by Captain22 » Wed Feb 01, 2017 7:52 pm
Wow.
That totally caught me offhanded.
PLEASE make the mod have randomly spawning marines and aliens instead of static sets of enemies... I love the RNG factor of Aliens The Ultimate Doom and I'd rather not have it see gone.
By the way, could you PLEASE add a Marine AI script that actually follows you around and that you can even tell them to stay put, like in Brutal Doom? I think this mod would REALLY benefit from it. Especially at the start of the level (in Alien Legacy and dedicated maps I mean, not in all wads, that would be too overpowered) which you could start with about 3 or 7 marines (according to the official Aliens Colonial Marines Technical Manual which indicates that all marine platoons are divided into two fireteams, not counting the commanding staff which is separate) for you to command with, so you could pretty much judge your skills based on how many of them even managed to survive. It would also be a thrilling atmosphere to see the marines getting picked off one by one during the course of the mission.
Adding respawning enemies with a clever script would definitely help the maps even more, like in AVP99 for example. Like, if you stand still around the map for too long, aliens can start randomly spawning on air vents and unreachable/dark places. It could even use the same formula as the random generator, so sometimes a single runner may spawn, or a praetorian, or a horde of aliens. It would also make placing sentry guns more strategic so that you can temporarily "seal off" entire sections of the map, as long as the sentry gun still has ammo that is. Make the gameplay and map design as much emergent as possible. I get it that people get angry when someone says "procedural" and go "MAP BALANCE! MAP BALANCE!" but come on. I haven't seen enough Doom mods that go with procedural generation as the main theme of the mod. I think this aspect should be explored more. I'm tired of playing the same maps the exact same way over and over. After a while everytime I play a different wad it somehow feels the same. Aliens The Ultimate Doom is probably the first Doom mod I've played that doesn't make E1M1 boring for the hundredth time, because everytime I load the map now, there's some form of surprise or another.
Hell, I would even say having the ability of randomizing the map key sets would be awesome.
(User was banned not for this post, but for evading a previous ban. Don't think you can pull one over on us moderators.)