[WIP] DoomCraft - Minecraft in ZDoom!

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[WIP] DoomCraft - Minecraft in ZDoom!

Postby The Zombie Killer » Fri Mar 14, 2014 11:36 pm

A while ago, I made a mod which allowed you to build with blocks like in the popular game Minecraft.
I scrapped the mod and never released it.

Earlier, I saw this thread and decided to redo the mod and release it.

Features:
* Voxel & model blocks!
* Blocks are snapped to a grid!
* Build and break blocks!
* [Relatively] easy to add your own blocks!
* Uh, that's about it

Credits:
* Nash - 3d model for blocks

Screenshots:
Image

Known bugs/bad things:
* None, looks like you guys need to report some

Custom content creation:
I'll write a tutorial later, but for now, have a tool that'll help you convert
reskins of the block model into a voxel, so it can be used in software mode too:
https://dl.dropboxusercontent.com/u/707 ... to_kvx.zip

Download:
You do not have the required permissions to view the files attached to this post.
Last edited by The Zombie Killer on Thu Mar 20, 2014 11:37 pm, edited 9 times in total.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Captain J » Sat Mar 15, 2014 12:01 am

i hope there's tnt that breaks blocks in circle radius there, it's getting great to see!
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby The Zombie Killer » Sat Mar 15, 2014 12:10 am

Yep, I'm hoping to add TNT and more Doom-styled blocks, like flesh blocks, etc

I have no idea how I'm going to do water and lava (and maybe blood) though...
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby RastaManGames » Sat Mar 15, 2014 2:28 am

You know Player radius and height?
Doom Player is 48x48x64 pixels. Its normal in Height, but radius is weird. (MC player in 2/2 in Height and 1/2 in Radius)
You may fix player radius or do something?
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Enjay » Sat Mar 15, 2014 3:11 am

RastaManGames wrote:Doom Player is 48x48x64 pixels.


Ummm... Radius 16, Height 56.

Classes:DoomPlayer
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby The Zombie Killer » Sat Mar 15, 2014 3:50 am

The MCDoom player is smaller because I wanted it to be to scale with the blocks. Since in Minecraft, two blocks is about the same if not equal to the player's height.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Lisac_the_fox » Sat Mar 15, 2014 4:52 am

I got this error: Script error, "mcdoom.pk3:decorate.txt" line 105:
Invalid state parameter a_dropitem
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Hellser » Sat Mar 15, 2014 4:56 am

Lisac_the_fox wrote:I got this error: Script error, "mcdoom.pk3:decorate.txt" line 105:
Invalid state parameter a_dropitem


Update your (G)ZDoom here.

I just gave it a try, not bad. It even looks nice under ZDoom's Software Renderer. I can also see what you mean by the .. selector-box thingy being picky. If you manage to fix that, I think you have something worth messing around with.
Last edited by Hellser on Sat Mar 15, 2014 4:58 am, edited 1 time in total.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Lisac_the_fox » Sat Mar 15, 2014 4:57 am

Ok, i will try.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Lisac_the_fox » Sat Mar 15, 2014 5:04 am

Working! But its really complicated to place blocks.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby The Zombie Killer » Sat Mar 15, 2014 5:12 am

EDIT: File removed, download in OP is newer

Here's a slightly updated version with the alternate method of building.

Changes
* Fixed crash when building into ceiling
* Switched build method

The problem with this method is that building on top of a block only works properly on the last block placed.
Last edited by The Zombie Killer on Thu Mar 20, 2014 11:16 pm, edited 2 times in total.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Batandy » Sat Mar 15, 2014 8:41 am

This looks good! But i'd replace voxels with 3d models so you can have blocks textured on the sides and on the top, judging from the screen, only the front and the back have a texture
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby The Zombie Killer » Sat Mar 15, 2014 9:13 am

I did make a 3d model before, but didn't end up using it because of UV mapping issues.
If anyone could supply me with a 16x16x16 (Doom units) cube, with a good UV map then I'd definitely use it.

Any part of the voxel can have a texture, it's just that the way I made the grass blocks was I converted it from a 2d image, so it essentially layered the image over and over.
I'm planning to use original voxels anyway, rather than Minecraft's stuff.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby Cage » Sat Mar 15, 2014 9:30 am

You can make the texture in your editor of choice, copy it, and then paste it into the front/side/top projection views in SLAB6.
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Re: [WIP] MCDoom - Minecraft in ZDoom!

Postby The Zombie Killer » Sat Mar 15, 2014 9:54 am

Whoa, really? Thanks! If only I had known that earlier.
EDIT: I'm not sure how to do this, maybe I have an old version of Slab6, maybe not. Could you give me some steps on how to do it?
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