Hocus Doom (new version 10-03-2017)

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Re: Hocus Doom (new version 01-27-2017)

Postby ravage » Tue Oct 03, 2017 2:58 am

Despite rumors that don't exist, I am not dead! I feel like I should have been posting more updates over the months, but you know how things go. Hope you guys have a spooky Halloween soon!

Current playable version for 10-03-2017
https://www.dropbox.com/s/0fsggin43fiyd ... 7.pk3?dl=1
Ogg versions of music (updated)
https://www.dropbox.com/s/h4wlfocvkewtm ... g.pk3?dl=1


changelog for - 10-02-2017
  • finished map22
  • finished map24
  • finished map25
  • finished map26
  • finished map27
  • finished map28
  • finished map29
  • finished map30
  • finished map31
  • fixed particle bridges moving up if you're underneath it.
  • particle bridge inherits from a zscript actor that lets you jump onto it from underneath. Thanks To Gutawer for zscript help!
  • changed automap strings for kills,treasures,crystals (now that its available)
  • teleport particles only activate when teleporting, freeing up memory otherwise used by it
  • rewrote script for Power Wand, and may actually use it. Its a bit weird so I'll need more feedback on it.
  • added handling for if your time is greater than 999.
  • lowered chance for ghosts to fade to 1/4
  • dragon boss done, added dinos (John Hammond would be so proud)
  • picking up new special weapons doesn't remove other weapons (You still lose them at the end of a level though)
  • returning from a teleport sets your last used weapon back (due to change above) (nevermind still need to fix)
  • IDFA cheat no longer breaks weapons (good news for you cheaters!)
  • lowered tree demon boss's health to 175
  • made fireball much more destructive
  • fixed a bug where some scripts were still using setammocapacity when no longer needed.
  • fixed minor texturing & scrpting in map01
  • renamed Gargoyle to Devil to avoid conflicts with another enemy
  • added several E4 enemies
  • added laser trap for E4
  • fixed bug where explosive shots were throwing decorations in map20 around like crazy. WHUT
  • added stuff for secret level
  • new alternate hud sprites for powered shots
  • new powerup - flamethrower!
  • made the eastern crystal a bit more visible on map21 and tweaked bridges to it some.
  • more small changes to early levels
  • added small hints for multi-switch puzzles
  • made jump and teleport potions fullbright to match other potions (and to make more visible)
  • tweaked all 3d models to be gzdb friendly (most of them at least)
  • lowered lava damage from 2 to 1.
  • rewrote script for Power Wand again. (This is version six or so. I guess I don't know what I want)
  • added secret weapon
  • new weapon powerups for E3 secret level
  • cookies!
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ravage
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Re: Hocus Doom (new version 01-27-2017)

Postby Tormentor667 » Tue Oct 03, 2017 2:11 pm

Glad that this is still progressin' :)
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Re: Hocus Doom (new version 01-27-2017)

Postby Captain J » Tue Oct 03, 2017 7:43 pm

Yahoo indeed! Those are some great changes. And good to see it's still updating, too!
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Re: Hocus Doom (new version 01-27-2017)

Postby RichterBelmont12 » Thu Oct 05, 2017 10:24 am

Well its time to put this game back into this years Doom December for my Channel :)
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Re: Hocus Doom (new version 01-27-2017)

Postby ravage » Thu Oct 05, 2017 11:03 pm

Richter: I hope to catch it this time! :D
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Re: Hocus Doom (new version 01-27-2017)

Postby RichterBelmont12 » Fri Oct 06, 2017 11:34 pm

ravage wrote:Richter: I hope to catch it this time! :D


I hope you do because there is alot of Awesome mods I want to do for this years Doom December Blade of Agony EP.2, Rise of the Woolball, Continuing Hocus Pocus Doom, Castlevania: Simon's Destiny (if it comes out this year), I'm still holding my breath on Doom Golden Souls 2 lol Maybe in Doom December 2018 Maybe.
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Re: Hocus Doom (new version 10-03-2017)

Postby doomjedi » Sun Nov 05, 2017 3:32 am

Amazing and inspiring mod.
Was never a fan of the old game that is quite repetitive/boring and really "for the fans", but can appreciate a faithful remake where alot of love to the game is shown, I love mods that show a "love" to a game, like a love letter, regardless of me being a fan of that game or not. This energy of love to the old classics...we all love some old classics (some more popular, some less), and all can recognize love and dedication shown - and relate to it (and respect the effort made).
I play it, and think of the old classics I love, and how they could be made 3D.

The mod itself, after you appreciate how faithful remake is and the modding quality of the remake - gets too hard too fast, and too "boring" I'd say, like the original. But still, was fun to play it and all my respect to the maker. This is a product of love and it sure shows.

Can suggest you other platformer oldies to remake. Even Dangerous Dave would be cool to have :)
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Re: Hocus Doom (new version 10-03-2017)

Postby ravage » Fri Nov 17, 2017 7:51 am

Image
Image
Image
I've been busy.
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Re: Hocus Doom (new version 10-03-2017)

Postby q3cpma » Fri Nov 24, 2017 9:23 am

I only tried it recently (never knew the original game) and I must say kudos. The colourful and detailed universe is amazing. The difficulty is pretty good too.
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Re: Hocus Doom (new version 10-03-2017)

Postby Tormentor667 » Fri Nov 24, 2017 4:20 pm

So nice :)
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