Project Uber! - Score collectin', two class choosin action!

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Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: Project Uber [BETA V1]

Post by Ed the Bat »

I was wondering when this would resurface! Now to wait for the final release of the Mayhem Mansion update. :P
Also yes I can help with the DECORATE.
Darsycho
Posts: 792
Joined: Sat Jul 05, 2008 1:36 pm
Location: Jackassia

Re: Project Uber [BETA V1]

Post by Darsycho »

I'll send a PM later, thanks.
I probably should have put a warning on the download link that this mod is not exactly an easy one!
Darsycho
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Location: Jackassia

Re: Project Uber [BETA V1]

Post by Darsycho »



Welp, the time is finally here. This mod thingy is near completion, took me way too damn long but better late than never! Planning to release version 1.0 on April 20th.

One important thing I need to do before release however is something I have no clue of how to do, y'see the class in the video? Well he can only fire one gun at a time, and I don't know how to make it where he could fire them both simultaneously.
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Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: Project Uber [Near complete, help required]

Post by Ed the Bat »

Oh, you want a synthfire setup. I know how to do those.
Darsycho
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Joined: Sat Jul 05, 2008 1:36 pm
Location: Jackassia

Re: Project Uber [Near complete, help required]

Post by Darsycho »

And in other news, now both guns can fire simultaneously. Thank ye, Edd Duh Batt!

Oh, and the plasma altfire (was shown in video as a simple stronger, more expensive plasmaball) is now replaced with a railgun-like attack, the longer you hold altfire, the stronger (and more expensive) the attack is.

I might add akimbo BFGs, also.

And now, random screenshot.

Spoiler:
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HellCattX
Posts: 502
Joined: Thu Feb 26, 2009 2:10 pm

Re: Project Uber [Release on April 20]

Post by HellCattX »

hmm, i though that painabus looked familiar.... i have it in my sprite wip folder....
Darsycho
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Joined: Sat Jul 05, 2008 1:36 pm
Location: Jackassia

Re: Project Uber [Release on April 20]

Post by Darsycho »

'Tis indeed a nice sprite, good sir.

Also, another reason why you should should the first two difficulties on first play, difficulties are now going to change more than just health and damage of enemies.
They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things.

Observe:

[spoiler=Difficulty Normal]Image[/spoiler]

[spoiler=Difficulty Hard]Image[/spoiler]
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agaures
Posts: 303
Joined: Mon Jan 07, 2013 7:33 pm
Location: New Zealand

Re: Project Uber [Release on April 20]

Post by agaures »

Ooooh i see. He opens his mouth on hard difficulty.

Seriously though, glad this mod is still a thing.
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Unholypimpin
Posts: 767
Joined: Thu Feb 05, 2009 2:08 pm
Location: California

Re: Project Uber [Release on April 20]

Post by Unholypimpin »

I think its cool that difficulty levels make monsters more difficult and interesting beyond simply increasing all their health and damage. Dual wielding!!! AWESOME!!
Swordman
Posts: 43
Joined: Wed Mar 04, 2015 6:38 pm

Re: Project Uber (Spriters needed) [Release on April 20]

Post by Swordman »

Is it going to be compatible with Zandronum? I really want to play this with friends
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Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: Project Uber (Spriters needed) [Release on April 20]

Post by Ed the Bat »

You can play with friends in ZDoom.
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Captain Ventris
Posts: 4591
Joined: Mon Jul 31, 2006 4:25 pm
Location: St. Louis, Missouri

Re: Project Uber (Spriters needed) [Release on April 20]

Post by Captain Ventris »

Swordman wrote:Is it going to be compatible with Zandronum? I really want to play this with friends

As Ed said, use a launcher like ZDL if you don't want to deal with command line stuff too much, and it's pretty easy to get a game going.
Darsycho
Posts: 792
Joined: Sat Jul 05, 2008 1:36 pm
Location: Jackassia

Re: Project Uber (Spriters needed) [Release on April 20]

Post by Darsycho »

I can't guarantee the mod will be multiplayer friendly though, a bit of work will need to be done to fix that. I don't play multiplayer much.
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Hellstorm Archon
Posts: 1175
Joined: Sun Oct 24, 2010 7:37 pm
Discord: Man of Doom#4046
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Re: Project Uber (Spriters needed) [Release on April 20]

Post by Hellstorm Archon »

Not technically mine, but the author of the link below has created a plethora of monsters here:

https://zandronum.com/forum/viewtopic.php?f=58&t=4445&sid=582c680ed1b29e9885162986d6e5ddf7
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bfg666
Posts: 3
Joined: Fri Apr 08, 2016 7:10 pm
Location: Deimos

Re: Project Uber (Spriters needed) [Release on April 20]

Post by bfg666 »

That pale grey imp could use some darkening IMHO, and its red parts don't match. You might also want to desaturate your blue demon a bit, and in the same picture, the guys with a gun for an arm feel a lot more Duke Nukem style than Doom. Also, I seriously hope your HUD is not final...

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