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Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

PostPosted: Mon Apr 19, 2021 6:53 am
by Colerx
you're welcome and it's a pleasure!
well I tried to simply add 2nd player start but I think there's a teleport trigger on map and scripts based on playerclass, that seems working properly only in Single player at current state. For the tracker was enough to change the script from "void" to "enter" type, but in this case I wasn't that lucky. I'll do some research to see if it could be improved somehow!

yes for the sight sprites I was expecting that, maybe as quick fix without touching them, we could do some A_SetPitch in ironsight state (I think of a value about -2.2)
I had a quick try but in current state structure it keeps incrementally aiming up in the sky lol. plus when going in realready state from selecting weapon and not from "unsighting" it could need a workaround for not make it pitch down same as when coming back from sight state.. anyway I think the easiest way should be this one. :)

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

PostPosted: Mon Apr 19, 2021 10:14 am
by Payload4367
Oh yeah. How could I forget the teleport triggers. Hmmmmm. still might be able to work something out. I'll try a few ideas that might even make it possible to play as different classes. The map would play out based on player 1's choice and the others would be along for the ride.

Probably have to reset the A_SetPitch value when reverting to normal sights and then back and forth and so on.

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

PostPosted: Mon Apr 19, 2021 11:31 am
by Colerx
Yes even if the teleport is not automatic it's already playable with different classes, and the map is playing as player1 class including the initial teleport.
However for me it's already good but if you want to investigate a bit on that you'll have all my support.
Thanks!

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

PostPosted: Mon Apr 19, 2021 2:46 pm
by Colerx
I think I've done that thing of the pitched sights! The right value was 2.8, if you want to try them let me know if could be ok like this :)

Screenshots:
https://i.ibb.co/wcgkKTk/Screenshot-Doo ... 230552.png
https://i.ibb.co/9tKjNW3/Screenshot-Doo ... 230556.png
https://i.ibb.co/Q6MkB81/Screenshot-Doo ... 230600.png
https://i.ibb.co/VYvyfbd/Screenshot-Doo ... 230604.png

I've would applied also a little offset to the sprite in up direction, especially for the pistol, but seems that A_WeaponReady is not affected, so I think it requires graphic editing in case.. not important anyway