chronoteeth wrote:
no no, not make them slow, but i mean the pacing. I guess the alien franchise is starting to tilt away from the gung-ho stylings of aliens and resurrection/AVP movies and going back to a slower, more methodical pacing. a horror movie franchise over an action movie franchise. I mean more, I wouldnt mind someone making something more in line with the original alien and the likes of covenant/prometheus: quieter pace with a xeno thats extremely resilient and powerful over the more easy to kill ones from aliens. To be fair that'd mean redoing everything all over again from scratch but, I guess it's more something that'd be nice to see sometime.
jdredalert wrote:chronoteeth wrote:
no no, not make them slow, but i mean the pacing. I guess the alien franchise is starting to tilt away from the gung-ho stylings of aliens and resurrection/AVP movies and going back to a slower, more methodical pacing. a horror movie franchise over an action movie franchise. I mean more, I wouldnt mind someone making something more in line with the original alien and the likes of covenant/prometheus: quieter pace with a xeno thats extremely resilient and powerful over the more easy to kill ones from aliens. To be fair that'd mean redoing everything all over again from scratch but, I guess it's more something that'd be nice to see sometime.
It would be more like a re-balance to the enemies and weapons than a new mod from scratch, and with enough dedication it would take only a few days to do that (assuming there are no custom maps). TBH, since Caligari and you said that a slower pacing would be appreciated, it made me start to wonder that we probably have been following the original AvP formula for too long. I believe it set the bar on how Alien themed fps are made, because since then, Isolation is the only exception to the run and gun style of gameplay.
Neuromante wrote:Hello Kontra, I love your Aliens: UD mod. It has a fantastic xenomorph gore system, the kind that makes gunplay feel like you're actually ripping hellish beasts apart. I especially love intermediate states, where mangled aliens crawl your way to bite you in the ankles.
Would you consider releasing xenomorphs separately, kinda like how SGT Mark IV did with brutal doom monsters? I'm dying to play that with Hideous Destructor so me and my buddy can have a sort of alien themed coop space marine simulator. I believe this also ties in with the argument of horror vs action, lower spawn rates and more resilient xenomorphs would go in nicely with what I'm looking for and would, of course, make the gore stand out.
Someone64 wrote:The slower movement speed will be a map breaker for certain maps. It would be good to add a sprint system that allows you to move at standard speed so as not to make many maps unplayable.
danlogo wrote:Do you guys have a Discord?
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