Project Uber! - Score collectin', two class choosin action!

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Ethril
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Re: Project Uber - 1.1 released

Post by Ethril »

Cryomundus wrote:Who the hell is that guy?! Is it the Mask itself or what? :mrgreen:
Actually, it's a reference to the White tier shotgunguy boss called Benellus from ColorfulHell: http://forum.zdoom.org/viewtopic.php?f= ... lorfulhell.[/quote]

...Y'know, now that you mention it, Benellus DOES bear a bit of a resemblance to ol' Loki's Mask, what with the Invulnerability Sphere for a face and all.
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Darsycho
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Re: Project Uber - 1.2 released - SHOTGUNZO

Post by Darsycho »

PRINCE SHAMALAMADINGDONG wrote: Hi there, I have releaseded a 1.2 version of a Uber'd project! Now go play that thing, be god of gunshots and have a good day!
1.2 Choonglog:

- Captain Akimbo's BOMB item has been replaced, temporarily turn into Benellus, the god of shotguns!
- Optional minibosses were added to map03 and map05
- Map03 has been slightly extended for the miniboss
- High tier and boss enemies will no longer have Xdeath. (You can't gib 'em basically.)
- It is easier to gib an enemy now.
- Many new gibbing animations. Thanks to cap'n of the J.
- Barrels have been added, hooray!

-snip-

P.S:
http://imgur.com/a/n2pI7
Last edited by Darsycho on Fri Nov 18, 2016 11:02 am, edited 2 times in total.
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JimpArgon
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Re: Project Uber - 1.2 released - SHOTGUNZO

Post by JimpArgon »

Did you switch to make this only compatible with the developer version of GZdoom? I only ask, because with version 1.1 I was able to launch with GZdoom no problem.

With 1.2 It gives me this error.
Image

Regardless it works fine on the developer version. I was just wondering.
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Mikk-
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Re: Project Uber - 1.2 released - SHOTGUNZO

Post by Mikk- »

Yes, [wiki]A_Overlay[/wiki] is a devbuild exclusive feature.
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Captain J
 
 
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Re: Project Uber - 1.2 released - SHOTGUNZO

Post by Captain J »

Now you're talking! It took many days to make fancy death animations for this mod, but now they're all finished and my really, absolutely forgotton quest is completed. :P
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Darsycho
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Re: Project Uber - 1.2 released - SHOTGUNZO

Post by Darsycho »

Eek, gonna have to fix those ugly errors. :P

But yeah, currently the benellus powerup uses a_overlay, and soon all of captain akimbo's weapons will too. Handy handy feature!
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Ed the Bat
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Re: Project Uber - 1.2 released - SHOTGUNZO

Post by Ed the Bat »

Noticed the raw scripts for the maps are not included in the mod. Will you release them someday for those who are curious of the internals?
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Darsycho
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Re: Project Uber - 1.3 released - Fixes 'n junk

Post by Darsycho »

IT IS TIME FOR THE 1.3 THING OF VERSIONS.

-snip-

1.3 Changelog
CHANGED: Benellus powerup now lasts 12 seconds instead of 10
CHANGED: Pinky demons provide score now.
CHANGED: Ghost revenant decoys (Only in hard difficulty) no longer have +NOCLIP on them.
CHANGED: Barrels are nearly immune to Cap'n Akimbo's altfire projectile, now you can move barrels and fireblu cubes around. They also violently shake when they're about to explode.

CHANGED: Harlequins have their health reduced, making it easier to gain the extra score.
CHANGED: Final boss has 17000 health instead of 30000, how it was THAT high I will never know.

REMOVED: Bonus points for not losing any health or not using bombs, seemed way too difficult to try that.

ADDED: Decided to add back a menu that appeared in private betas
ADDED: UBER score! Worth 5,000 points!
ADDED: Obituraries added to many enemies.
ADDED: More secrets!
ADDED: Originally, you couldn't get out the second half of level 5 and return to the first half. Now there's a teleporter back, incase you missed anything.

ADDED: The final boss could easily be destroyed with a bfg up close, now it has a special attack if you're too close.
ADDED: Speaking of BFGs, the akimbo bfgs are here!
ADDED: New enemy: The enemy, there's only three of them in the entire wad, they will drop a special item for your class.
For captain akimbo, it's rare ammo used for the akimbo bfg's altfire, use wisely.

FIXED: Benellus no longer has a red screen flash when damaged
FIXED: Many errors in the console were fixed, unknown textures and some decorate mistakes were taken care of
Last edited by Darsycho on Fri Nov 18, 2016 11:02 am, edited 2 times in total.
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Darsycho
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Re: Project Uber - 1.3 released - Fixes 'n junk

Post by Darsycho »

The next version hopefully will be out this month, and ready for an /idgames release.
Last edited by Darsycho on Tue Nov 01, 2016 6:31 pm, edited 1 time in total.
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Re: Project Uber - 1.3 released - Fixes 'n junk

Post by Captain J »

Oooh my, new gun is firing, eh? I like that!
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Darsycho
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Re: Project Uber - 1.4 released - 99.9% FINISHED

Post by Darsycho »

Alrighty, the only thing left to do is have a animation for the BFG alt fire. (Currently, it's a silly placeholder)
The next version will be posted on /idgames.

ENJOYZO.
Spoiler:
1.4 Changelog
ADDED: BFG sprites and animation, missing alt fire animation though.
ADDED: Epilogue
ADDED: New sprites for the final boss
ADDED: Starting at 100,000 score, hitting a score milestone will also provide you with a backpack.
ADDED: Fancy bullet impacts
ADDED: Decals for weapons and enemies

-SNIP-
Nope, here's the /idgames version bro: https://www.doomworld.com/idgames/level ... r/projuber
Last edited by Darsycho on Fri Nov 18, 2016 11:01 am, edited 1 time in total.
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Captain J
 
 
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Re: Project Uber - 1.4 released - 99.9% FINISHED

Post by Captain J »

Now it's finally here! Also you guys might look for the final boss in full gameplay, i dare you!
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Darsycho
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Re: Project Uber - /idgames'd

Post by Darsycho »

Image

https://www.doomworld.com/idgames/level ... r/projuber

Now out on /idgames, big ol’ thanks to Sgt. Shivers for the BFG alt-fire animation.

ENJOYZO!
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Unholypimpin
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Re: Project Uber - /idgames'd

Post by Unholypimpin »

Thats a badass bfg animation!
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Captain J
 
 
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Re: Project Uber - /idgames'd

Post by Captain J »

Yes, i'm still wishing for angled BFG, but man. That's some Big Fragging plasma blast!
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