[NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Thread

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Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Postby Payload4367 » Wed Jan 13, 2021 5:10 am

karry299 wrote:For Alien Ultimate mod, how old does my GZdoom has to be ? The latest GZ runs the mod, but there are LOADS of loading errors and it doesnt quite feel like it works correctly.
Edit: right, in 3.0 it barely works. In 3.7 the flashlight can actually be turned on, but Q key still gives "unknown script" error.


Try using GZDoom 4.4.2. For some reason the flashlight doesn't seem to work with the 64bit v so use the 32bit. Make sure to load the pk3 file first and then the wad file. Hope this helps.
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Joined: 02 Dec 2016

Re: [PROBLEM]No flashlight.

Postby Payload4367 » Wed Jan 13, 2021 5:13 am

dreamworkeraholic wrote:[PROBLEM]No flashlight.
Tried Tried ALIENS ERADICATION RC2 with GZDoom from 3.3.0, ..., to 4.4.2 - flashlight not working, plz help.
Flares work correctly, used OpenGL renderer, dynamic lighting is on.


Most testing was done with GZDoom 4.4.2 (32bit). Load the pk3 file first and then the wad. Don't know why the flashlight doesn't work with the 64bit version. Hope this helps.
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Joined: 02 Dec 2016

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Postby Korell » Wed Jan 13, 2021 6:22 pm

I just booted it up in GZDoom 4.5.0 64-bit and the flashlight works fine. In fact, no errors at all.
I'm loading KKALIENTRILOGLYRC2.pk3 and then ALIENSERADICATIONRC2.wad.

The issue I'm having is not knowing what to do. I spoke to the guy on the monitor then went outside to investigate. I found and used a security button which seemed to activate an auto-turret and trigger a few Xenomorph warriors to spawn (and be duly eradicated), then wandered around the rest of the map, killing a few Facehuggers that hatched from eggs, and finding a shotgun. I can see what looks like a colonist icon on the map but no way to get to them. No doors or hatches or tunnels for me to use. It all seems blocked off. I'm sure I must be missing something.
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Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Postby Payload4367 » Thu Jan 14, 2021 9:15 am

Korell wrote:I just booted it up in GZDoom 4.5.0 64-bit and the flashlight works fine. In fact, no errors at all.
I'm loading KKALIENTRILOGLYRC2.pk3 and then ALIENSERADICATIONRC2.wad.

The issue I'm having is not knowing what to do. I spoke to the guy on the monitor then went outside to investigate. I found and used a security button which seemed to activate an auto-turret and trigger a few Xenomorph warriors to spawn (and be duly eradicated), then wandered around the rest of the map, killing a few Facehuggers that hatched from eggs, and finding a shotgun. I can see what looks like a colonist icon on the map but no way to get to them. No doors or hatches or tunnels for me to use. It all seems blocked off. I'm sure I must be missing something.


The first thing that opens up the map is finding the blue key inside the colony. It is not far from where the colonist starts. Don't forget you can break windows to gain access to some areas and if you have found the shotgun, then you can break open vent covers for more access.

I recommend getting the latest update as well (quite a few changes and improvements): https://www.moddb.com/mods/aliens-eradication-tc/news/aliens-eradication-tc-new-update

Thanks for playing and providing feedback/info.
Payload4367
 
Joined: 02 Dec 2016

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Postby Korell » Thu Jan 14, 2021 5:15 pm

Didn't know there had been an update. Just downloaded it to try it out. Still works fine in GZDoom 4.5.0 64-bit, with no errors and a working flashlight, loading ALIENS_ERADICATION_TC.pk3 and then ERADICATION_MAPSET.wad.

Anyway, what happened with the view bobbing? It now feels as if I'm bouncing up and down when I walk. I'm sure it wasn't this pronounced in RC2.

Thanks for the hint about the shotgun allowing you to access areas. Not found any windows to break but I was able to get past that door at the Colonist start area by shooting those crates in front of the gap beneath it.
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Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Postby Payload4367 » Thu Jan 14, 2021 9:36 pm

Korell wrote:Didn't know there had been an update. Just downloaded it to try it out. Still works fine in GZDoom 4.5.0 64-bit, with no errors and a working flashlight, loading ALIENS_ERADICATION_TC.pk3 and then ERADICATION_MAPSET.wad.

Anyway, what happened with the view bobbing? It now feels as if I'm bouncing up and down when I walk. I'm sure it wasn't this pronounced in RC2.

Thanks for the hint about the shotgun allowing you to access areas. Not found any windows to break but I was able to get past that door at the Colonist start area by shooting those crates in front of the gap beneath it.


Hmmm, that's weird. No edits to view bob were ever made to the mod. Check it in the regular game options just in case it reverted to default or something. I usually just turn it off. Glad to help anytime.
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Joined: 02 Dec 2016

Re: [NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Th

Postby Korell » Fri Jan 15, 2021 11:10 am

Did you change the player speeds at all? Only a slower walking speed would make the bobbing feel more noticeable. Anyway, I dropped the bobbing option a few notches and now it feels like it did before. Just finished the first level.
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