Hocus Doom (new version 03-07-2016)

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Hocus Doom (new version 03-07-2016)

Postby ravage » Tue May 06, 2014 11:53 am


What would happen if Hocus Pocus was a fps rather than a sidescroller? Inquiring minds wanted to know!

So I did a thing.

Hocusdoom is an attempt to bring this crazy baked idea to reality
It is a mashing sidescroller turned 3d!

Link to Doomworld page

[===== Download: =====]
Requires the latest version of GzDoom and Doom 2.

Current playable demo for 01-04-2017
Mp3 versions of music (updated)

MusicallyInspired awesomely has made an SC-55 music pack of Hocus Pocus. It is compatible with Hocus Doom! Give it a try!

[===== Changelog: =====]

[===== Screenshots: =====]

[===== Features: =====]

Hocusdoom will have relatively the same features as the original Hocus Pocus. You complete maps by collecting all available crystals. However, you can find red crystals that let you warp to secret maps at the end of the level. You are awarded points for finding treasure, killing enemies, and completing each map within a time limit.


Rapid Fire Bottle - Fire shots lightning-fast (pardon the pun.) Will go through extra ammo just as quickly.

Extra Lightning Bolt - Lets you fire lightning bolts faster. Find 10 to shoot lickety split!

Fireball Bottle - Gives 3 shots that will obliterate and pass through any baddie. Bosses are a bit tougher but will still go through them!

Power Shot - Gives 20 shots that will kill any lesser monster. Does 10 damage to bosses.

Splitter Shot - Gives 20 shots. Shoot 3 lightning bolts at a time.

Homing Shot - Gives 50 homing shots. Lowest priority.

Power Wand - Completely replaces your original weapon with a more powerful variant. Other powerups will work the same as before--only more powerful. Lasts for the rest of the level.

Jump Potion - Lets you jump super high. Only useable once.

Teleport Bottle - Warps you to another area of the map. Only useable once.


Rubies - 100 points
Diamonds - 250 points
Golden Goblets - 500 points
Opals - 750 points
Emeralds - 750 points
Golden Crowns - 1000 points
Golden Ankhs - 1500 points

Crystal - 1000 points. Needed to finish a level.
Red Crystal - 10000 points and access to a secret level!

All powerups give 1000 points

[===== Help Needed: =====]

While I don't mind doing most everything by myself, there is one thing I could use help with--enemy sprites. I can use the original sprites for side views, but I need front and back views for them. If anyone would like to help, I'll provide a spritesheet that you can use as a base, to keep everything consistent.

What I'd love to do is have some sort of permanent inter-game scoreboard, but I don't think that's currently possible.

Apogee Software for Hocus Pocus
iD Software for Doom
Raven Software for Shadowcaster
Last edited by ravage on Wed Jan 04, 2017 8:59 pm, edited 18 times in total.
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Re: Hocus Doom

Postby Gez » Tue May 06, 2014 12:02 pm

ravage wrote:What I'd love to do is have some sort of permanent inter-game scoreboard, but I don't think that's currently possible.

You can do it with CVARINFO.
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Re: Hocus Doom

Postby Gothic » Tue May 06, 2014 12:03 pm

I didn't played Hocus Pocus yet but DAMN this looks impresive
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Re: Hocus Doom

Postby Xeotroid » Tue May 06, 2014 12:18 pm

Oh.. my... Terexin...
That looks really awesome! Keep up the good work :wub:
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Re: Hocus Doom

Postby Hetdegon » Tue May 06, 2014 12:29 pm

Damn, those scenarios are just plain LOVELY.
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Re: Hocus Doom

Postby Zero X. Diamond » Tue May 06, 2014 12:40 pm

I loved Hocus Pocus as a kid, and despite the AI being obviously terrible to me now as an adult, I still adore the graphics and music. This has some promise, but I'd like to point out that Hocus seems to be a young man, yet the recolored Hexen mage hands are veiny and wrinkly. Also, Hocus Doom sounds kinda dumb. Couldn't you at least settle with Hocus Pocus 3D or something?
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Re: Hocus Doom

Postby Nightfall » Tue May 06, 2014 1:34 pm

This post punched me right in the nostalgia... I wish you best of luck with this project.
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Re: Hocus Doom

Postby Enjay » Tue May 06, 2014 1:56 pm

I never played the original game but this mod seems really well done and good fun.
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Re: Hocus Doom

Postby Nash » Tue May 06, 2014 2:09 pm

Holy crap those screens look beautiful... obviously a lot of work was put into this. Following this project!
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Re: Hocus Doom

Postby Scripten » Tue May 06, 2014 3:12 pm

Wow! That's a really impressive bit of work you have there. Can't wait to play the full version!
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Oh, that's simply delicious!
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Re: Hocus Doom

Postby MetroidJunkie » Tue May 06, 2014 8:03 pm

Very impressive, I loved that game and the mod's looking to be very enjoyable so far.
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Re: Hocus Doom

Postby NuroGL » Tue May 06, 2014 10:17 pm

This gave me epic nostalgia to the balls, loved the working levels alot...

Also made me just as frustrated as I did feel 20 years ago when I played the original... you bastard... clever bastard... I love you... finish this mod!!!
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Re: Hocus Doom

Postby Snarboo » Wed May 07, 2014 12:18 am

Curious how you extracted the tiles and palette from Hocus Pocus! Even more surprised they work so well in Doom. :)

Going to echo everyone else and say this looks awesome!
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Re: Hocus Doom

Postby Vaecrius » Wed May 07, 2014 12:23 am

NuroGL wrote:This gave me epic nostalgia to the balls, loved the working levels alot...

Also made me just as frustrated as I did feel 20 years ago when I played the original... you bastard... clever bastard... I love you... finish this mod!!!
Seconding everything here. This is brilliant.

Could do without the old man hands but the whole asthetic and spirit of the game is reproduced and translated to 3D seamlessly.
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Re: Hocus Doom

Postby Combine_Kegan » Wed May 07, 2014 3:01 am

This is excellent, I love seeing older games get some love in the Doom engine, and it's nice to see such a light hearted mod.

Keep it up
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