DOOM TRIGGER [DEAD]

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DOOM TRIGGER [DEAD]

Postby kaos_2211 » Fri Feb 21, 2014 6:36 pm

hello! guys! welcome to my project!
enjoy exterminate enemies with over 20 new weapons! and new effects!
doom trigger is a project that modifies the graphics, weapons and enemies to make a real slaughter!

Image

what's new?
    -new graphics
    -new enemies
    -new weapons
    -bugs fixes

DooM Trigger
Spoiler:


PD: if you have any errors, problems or suggestions, please contact me on my email for improvement in future UPDATES DT.
email: DTHDOOM@hotmail.com


Please read the file:leeme! before running the game

need the newest version of GZDOOM
download the newest version!

http://devbuilds.drdteam.org/gzdoom/

DT v1.9 for Gzdoom:
http://www.mediafire.com/download/7hydwvkovxkvh9w/DT(V.1.9).rar

Addons which are need for a unique experience:

textures HD:
http://freelanzer.com/doomtextures/zdoom-dhtp-20121229.pk3

metal music:
http://www.moddb.com/mods/brutal-doom/downloads/doom-metal-soundtrack-mod-volume-4

Brutalized Doom & Doom 2 (maps):
http://forum.zdoom.org/viewtopic.php?f=19&t=32929
Last edited by kaos_2211 on Fri Apr 24, 2015 9:05 pm, edited 16 times in total.
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Re: DOOM TRIGGER

Postby TheMightyHeracross » Fri Feb 21, 2014 6:46 pm

Doesn't speak much English...
hola soy ryunosuke y no hablo mucho ingles.

Well, we can't just exclude this guy from the community because of his language, what do we do?
EDIT: Alright Havox, you made a post saying
Umm.... English?

so why'd you delete it? Now I look like a fool for replying.
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Re: DOOM TRIGGER

Postby Endless123 » Fri Feb 21, 2014 6:50 pm

Maybe a translation of the first post could help to know what's this is all about (using google translate isn't really a good idea since the results could be a bit odd :lol: )

Same for the Poll, if i start a poll in a language nobody understands no one will vote even if the fate of the world could depends on it :lol:

At least the screenshots seem to be a preview of a great mod :) The HUD reminds me of the Doom 3 HUD (without the helmet's borders of course)
Last edited by Endless123 on Fri Feb 21, 2014 6:53 pm, edited 1 time in total.
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Re: DOOM TRIGGER

Postby HavoX » Fri Feb 21, 2014 6:52 pm

TheMightyHeracross wrote:Alright Havox, you made a post saying
Umm.... English?

so why'd you delete it?

Maybe it was because I thought I was being rude?
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Re: DOOM TRIGGER

Postby YukiHerz » Fri Feb 21, 2014 6:54 pm

I can translate the post if anyone is interested.
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Re: DOOM TRIGGER

Postby edward850 » Fri Feb 21, 2014 6:55 pm

HavoX wrote:Maybe it was because I thought I was being rude?

Seeing as he's kind of required to post in English, it's a perfectly legitimate question. :P
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Re: DOOM TRIGGER

Postby Endless123 » Fri Feb 21, 2014 6:57 pm

HazeBandicoot wrote:I can translate the post if anyone is interested.


yes please do, i hate missing good stuff because i don't understand a thing :P
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Re: DOOM TRIGGER

Postby amv2k9 » Fri Feb 21, 2014 6:58 pm

The pictures pretty much tell the story, but the gist of what he's saying is: Doom 3 weapons and items, R667 Bestiary monsters (possibly coded with new actions?) purty new special effects, and an XP-gaining system where killing enemies quickly builds up a combo, though what this rewards you with he doesn't go into.
Last edited by amv2k9 on Fri Feb 21, 2014 7:00 pm, edited 1 time in total.
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Re: DOOM TRIGGER

Postby kaos_2211 » Fri Feb 21, 2014 6:59 pm

hello guys!
Sorry! my language Spanish I do not speak much English. have much difficulty my language?
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Re: DOOM TRIGGER

Postby TheMightyHeracross » Fri Feb 21, 2014 7:00 pm

Well, it is only a general guideline, which they say that they don't enforce too much, although most people here use English on the forum, it would be better. But seeing as he doesn't know it that much, I'd say let HazeBandicoot translate it.
I can only read just enough to get a general idea of what he's saying.
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Re: DOOM TRIGGER

Postby Minigunner » Fri Feb 21, 2014 7:03 pm

Did you include modified IWAD levels in this? If you did, please take them out, because it's sort of a really bad thing to do if you intend to release this to the public.
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Re: DOOM TRIGGER

Postby TheMightyHeracross » Fri Feb 21, 2014 7:06 pm

wildweasel wrote:given the standpoints id software has taken in the past about this sort of thing, edited IWAD maps are quite legal, as long as they only work on the IWAD from which they are derived

That's what I found on the Brutalized Doom/Doom2 topic. Dunno if it applies here.
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Re: DOOM TRIGGER

Postby kaos_2211 » Fri Feb 21, 2014 7:06 pm

ok. I will try to do again in English
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Re: DOOM TRIGGER

Postby YukiHerz » Fri Feb 21, 2014 7:39 pm

Minigunner wrote:Did you include modified IWAD levels in this? If you did, please take them out, because it's sort of a really bad thing to do if you intend to release this to the public.


Doesn't seem to be this way, as selecting Ultimate Doom episode doesn't load the map.

So, most probably, there are no modified levels on this.
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Re: DOOM TRIGGER

Postby Endless123 » Fri Feb 21, 2014 8:16 pm

@ kaos_2211 : Thanks for translating your post, i'm downloading your mod right now and i'll give you feedbacks soon :)
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