Project Uber! - Score collectin', two class choosin action!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Darsycho
Posts: 844
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Project Uber! - Score collectin', two class choosin action!

Post by Darsycho »




ImageImageImageImageImageImageImageImage

SHOOT STUFF, COLLECT SCORE.
Here's some features of the uber'd project!
  • As stated, you collect score. If you get enough score, you are awarded with stuff!
  • Get score from secrets, attacking golden revenants, or picking up score that monsters drop before it disappears.
  • Difficulty ahoy! This mod is pretty tough, especially on the last two difficulties. Try the first two difficulties first.
  • Difficulties change more than just health and damage of enemies. They will also add stuff like more projectiles, new attacks and special abilities, extra speed (mostly for melee enemies), and other things. There are quite some nasty new tricks awaiting in the harder difficulties, some downright mean. Can you handle it?
  • Bombs. If you're in a bit of a pickle, use bombs to give you a temporary upgrade.
  • Maps are based off scrapped maps, thanks to Memfis, megalyth, snnnnori, Paul corfiatis and msscraps.zip
  • Jumping and crouching is needed.
So, how much score can ya get? Do share how much you got in the end!

CHOOSE BETWEEN TWO CLASSES: Captain Akimbo, or Hardy!
Information about these classes can be found here: http://logicobscure.wikidot.com/project-uber

DOWNLOAD HERE!
https://darsycho.itch.io/project-uber

Again, it's probably best to play the easier difficulties because this mod was designed to be tough as hell.
Spoiler: Some tips!

Spoiler: Credits
Last edited by Darsycho on Tue Apr 02, 2024 2:46 am, edited 124 times in total.
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [WIP] Project Uber

Post by Slax »

Those look amazing. Can't wait to hump those walls.
User avatar
SoloSpaghetti
Posts: 484
Joined: Wed Jun 26, 2013 6:46 am
Location: Pistoia, Italy

Re: [WIP] Project Uber

Post by SoloSpaghetti »

Really interesting, can't wait to see what you have created with classes! :)
User avatar
Darsycho
Posts: 844
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Project Uber

Post by Darsycho »

Updated first post with more screenies.
User avatar
SoloSpaghetti
Posts: 484
Joined: Wed Jun 26, 2013 6:46 am
Location: Pistoia, Italy

Re: [WIP] Project Uber

Post by SoloSpaghetti »

Paincubus! :D
User avatar
Yholl
Posts: 1955
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: [WIP] Project Uber

Post by Yholl »

Oh god, those Pain Elementals looks like they're gonna be a real threat!
User avatar
Hellstorm Archon
Posts: 1176
Joined: Sun Oct 24, 2010 7:37 pm
Preferred Pronouns: They/Them
Location: 404 Error- Location of User Not Found

Re: [WIP] Project Uber

Post by Hellstorm Archon »

Yholl wrote:Oh god, those Pain-in-the-Assentals looks like they're gonna be a real threat!
FTFY
User avatar
IMX
Posts: 791
Joined: Sat May 11, 2013 9:20 am
Location: Frogland, Mexico

Re: [WIP] Project Uber

Post by IMX »

If it is possible to stunlock 'em, then they won't be a problem at all. But yeah, they look quite hard to deal with. Also I'm looking forward to see the monster cast. :)
User avatar
Slax
... in rememberance ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: [WIP] Project Uber

Post by Slax »

...Flame Elemental.
User avatar
Darsycho
Posts: 844
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Project Uber

Post by Darsycho »

2016 edit: These screenshots contain scrapped content

Image
Image
Image
no you dont get 7000 health im just a cheating bastard
Last edited by Darsycho on Tue Nov 01, 2016 10:13 pm, edited 1 time in total.
User avatar
0bsidian
Posts: 1117
Joined: Sun Oct 28, 2012 11:59 pm
Location: New Zealand

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by 0bsidian »

AAAAARRRGGGHHH MY ARRRRRRM

On a side note, the Octoshotgun definitely deserves a place in this.
Toberone
Posts: 290
Joined: Sun May 12, 2013 10:58 pm

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by Toberone »

Is that a frieza imp? Oh man, this looks nutty.
User avatar
Darsycho
Posts: 844
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Linux Mint 21.3 Cinnamon, Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by Darsycho »

0bsidian wrote:On a side note, the Octoshotgun definitely deserves a place in this.
Whenever I get an idea for a weapon I will, the original idea with the grenade launcher seemed to fit better with a pump-action shotgun.
User avatar
Triple S
Posts: 330
Joined: Sun Nov 02, 2008 11:52 am

Re: [WIP] Project Uber - THE MOD WHERE STUFF HAPPENS

Post by Triple S »

Toberone wrote:Is that a frieza imp? Oh man, this looks nutty.
Oh good I wasn't the only one who thought that. xD
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: [WIP] Project Uber - Stuff happens

Post by Ed the Bat »

If this is going to have playerclasses, may I request they be declared in the modern MAPINFO format, instead of in KEYCONF, to make it friendly to external mods that add more classes?

Return to “TCs, Full Games, and Other Projects”