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[WIP] DoomCraft - Minecraft in ZDoom!

PostPosted: Fri Mar 14, 2014 11:36 pm
by The Zombie Killer
A while ago, I made a mod which allowed you to build with blocks like in the popular game Minecraft.
I scrapped the mod and never released it.

Earlier, I saw this thread and decided to redo the mod and release it.

Features:
* Voxel & model blocks!
* Blocks are snapped to a grid!
* Build and break blocks!
* [Relatively] easy to add your own blocks!
* Uh, that's about it

Credits:
* Nash - 3d model for blocks

Screenshots:
Image

Known bugs/bad things:
* None, looks like you guys need to report some

Custom content creation:
I'll write a tutorial later, but for now, have a tool that'll help you convert
reskins of the block model into a voxel, so it can be used in software mode too:
https://dl.dropboxusercontent.com/u/707 ... to_kvx.zip

Download:

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 12:01 am
by Captain J
i hope there's tnt that breaks blocks in circle radius there, it's getting great to see!

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 12:10 am
by The Zombie Killer
Yep, I'm hoping to add TNT and more Doom-styled blocks, like flesh blocks, etc

I have no idea how I'm going to do water and lava (and maybe blood) though...

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 2:28 am
by RastaManGames
You know Player radius and height?
Doom Player is 48x48x64 pixels. Its normal in Height, but radius is weird. (MC player in 2/2 in Height and 1/2 in Radius)
You may fix player radius or do something?

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 3:11 am
by Enjay
RastaManGames wrote:Doom Player is 48x48x64 pixels.


Ummm... Radius 16, Height 56.

Classes:DoomPlayer

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 3:50 am
by The Zombie Killer
The MCDoom player is smaller because I wanted it to be to scale with the blocks. Since in Minecraft, two blocks is about the same if not equal to the player's height.

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 4:52 am
by Lisac_the_fox
I got this error: Script error, "mcdoom.pk3:decorate.txt" line 105:
Invalid state parameter a_dropitem

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 4:56 am
by Hellser
Lisac_the_fox wrote:I got this error: Script error, "mcdoom.pk3:decorate.txt" line 105:
Invalid state parameter a_dropitem


Update your (G)ZDoom here.

I just gave it a try, not bad. It even looks nice under ZDoom's Software Renderer. I can also see what you mean by the .. selector-box thingy being picky. If you manage to fix that, I think you have something worth messing around with.

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 4:57 am
by Lisac_the_fox
Ok, i will try.

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 5:04 am
by Lisac_the_fox
Working! But its really complicated to place blocks.

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 5:12 am
by The Zombie Killer
EDIT: File removed, download in OP is newer

Here's a slightly updated version with the alternate method of building.

Changes
* Fixed crash when building into ceiling
* Switched build method

The problem with this method is that building on top of a block only works properly on the last block placed.

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 8:41 am
by Batandy
This looks good! But i'd replace voxels with 3d models so you can have blocks textured on the sides and on the top, judging from the screen, only the front and the back have a texture

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 9:13 am
by The Zombie Killer
I did make a 3d model before, but didn't end up using it because of UV mapping issues.
If anyone could supply me with a 16x16x16 (Doom units) cube, with a good UV map then I'd definitely use it.

Any part of the voxel can have a texture, it's just that the way I made the grass blocks was I converted it from a 2d image, so it essentially layered the image over and over.
I'm planning to use original voxels anyway, rather than Minecraft's stuff.

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 9:30 am
by Cage
You can make the texture in your editor of choice, copy it, and then paste it into the front/side/top projection views in SLAB6.

Re: [WIP] MCDoom - Minecraft in ZDoom!

PostPosted: Sat Mar 15, 2014 9:54 am
by The Zombie Killer
Whoa, really? Thanks! If only I had known that earlier.
EDIT: I'm not sure how to do this, maybe I have an old version of Slab6, maybe not. Could you give me some steps on how to do it?