[NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Thread

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Re: ALIENS: Legacy

Postby willkuer » Fri Feb 03, 2017 6:36 pm

jdredalert wrote:I think i know that pulse rifle... :p


which one? :D mine's based on a screenshot from this model:
https://sketchfab.com/models/70201c6c5c024b418110903c5bfa4046
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Re: ALIENS: Legacy

Postby jdredalert » Sat Feb 04, 2017 3:07 am

That one exactly, by pepedrago. I made a rip of it too and i'm using it in a project i'm working on. It was impossible not recognize it after messing with it for more than a year.
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Re: ALIENS: Legacy

Postby willkuer » Sat Feb 04, 2017 4:19 am

jdredalert wrote:That one exactly, by pepedrago. I made a rip of it too and i'm using it in a project i'm working on. It was impossible not recognize it after messing with it for more than a year.


Haha nice! :D Been doing the same thing until I found time and energy to learn the GZDoom engine and the underlying script code lately and implement the thing finally :) Same with the Motion Tracker but I'm too stupid a coder to figure out the trigonometry to make my own radar script for that. I'll leave that to Kontra Kommando and you other experienced Doom modders. I'm a graphics and visual effects guy anyways. :D

PS: Let's not highjack this thread, but I'm curious about your project mentioned. I hope to see it some time! :)
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby Kontra Kommando » Wed Feb 15, 2017 11:00 am

Deimos Anamoly, and I came up with an idea to create an aliens-themed Doom mod sharing group. Since there's so many aliens-related mods, we wanted to create a centralized location for where people may find links to them. Thus "Acheron: Aliens Themed Doom Mod Sharing Group", is born on moddb.

Thus far we have provided links to the following mods. We urge people to contribute with information, and links to any we have missed.

Furthermore, moving forward with production of Aliens: Legacy, and other projects, by me and Deimos Anamoly; we will go under the name "Acheron Productions". This is also out of consideration, to all of the other contributors that have helped with those mods.

Mods from Acheron Productions:

Aliens (TC) 2017 [v 1.2]

Aliens: Colonial Marines (TC)

Aliens: The Ultimate Doom - Beta 9.2

Links to other Aliens-themed Doom mods (links will be provided in the article after approval on moddb):

The original Aliens (TC) by Justin Fisher

ZDoom Thread for AVP 2.0 JDREDALERT Edition

Doomwadstation's link to Alien vs Predator vs Terminator

Aliens Doom 3: Aliens vs Predator on Idgames

Aliens-X homepage

Zdoom Thread for Alien Trilogy (TC)

Zdoom Thread for [WIP]Aliens (USCM) weapons GZDoom +DOWNLOAD (Alpha 7)
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby Demiosis » Tue Mar 07, 2017 12:30 pm

For Aliens: The ultimate doom, you should really consider adding the ability to climb walls, ceilings, jump up ceilings and crawl in tight spaces for the Xenos. They just don't feel right the way they are right now... =( Also, if you have a hard time getting started, Project brutality's imps can jump and cling on ceilings so you could ask the dev of this mod to help.
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby 777Doomer777 » Sat Mar 18, 2017 10:32 pm

Image

For Kontra Kommando To Tribute The Aliens: Ultimate Doom :D

Here Ellen Ripley!
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby SoundOfDarkness » Mon Mar 27, 2017 5:48 am

Any news on the Alien Trilogy TC by Kontra Kommando?
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby Kontra Kommando » Mon Apr 03, 2017 7:19 pm

SoundOfDarkness wrote:Any news on the Alien Trilogy TC by Kontra Kommando?


I've been blitzed with a ton of work from my job, as well as other stuff IRL. So unfortunately, production has temporarily been delayed. But I plan on getting back in the saddle again soon. There's actually very little left to do, in terms of creating content for the game. I already have the patches in there; I just need to re-arrange them in the texture editor in slade. Moreover, I just need to create rotations for a couple more enemies.

On the bright side, Deimos_Anomaly has been working hard on creating levels still.

There is good that will come of this lull in production. Normally, I have a burst of creativity, where I come at my project from a totally different perspective. So instead of forcing myself to complete it, I wait for it to be a legit labor of love; with more innovation and experimental ideas.
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby Kontra Kommando » Mon Apr 03, 2017 7:20 pm

777Doomer777 wrote:Pic!


I love it!
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby artagon96 » Wed Apr 05, 2017 3:03 pm

Hey i'm new here and i wanted to tell you that i was almost done HUD for alien trilogy i hope you like it
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Last edited by artagon96 on Wed Apr 05, 2017 3:21 pm, edited 1 time in total.
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby artagon96 » Wed Apr 05, 2017 3:21 pm

sorry for my bad english
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby Hipnotic Rogue » Wed Apr 05, 2017 3:50 pm

^
Looks good. :)
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby jdredalert » Wed Apr 05, 2017 4:45 pm

The HUD looks sweet, very similar to the original - and i like the motion tracker position more than in the AT game. Great work, artagon96!
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby artagon96 » Fri Apr 07, 2017 4:39 pm

i'm looking for help adding seismic charges similar to alien trilogy ,can anyone help me with this
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Re: Acheron Productions: Aliens-Themed Doom Mods/Sharing Gro

Postby Kontra Kommando » Mon Apr 10, 2017 1:52 pm

Looks good. However, I have my own that I'm using for the version that I will release. Perhaps, after I release the first beta, you can put it in as an add-on file.

How about a version that works with Aliens: The Ultimate Doom?
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