GMOTA: Fantasy arcade action, UPDATE 8/18/2020 [V1.4.1]

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Re: GMOTA: Fantasy arcade action, [V0.9.2]

Postby Funky Gnoll » Sun Aug 17, 2014 11:22 am

Hah, nice choice of music!
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Combine_Kegan » Wed Aug 20, 2014 1:33 am

THIS BLADE OF MINE GLOWS WITH AN AWESOME POWER
IT'S GLEAMING EDGE URGES ME TO REND YOU ASUNDER

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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Captain J » Wed Aug 20, 2014 2:33 am

Even Cyberfart and idiotical Impses Can't handle the GMOTAwesomeness!

BTW, awesome looking gauntlet, there!
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Hetdegon » Wed Aug 20, 2014 6:29 am

[GMOTA INTENSIFIES]

Gave it a quick run, and that was swell. Love the new sword mode. Also G-Gundam reference? Win, sir. Win.
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Mystical » Wed Aug 20, 2014 6:57 am

Blaz needs to lay a smackdown on demons that aren't slow and dumb, otherwise the game's too easy
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Re: GMOTA: Fantasy arcade action, [V0.9.2]

Postby Cacobus » Thu Aug 21, 2014 10:13 am

Combine_Kegan wrote:and just like that, I made the sword even better.


Hi what wad is that your playing on?BTW this mod looks great cant wait until it's finished.thanks
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Blue_Print » Thu Aug 21, 2014 10:22 am

This is an incredible mod, I applaud you in your efforts. Keep up the good work!
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Re: GMOTA: Fantasy arcade action, [V0.9.2]

Postby Tapwave » Thu Aug 21, 2014 1:04 pm

Cacobus wrote:Hi what wad is that your playing on?BTW this mod looks great cant wait until it's finished.thanks


Sunder.
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Re: GMOTA: Fantasy arcade action, [V0.9.2]

Postby Cacobus » Thu Aug 21, 2014 1:47 pm

terranova wrote:
Cacobus wrote:Hi what wad is that your playing on?BTW this mod looks great cant wait until it's finished.thanks


Sunder.

Thank you terranova.
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Cryomundus » Thu Aug 21, 2014 3:38 pm

Couple bugs with 0.9.3.

Unpowered dagger doesn't seem to charge sword mana. (I swear I killed a caco with this on a somewhat empty bar and it didn't move an inch. I also checked the code in SLADE and I didn't notice anything different with this and the other sub-weapons, tho I may have just been looking in the wrong place.) It also seems to be a tad slower, but that might just be me.

If you play on a map with 1000+ monsters, the 1 will overlap the /.

The Guardian Dagger turrents are a little too strong, tho I did have about 8-9 or so of them out, and they made short work of a spider-mastermind, and I hadn't even shot it.

The fists can hit things above and below you, whereas the sword cannot.

On a not-glitchy note, I love the fact that you made the rocket lance piercing, and got rid of the range limit on the normal one. It's a really good choice now.

Spoiler:
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Re: GMOTA: Fantasy arcade action, [V0.9.1]

Postby Josh771 » Wed Aug 27, 2014 4:56 pm

Kinsie wrote:This is great, even if I am utterly, miserably terrible at playing it. I do have one suggestion for it, though: Heretic support. You know it makes sense!

So, I actually very much love this mod. :D And I'm sorry to drag this back out after everyone's kinda dropped it for a month or so. But... you know. It's kinda the best idea ever. Heretic support, that is. :)

That's all. I'll go back to... playing GMOTA in Doom and crying in my beer... please give GMOTA Heretic support... think of the children...

On a side note, if my isometric camera thingy actually worked, this is exactly the mod I would use it with. That, too, makes sense.
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby TerminusEst13 » Tue Sep 02, 2014 7:14 pm



Thought this'd be cool to do, Kegan helped polish it up.
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Captain J » Wed Sep 03, 2014 6:41 am

now we're cooking with magic, nice work, term!
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby Hetdegon » Wed Sep 03, 2014 3:46 pm

dat video wrote:Go! Save GODDESS OF LIFE!
And stop LUCIFELLER!
!! ...GOOD LUCK ... !!

I lurv it. :wub: That could be in the mod's OP, all retro like that.
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Re: GMOTA: Fantasy arcade action, [V0.9.3]

Postby milosvuk » Sat Sep 06, 2014 5:34 am

This is an excellent mod, keep up the great work ! One question I have is that I seem to be confused how to unleash the Shining Knight form. I've pressed Zoom but that only ends up in using the scatter grabble. I'm using the latest version [0.9.3].
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