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Project Uber! - Score collectin', two class choosin action!

PostPosted: Tue Jan 28, 2014 11:26 pm
by Darsycho



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SHOOT STUFF, COLLECT SCORE.
Here's some features of the uber'd project!
  • As stated, you collect score. If you get enough score, you are awarded with stuff!
  • Get score from secrets, attacking golden revenants, or picking up score that monsters drop before it disappears.
  • Difficulty ahoy! This mod is pretty tough, especially on the last two difficulties. Try the first two difficulties first.
  • Difficulties change more than just health and damage of enemies. They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things. There are quite some nasty new tricks awaiting in the harder difficulties, some downright mean. Can you handle it?
  • Bombs. If you're in a bit of a pickle, use bombs to give you a temporary upgrade.
  • Maps are based off scrapped maps, thanks to Memfis, megalyth, snnnnori, Paul corfiatis and msscraps.zip
  • Jumping and crouching is needed.

So, how much score can ya get? Do share how much you got in the end!

CHOOSE BETWEEN TWO CLASSES: Captain Akimbo, or Hardy!
Information about these classes can be found here: http://logicobscure.wikidot.com/project-uber

DOWNLOAD HERE!
https://darsycho.itch.io/project-uber

Again, it's probably best to play the easier difficulties because this mod was designed to be tough as hell.

Spoiler: Some tips!




Spoiler: Credits

Re: [WIP] Project Uber

PostPosted: Tue Jan 28, 2014 11:31 pm
by Slax
Those look amazing. Can't wait to hump those walls.

Re: [WIP] Project Uber

PostPosted: Wed Jan 29, 2014 2:34 am
by SoloSpaghetti
Really interesting, can't wait to see what you have created with classes! :)

Re: [WIP] Project Uber

PostPosted: Sun Feb 02, 2014 7:50 am
by Darsycho
Updated first post with more screenies.

Re: [WIP] Project Uber

PostPosted: Sun Feb 02, 2014 8:22 am
by SoloSpaghetti
Paincubus! :D

Re: [WIP] Project Uber

PostPosted: Sun Feb 02, 2014 1:40 pm
by Yholl
Oh god, those Pain Elementals looks like they're gonna be a real threat!

Re: [WIP] Project Uber

PostPosted: Sun Feb 02, 2014 2:21 pm
by Hellstorm Archon
Yholl wrote:Oh god, those Pain-in-the-Assentals looks like they're gonna be a real threat!


FTFY

Re: [WIP] Project Uber

PostPosted: Sun Feb 02, 2014 4:39 pm
by IMX
If it is possible to stunlock 'em, then they won't be a problem at all. But yeah, they look quite hard to deal with. Also I'm looking forward to see the monster cast. :)

Re: [WIP] Project Uber

PostPosted: Sun Feb 02, 2014 10:37 pm
by Slax
...Flame Elemental.

Re: [WIP] Project Uber

PostPosted: Fri Feb 07, 2014 4:40 am
by Darsycho
2016 edit: These screenshots contain scrapped content

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no you dont get 7000 health im just a cheating bastard

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

PostPosted: Fri Feb 07, 2014 6:45 am
by 0bsidian
AAAAARRRGGGHHH MY ARRRRRRM

On a side note, the Octoshotgun definitely deserves a place in this.

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

PostPosted: Fri Feb 07, 2014 9:43 am
by Toberone
Is that a frieza imp? Oh man, this looks nutty.

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

PostPosted: Fri Feb 07, 2014 3:59 pm
by Darsycho
0bsidian wrote:On a side note, the Octoshotgun definitely deserves a place in this.


Whenever I get an idea for a weapon I will, the original idea with the grenade launcher seemed to fit better with a pump-action shotgun.

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

PostPosted: Fri Feb 07, 2014 5:30 pm
by Triple S
Toberone wrote:Is that a frieza imp? Oh man, this looks nutty.


Oh good I wasn't the only one who thought that. xD

Re: [WIP] Project Uber - Stuff happens

PostPosted: Fri Feb 07, 2014 6:58 pm
by Ed the Bat
If this is going to have playerclasses, may I request they be declared in the modern MAPINFO format, instead of in KEYCONF, to make it friendly to external mods that add more classes?