) It's definitely a very unknown game but it's a gem though.

@ravage - What about other easter-egg maps with different themes? I'd love to see a Monster Bash map :D
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Re: Hocus Doom

Postby armymen12002003 » Fri Aug 22, 2014 12:18 pm

Tormentor667 wrote:What about other easter-egg maps with different themes? I'd love to see a Monster Bash map :D


I'd like to see a Kirby map or a Mickey Mouse World of Illusion map.
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Re: Hocus Doom

Postby Gez » Fri Aug 22, 2014 12:50 pm

Let's keep it to games where you play a wizard, for consistency. So something like Mystic Towers would be a better choice.

Besides, let's not bury rf under bloatware requests.
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