Hocus Doom (new version 10-03-2017)

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Re: Hocus Doom

Postby Hetdegon » Thu May 22, 2014 4:34 pm

Nice update. I like the new conversation background and the font tweaks, and having a proper fullscreen HUD is really a good thing.
Hoping those timefreeze changes come in, it would improve the effect a lot, and I am also waiting for them to happen.
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Dimensional Police
 
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Re: Hocus Doom

Postby ravage » Thu May 29, 2014 5:42 am

Image
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I'm not dead, I swear. Working on map06 and obliterating lightning shits and whatnot. Actually, I've spent more work on bugfixes and revising features than mapping lately, so at least something's getting done.
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ravage
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Re: Hocus Doom

Postby Captain J » Thu May 29, 2014 6:46 am

well, finally even more progress!
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Re: Hocus Doom

Postby Nash » Thu May 29, 2014 8:20 am

Can anything be done about those planar-looking clouds/skyboxes? I feel like I'm looking at a square sky sometimes...
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Nash Muhandes [Audio Engineer | Game Designer | Scripting]
 
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Re: Hocus Doom

Postby ravage » Thu May 29, 2014 2:38 pm

Nash wrote:Can anything be done about those planar-looking clouds/skyboxes? I feel like I'm looking at a square sky sometimes...

They're circular and they're skies from the original game. Not much I can do about them.
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ravage
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Re: Hocus Doom

Postby Theshooter7 » Thu May 29, 2014 3:33 pm

Oh my god it's like my childhood all over again! The nostalgia is too much.

I'm very excited for this!
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Re: Hocus Doom

Postby LostSkull » Wed Jun 04, 2014 7:37 am

Two of my favorite games as a kid in one? Is it christmas already? :D
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Re: Hocus Doom

Postby Doom Juan » Sat Jun 21, 2014 8:15 am

I keep getting the following error message when I try and load this:

Execution could not continue.

1 errors while parsing DECORATE scripts


I've tried it on three computers now... :?
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Re: Hocus Doom

Postby Captain J » Sat Jun 21, 2014 9:06 am

check the gzdoom's version that you're running, if that's oldest,it can't run this wad due to it's new scripts.
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Re: Hocus Doom

Postby Doom Juan » Sat Jun 21, 2014 11:25 am

Captain J wrote:check the gzdoom's version that you're running, if that's oldest,it can't run this wad due to it's new scripts.


Well I'm using this version:

http://www.osnanet.de/c.oelckers/gzdoom/download.html

Seems to be the latest... still no joy :?
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Re: Hocus Doom

Postby Gez » Sat Jun 21, 2014 11:28 am

Doom Juan wrote:http://www.osnanet.de/c.oelckers/gzdoom/download.html

Seems to be the latest... still no joy :?

"Seems" only. It's a very old version. Go here for newer official versions, or here for development builds.
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Re: Hocus Doom

Postby Doom Juan » Sat Jun 21, 2014 12:43 pm

Gez wrote:
Doom Juan wrote:http://www.osnanet.de/c.oelckers/gzdoom/download.html

Seems to be the latest... still no joy :?

"Seems" only. It's a very old version. Go here for newer official versions, or here for development builds.


:D Cheers :D
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Re: Hocus Doom

Postby ravage » Tue Aug 05, 2014 1:13 am

Thought I'd update for a change. Three months is a bit too quiet.
Current playable demo for 08-05-2014
Mp3 versions of music

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ravage
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Re: Hocus Doom

Postby Captain J » Tue Aug 05, 2014 1:25 am

awesome and radical light effects there! among with the texture, it's so beautiful to see!
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Re: Hocus Doom

Postby Tormentor667 » Thu Aug 07, 2014 12:26 pm

Want - now!
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