[WIP] Extra Crispy - It lives again!

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[WIP] Extra Crispy - It lives again!

Postby The Zombie Killer » Mon Feb 10, 2014 6:51 am

NOTE: Some DOOM resources are used as placeholders currently. They will be replaced properly later.



What?
Extra Crispy is a project dedicated to recreating the weapons from Monolith's "Blood" in GZDoom, as accurately as possible.
This is not intended to be a fully-fledged mod, but rather a resource, although I would rather have it here than in the resources forum, since it technically counts as a project.

...How?
Blood's animations are stored in "QAV" and "SEQ" files, for HUD and object animations, respectively.
I've written a tool that goes through Blood's resources and reads all of the QAV files, outputting ZScript states and PNG images to be placed into GZDoom.
From there, proper actors are created that make use of these states.
Simple as that, really.

Release when?
I'm waiting on #200 and #219 before I release anything publicly.
Last edited by The Zombie Killer on Thu Feb 09, 2017 8:13 am, edited 8 times in total.
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Re: [WIP] Extra Crispy - Blood Weapons Recreation

Postby Endless123 » Mon Feb 10, 2014 10:03 am

Just to prevent any unwanted warnings about screenshots i took the liberty to take some

Spoiler:


The hands animation is really well done BTW.
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Re: [WIP] Extra Crispy - Blood Weapons Recreation

Postby wildweasel » Mon Feb 10, 2014 2:13 pm

Endless123 wrote:Just to prevent any unwanted warnings about screenshots i took the liberty to take some

To clarify, we only demand screenshots if there is no other indication that a mod is being developed. If you have a Youtube video, or better yet, a download to the actual mod (which he does), screenshots are not required but are still a good idea.
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Re: [WIP] Extra Crispy - Blood Weapons Recreation

Postby The Zombie Killer » Wed Feb 12, 2014 12:39 am

Endless123 wrote:The hands animation is really well done BTW.

Thanks, it took ages to finish. I mean AGES.

wildweasel wrote:screenshots are not required but are still a good idea.

I was considering screenshots, but they're kinda pointless since you can just look at Blood and see essentially the same thing. If I ever recreate maps, then it'll be a different story.
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Re: [WIP] Extra Crispy - (Accurate) Blood Weapons Recreation

Postby Nash » Wed Feb 19, 2014 11:01 am

Good work! This would be a very useful base for anyone looking to create Blood-related mods in ZDoom. I hope you'll eventually finish all the weapons... :D
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Re: [WIP] Extra Crispy - (Accurate) Blood Weapons Recreation

Postby The Zombie Killer » Thu Feb 20, 2014 2:05 am

Thanks! Hopefully I'll be able to get back to work on it soon. School work is a real pain sometimes.
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Re: [WIP] Extra Crispy - (Accurate) Blood Weapons Recreation

Postby rsl » Thu Feb 20, 2014 3:13 am

Let me express my sincere appreciation for your project :!: IMHO the Blood arsenal has always proved one of the best especially in terms of 'feel', and the fact that you are tackling this translation project so accurately makes me confident you'll be able to preserve that great 'feel'. 8-)

Having said that, I am definitely looking forward to the full arsenal recreation, too!
Good luck! :D
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Re: [WIP] Extra Crispy - (Accurate) Blood Weapons Recreation

Postby The Zombie Killer » Thu Feb 20, 2014 6:19 am

@rsl
Thanks!

Update
I had some free time, and finished off the Beast Hands. They won't damage anything, because the original QAV files don't define a frame to attack on, but it can be easily added. Every animation has been ported over (select, deselect, idle, attack 1, attack 2, attack 3, attack 4)

Download in OP

Oh and also:
Image
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Re: [WIP] Extra Crispy - (Accurate) Blood Weapons Recreation

Postby Nash » Thu Feb 20, 2014 6:38 am

Feels really fluid!
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Re: [WIP] Extra Crispy - (Accurate) Blood Weapons Recreation

Postby kidvicious » Sat Sep 27, 2014 4:46 pm

I have a version of the Sawedoff I heavily modified close to accuracy that might go good in this. I got it to sway while firing, used .png's for sprites and got shells to emit while it's being reloaded. Sorry for the bump. unfortunately, the the wad is over 256 kilobites, so I can give it to you through a PM.
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Re: [WIP] Extra Crispy - (Accurate) Blood Weapons Recreation

Postby Captain J » Wed Oct 08, 2014 5:51 am

hey, good to see i can play with real-bloody blood weapons among with duke's! unless the pitchfork attacks pretty slower and has only one puff than original, though.
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Re: [WIP] Extra Crispy - It lives again!

Postby The Zombie Killer » Thu Feb 09, 2017 7:58 am

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Re: [WIP] Extra Crispy - It lives again!

Postby Deii » Thu Feb 09, 2017 8:31 am

Looks pretty interesting, and the guns all seem to have that almost...floaty feel to them that Blood had. Do you plan on adding that feature that makes sprites drift about the screen depending on how fast you're turning/looking up and down as well?
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Re: [WIP] Extra Crispy - It lives again!

Postby Captain J » Thu Feb 09, 2017 8:32 am

Well, it's indeed lives AGAIN! Looks retrospective, yet vanilla-friendly at the same time to look at again.
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Re: [WIP] Extra Crispy - It lives again!

Postby The Zombie Killer » Thu Feb 09, 2017 8:56 am

Deii wrote:Looks pretty interesting, and the guns all seem to have that almost...floaty feel to them that Blood had. Do you plan on adding that feature that makes sprites drift about the screen depending on how fast you're turning/looking up and down as well?

I'd definitely like to, just depends on how accurate I can get it.
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