Hexen Music Remaster [DONE] & SFX Remaster [WIP]

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Hexen Music Remaster [DONE] & SFX Remaster [WIP]

Postby Xeotroid » Sun May 04, 2014 3:30 pm

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Hey, I'm working on a new version of this mess and this thread is no longer being updated. Stay tuned in this new thread that contains all of my musical covers.

Download latest version (1.4):
For use with ZDoom and child ports:
http://bit.ly/HexenMusicGameplay
For listening only (fully tagged and properly named):
http://bit.ly/HexenMusicListening

Before downloading, you can listen to it on YouTube, here:
Spoiler: Videos
Spoiler: Changelog:

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I was playing Hexen and I thought that this dark fantasy game could use some good sounds, so I started collecting and editing sounds and began making a mod that enhances the sounds of Hexen.

What are current features:
  • Replacing old sounds with high quality ones
  • Footsteps sounds for player for each flat (9 sound categories assigned to each flat)! Thanks to The Zombie Killer for his library
  • Many sounds get more sounds that are randomized
  • Added and changed player sounds, each class has its own sounds!
  • Inventory pickup sounds based on the picked item (eg. Quartz Flask makes a sound like picking up a glass bottle)
  • Monsters emit looping breathing sound, in addition to normal "active" sounds.

What's going to be added:
  • Korax's taunt lines (that's gonna be hard!)
  • Using better sounds than those being used now.

Download latest version (v. 1.2):
http://bit.ly/1vryBYn

Spoiler: Videos (trailers, examples of features etc.):

Spoiler: Old Versions + Changelog:


P.S.: This is my first Doom (well, Hexen) project that I have released or shared info about, so I don't really know how to do a good presentation of it, so if you have some tips about the project or this thread, then please write 'em here in this thread, thanks! ;)
Last edited by Xeotroid on Tue Jun 30, 2015 10:00 am, edited 32 times in total.
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Re: [WIP] Hexen SFX and Music Remaster

Postby Valherran » Sun May 04, 2014 5:14 pm

It would probably be better if the impact sounds from the weapons had a little more "oomph" to them, especially the Fighter's attacks. Other than that the sounds are pretty good!
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Re: [WIP] Hexen SFX and Music Remaster

Postby Peter Bark » Wed May 07, 2014 11:41 am

splendid, sounds superb it's a shame not many have seen this.
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Re: [WIP] Hexen SFX and Music Remaster

Postby Xeotroid » Wed May 07, 2014 2:34 pm

New version 1.1!
Changed some sounds, added few features, more info and download in the main post!

Thank you for feedback, I reached 30 downloads with the first version, write what would you like to add next or to change some sounds. :)
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Cire » Thu May 08, 2014 3:27 pm

1.0 sounded good, but 1.1 sounds even better, nice job! :)
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby YukiHerz » Thu May 08, 2014 6:49 pm

based on the video, it seems that weapons like the cleric's mace and fighter's punch/hammer make "Slash" sounds when you hit an enemy, i think they should do more of an "Impact" sound, anyways, imma keep this mod on autoload for hexen, nice work.
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Biosyn » Fri May 09, 2014 9:56 am

Sounds are great, but I'm really interested in what you plan to do with the music. Already you've done a great job with the music (that menu theme at the end...). Would love to hear a remastered track for this game, especially for the Effluvium, Dark Crucible and Winnowing Hall.

Keep up the good work.
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby acidhoez » Fri May 09, 2014 12:38 pm

i dont really care for the sounds aspect of this project, but so far i really like the remixed songs, good luck.
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Alexandra » Tue Jul 01, 2014 10:55 pm

This is fantastic so far. Welcome to my autoload.
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Chris » Tue Jul 01, 2014 11:59 pm

As much as I'd like higher quality sounds for Hexen, many of these are pretty much ripped right from Oblivion and Skyrim. It keeps making me think I'm in the wrong game. :?
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Alexandra » Wed Jul 02, 2014 3:07 am

Ah, two games still stranded in my gaming backlog, so I hadn't noticed.
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Skrell » Thu Jul 03, 2014 11:35 am

This is REALLY REALLY impressive and actually makes me want to go and install Hexen again!! Keep up the great work! These sounds add a ton to the feel of the game IMO!
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Xeotroid » Sun Jul 06, 2014 4:51 pm

Thanks for the responses. I didn't work on this mod for a long time, but I hope I'll be able to release a new version.

It is true that many sounds are from Elder Scrolls, and particularly the ones from Oblivion are somewhat overused (or overheard? :D), even though I edited many of them. I'll try to make it better and newer versions may sound completely different. And thanks again! ;)
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.1]

Postby Xeotroid » Thu Aug 21, 2014 8:02 am

New version of both Sound and Music remaster!

This is probably the last version of SFX remaster for now, but I'm definitely going to finish the music, hope you enjoy it! :)

EDIT: Okay, I noticed that Sacred Grove and Hypostyle tracks are both bugged in that a note stops too early. This will be fixed in the next hub release. Please write here if you notice some other glitch in the newest release! Thanks.
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Re: [WIP] Hexen SFX and Music Remaster [V. 1.2]

Postby acidhoez » Thu Aug 21, 2014 2:27 pm

i am in love with the music holy shit, good job
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