[NEW Aliens: Eradication ] -Aliens: The Ultimate Doom Thread

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Re: ALIENS: Legacy

Postby demo_the_man » Mon Jan 30, 2017 5:02 am

10/10 Best Aliens FPS.
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Re: ALIENS: Legacy

Postby jdredalert » Mon Jan 30, 2017 10:00 am

You're bringing it to a whole new level. That's amazing.
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Re: ALIENS: Legacy

Postby Kontra Kommando » Mon Jan 30, 2017 12:04 pm

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Re: ALIENS: Legacy

Postby Valherran » Mon Jan 30, 2017 1:17 pm

Kontra Kommando wrote:Thanks guys,

Btw, I found this:

http://kotaku.com/maybe-this-will-be-a- ... 1791758295


Some of the comments in there are just retarded...
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Re: ALIENS: Legacy

Postby Gez » Mon Jan 30, 2017 2:30 pm

Only some? That's better than 95% of the Internet, then!
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Re: ALIENS: Legacy

Postby Kontra Kommando » Mon Jan 30, 2017 6:03 pm

Yea, like that guy going on about how its not going to be like Alien. Well, its called Aliens.

I already knew what alien was about. But he's taking it way too seriously I think. We probably know more about the Aliens series than that pretentious poseur.

Obviously, the people working for free on an aliens-themed game for several years now, are expected to be pretty knowledgeable about it. Typical NYC hipster snob
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Re: ALIENS: Legacy

Postby jdredalert » Mon Jan 30, 2017 9:26 pm

Well, that's why i tend to avoid comments sections... we have an article about a Doom mod and all of the sudden there's some random guy out of a film class saying that your mod won't be a good Aliens themed shooter because you missed all the sexual themes implied in the first two Alien movies. Seriously, what the hell was that?
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Re: ALIENS: Legacy

Postby Kontra Kommando » Mon Jan 30, 2017 9:48 pm

Seriously, lol how would one pull that off in a Doom mod. Moreover, it would absolutely ruin the game.

Alien: Isolation doesn't do that either, so I don't know wtf that guy is talking about. It was a stealth survival horror. Also, it has some similar game aspects to aliens: the ultimate doom, in the way it has faction based combat. Isolation has some pretty savage moments. I remember I was hidden, and some guy was running away from the xenomorph, and I shot him in the shoulder. I really laugh out loud at the look of surprise of his face lol

My favorite tactic was to blind a group with a flash grenade and run up and bash them in the head with a wrench.
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Re: ALIENS: Legacy

Postby demo_the_man » Tue Jan 31, 2017 2:05 pm

A good aliens game needs the isolating atmosphere, and the fact no matter how big and powerful your weapons are, the aliens are still stronger than you as well as not having limited ammunition. Thats why the original aliens tc still feels good after all of these years, and will still continue to be good to this day.
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Re: ALIENS: Legacy

Postby SamVision » Wed Feb 01, 2017 7:31 pm

You could take a page or two from Metroid, and make this a sprawling adventure by using HUBs and non-linear objectives.
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Re: ALIENS: Legacy

Postby Captain22 » Wed Feb 01, 2017 7:52 pm

Wow.

That totally caught me offhanded.

PLEASE make the mod have randomly spawning marines and aliens instead of static sets of enemies... I love the RNG factor of Aliens The Ultimate Doom and I'd rather not have it see gone.

By the way, could you PLEASE add a Marine AI script that actually follows you around and that you can even tell them to stay put, like in Brutal Doom? I think this mod would REALLY benefit from it. Especially at the start of the level (in Alien Legacy and dedicated maps I mean, not in all wads, that would be too overpowered) which you could start with about 3 or 7 marines (according to the official Aliens Colonial Marines Technical Manual which indicates that all marine platoons are divided into two fireteams, not counting the commanding staff which is separate) for you to command with, so you could pretty much judge your skills based on how many of them even managed to survive. It would also be a thrilling atmosphere to see the marines getting picked off one by one during the course of the mission.

Adding respawning enemies with a clever script would definitely help the maps even more, like in AVP99 for example. Like, if you stand still around the map for too long, aliens can start randomly spawning on air vents and unreachable/dark places. It could even use the same formula as the random generator, so sometimes a single runner may spawn, or a praetorian, or a horde of aliens. It would also make placing sentry guns more strategic so that you can temporarily "seal off" entire sections of the map, as long as the sentry gun still has ammo that is. Make the gameplay and map design as much emergent as possible. I get it that people get angry when someone says "procedural" and go "MAP BALANCE! MAP BALANCE!" but come on. I haven't seen enough Doom mods that go with procedural generation as the main theme of the mod. I think this aspect should be explored more. I'm tired of playing the same maps the exact same way over and over. After a while everytime I play a different wad it somehow feels the same. Aliens The Ultimate Doom is probably the first Doom mod I've played that doesn't make E1M1 boring for the hundredth time, because everytime I load the map now, there's some form of surprise or another.

Hell, I would even say having the ability of randomizing the map key sets would be awesome.

(User was banned not for this post, but for evading a previous ban. Don't think you can pull one over on us moderators.)
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Re: ALIENS: Legacy

Postby Kontra Kommando » Thu Feb 02, 2017 10:23 am

SamVision wrote:You could take a page or two from Metroid, and make this a sprawling adventure by using HUBs and non-linear objectives.


I love that style of level design. I think you'll be pleased with the map Deimos Anomaly is working on.
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Re: ALIENS: Legacy

Postby -Ghost- » Fri Feb 03, 2017 12:07 am

That's good to hear, I'm a big fan of that style of level too!
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Re: ALIENS: Legacy

Postby willkuer » Fri Feb 03, 2017 3:53 pm

Oh yes! What a beautiful marriage of mods! :D :wub:
Have a skybox you inspired me to build - it's no wedding cake, but here ya go anyways...



I'd be happy to share the prefab/wad if it's of any use to you guys or even to your liking :)
Last edited by willkuer on Fri Feb 03, 2017 6:37 pm, edited 1 time in total.
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Re: ALIENS: Legacy

Postby jdredalert » Fri Feb 03, 2017 5:33 pm

I think i know that pulse rifle... :p
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