Korell wrote:I just booted it up in GZDoom 4.5.0 64-bit and the flashlight works fine. In fact, no errors at all.
I'm loading KKALIENTRILOGLYRC2.pk3 and then ALIENSERADICATIONRC2.wad.
The issue I'm having is not knowing what to do. I spoke to the guy on the monitor then went outside to investigate. I found and used a security button which seemed to activate an auto-turret and trigger a few Xenomorph warriors to spawn (and be duly eradicated), then wandered around the rest of the map, killing a few Facehuggers that hatched from eggs, and finding a shotgun. I can see what looks like a colonist icon on the map but no way to get to them. No doors or hatches or tunnels for me to use. It all seems blocked off. I'm sure I must be missing something.
The first thing that opens up the map is finding the blue key
inside the colony. It is not far from where the colonist starts. Don't forget you can break windows to gain access to some areas and if you have found the shotgun, then you can break open vent covers for more access.
I recommend getting the latest update as well (quite a few changes and improvements):
https://www.moddb.com/mods/aliens-eradication-tc/news/aliens-eradication-tc-new-updateThanks for playing and providing feedback/info.