Project Uber! - Score collectin', two class choosin action!

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zerthex
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Re: Project Uber - /idgames'd

Post by zerthex »

oh i thought this mod was dead. anyway ive played it and its great. also could you link me to the music in the wad? please?



*i hope this doesn't count as bumping the thread*

Darsycho
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Re: Project Uber - /idgames'd

Post by Darsycho »

[spoiler=Here ye go, from the CREDITS lump]/*MUSIX*/
==========================================
/*Titlemap & Intermission*/
PERVOK - Dire Truth - newgrounds.com/audio/listen/64625

/*Map01*/
PERVOK - Peace Brings Pain - newgrounds.com/audio/listen/86460

/*Map02*/
PERVOK - A Walk in Your Brain - newgrounds.com/audio/listen/66927

/*Map03*/
Coffee-Break - Deep Space - newgrounds.com/audio/listen/522139

/*Map04*/
PERVOK - Rtght Ore Lwft - newgrounds.com/audio/listen/74978

/*Map05*/
ZipZipper - Pipe Organ Dream - newgrounds.com/audio/listen/382343

/*Map06*/
drumeaterking - Mudkipocalypse (organ arngmnt) - newgrounds.com/audio/listen/337098

/*Map06 Part 2*/
ParishIsDead - Church Prayer for Death - newgrounds.com/audio/listen/142522

/*Epilogue*/
VegetarianMeat - .vent. - newgrounds.com/audio/listen/245718[/spoiler]

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zerthex
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Re: Project Uber - /idgames'd

Post by zerthex »

Darsycho wrote:[spoiler=Here ye go, from the CREDITS lump]/*MUSIX*/
==========================================
/*Titlemap & Intermission*/
PERVOK - Dire Truth - newgrounds.com/audio/listen/64625

/*Map01*/
PERVOK - Peace Brings Pain - newgrounds.com/audio/listen/86460

/*Map02*/
PERVOK - A Walk in Your Brain - newgrounds.com/audio/listen/66927

/*Map03*/
Coffee-Break - Deep Space - newgrounds.com/audio/listen/522139

/*Map04*/
PERVOK - Rtght Ore Lwft - newgrounds.com/audio/listen/74978

/*Map05*/
ZipZipper - Pipe Organ Dream - newgrounds.com/audio/listen/382343

/*Map06*/
drumeaterking - Mudkipocalypse (organ arngmnt) - newgrounds.com/audio/listen/337098

/*Map06 Part 2*/
ParishIsDead - Church Prayer for Death - newgrounds.com/audio/listen/142522

/*Epilogue*/
VegetarianMeat - .vent. - newgrounds.com/audio/listen/245718[/spoiler]


Thanks! also.. what wad thoes the first map originate from?

Darsycho
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Re: Project Uber - /idgames'd

Post by Darsycho »

zerthex wrote:Thanks! also.. what wad thoes the first map originate from?


https://www.doomworld.com/idgames/prefabs/msscraps

ms2.wad, map21.

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HyperLuke
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Re: Project Uber - /idgames'd

Post by HyperLuke »

Got some feedback for this mod so it can be improved.

- Extremely Hard, even on "Intermediate" Difficulty setting, take to much damage from monster variants.
- Levels are difficult to navigate due to large size and at times excessive detail.
- Appart from Chaingun and Rocket combo, and Dual BFG's, dual wielding concept not as satisfying as it could have been.

Also 2 questions.

- When is the next version coming out? Will it address these criticisms?
- Where did you get these textures from? Did you make them yourself? Is there a download link for them? I would like to use them in some of my own projects.

Darsycho
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Re: Project Uber - /idgames'd

Post by Darsycho »

HyperLuke wrote:Got some feedback for this mod so it can be improved.

- Extremely Hard, even on "Intermediate" Difficulty setting, take to much damage from monster variants.
- Levels are difficult to navigate due to large size and at times excessive detail.
- Appart from Chaingun and Rocket combo, and Dual BFG's, dual wielding concept not as satisfying as it could have been.

Also 2 questions.

- When is the next version coming out? Will it address these criticisms?
- Where did you get these textures from? Did you make them yourself? Is there a download link for them? I would like to use them in some of my own projects.


There will be a new version coming out, dunno when, but I'm working on it. The difficulty has been toned down a bit, several monsters are absent from the first two difficulties and some areas have new pathways and rooms, and some stuff to take cover from enemy projectiles.

As for the textures, there's like 500 different places I got all of them from, and I can't really remember 'em all. On the top of my head though, here's some I used:
http://www.realm667.com/index.php/en/?o ... Itemid=189
http://www.realm667.com/index.php/en/te ... -pack-vol2
Some from here: viewtopic.php?f=37&t=31139
And this excellent texture: viewtopic.php?p=684828#p684828

Darsycho
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Re: Project Uber (1.5) - New player class!

Post by Darsycho »



Once upon a time, there was a man who was so much of a fan of the super award-winning doom mod "zharkov goes to the store" that he went to training to practice ripping off his arms and regrowing them, and began constructing his own weaponry like a barrel launching sawn-off shotgun and a scorching hot butter cannon.
232 years later, while traveling through space in his spaceship made of bullets, demons start attacking which causes his ship to crash land on earth, completely destroying it. Pissed, he uses his trusty device to turn nearby items into replicas of his stuff, and searches for the one responsible for this shit: The Ubercomputer!

Welcome to Project Uber 1.5!
[spoiler=CHANGES]- ADDED: New player class: Hardy! Still WIP, needs testing and more stuff added.

- CHANGED: Captain Akimbo's BFG fire is cheaper in ammo but weaker.
- CHANGED: Captain Akimbo's melee is now a double punch attack, since Hardy has the attack that uses health as ammo now.
- CHANGED: Captain Akimbo's berserk upgrades the punch attack into double chainsaws!
- CHANGED: Berserk expires after some use, captain akimbo's berserk has been buffed.

- CHANGED: The mod is a bit easier, monsters do less damage on the first three difficulties, some monsters are absent from the first two difficulties.
- CHANGED: The final boss has been extended slightly.[/spoiler]

-link removed, 1.7 is available now-

Information about the classes can be found here: http://logicobscure.wikidot.com/project-uber
Last edited by Darsycho on Mon Jul 16, 2018 1:02 pm, edited 2 times in total.

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potetobloke
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Re: Project Uber (1.5) - New player class!

Post by potetobloke »

This is the fucking best, I now have a ballistic foot.

90/10 best update

AvzinElkein
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Re: Project Uber (1.5) - New player class!

Post by AvzinElkein »

Okay, I didn't actually start the game, but there were quite a number of errors (spoiler due to length):
Spoiler:

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GanGsteRinO999
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Re: Project Uber (1.5) - New player class!

Post by GanGsteRinO999 »

What GZ v. can launch it? I try do that on 2.1, but nothing happens, it seems like port just doesn't read the file.

Captain J
 
 
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Re: Project Uber (1.5) - New player class!

Post by Captain J »

I guess you should update your GZdoom. v.3.2 Might works.
https://devbuilds.drdteam.org/gzdoom/

Darsycho
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Re: Project Uber (1.5) - New player class!

Post by Darsycho »

Does it just load up normal doom 2 map01 with nothing changed? If so, try redownloading the mod.

Darsycho
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Re: Project Uber (1.5) - New player class!

Post by Darsycho »

Howdydoodle folkadoodles, we have a 1.6 ready for ye!

https://www.dropbox.com/s/jttarlwwk00vs ... b.pk3?dl=0

[spoiler=V1.6 - ZE CHANGELOG]-ADDED: Hardy is (mostly) complete! New weapons 'n stuff!
-FIXED: Grenades from a paladin had Hardy's barrel graphics.
-FIXED: A secret in map05 was not available on any difficult besides hard.
-CHANGED: Bunch of balance changes, high tier enemies have less health, some enemy
projectiles are slower, hardy takes less damage from his own weapons, more
max ammo for hardy, time freeze on hardy's bomb lasts longer, and a bunch
of other things I forgot.

-CHANGED: On harder difficulties, uber revenants will only spawn a decoy once.
After it spawns the decoy, the uber revenant no longer reacts to pain.

-CHANGED: Several things, such as the final boss and the golden skeletons, are
now unaffected by Hardy's time freeze.

- MISC: Fixed some credits[/spoiler]

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