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Total Damage (aka, "How good are you at not taking damage?" ) is a tiny add-on I created 3 years ago, and later revisited and gave it a revamp (better code and graphics). It simply displays the total damage you took through out your campaign of a map or mapset on the screen. Optionally, it'll also display armor damage (the option is off by default. To toggle it on, type: "nc_td_armor_toggle 1" in the console [without the quotes]).
Spoiler: Screenshot (just to avoid confusion, the add-on is not part of the HUD you see here)
Spoiler: Why did you create this silly thing, Blue Shadow?
The idea came when I thought that at the end of a Doom game, there was nothing that really indicated how well I performed against the demon hordes through out the game as a whole. Yes, there are kills, items, and secrets and finishing the last map with 100% health and what not, but still, it wasn't enough for me. That's when I created this silly little add-on.
I played through all four episodes of Doom and also Doom 2 (vanilla, without gameplay mods) on Ultra-Violence difficulty, achieving 100% kills, items and secrets. This is how much damage I took by the end of each game (does anyone think they can do better? ):
Spoiler: Playthrough Results
Note: Due to how it's coded, the damage calculated isn't 100% accurate at times; this only happens if you take damage and heal in the very same tic. Still, the results should be accurate enough, I'd say.
Last edited by Blue Shadow on Thu Feb 13, 2014 9:17 pm, edited 7 times in total.
This is a really good idea, would help a player develop skills, instead of just trying to bull through. I've checked it out {quickly} with a couple different mods, doesn't seem to cause any problems, either.
FireHusky wrote:Typing kill in the console provides results and doesn't take up the whole screen. Well done.
Yeah, the damage is capped to 99,999.
Ferguson wrote:I've checked it out {quickly} with a couple different mods, doesn't seem to cause any problems, either.
If the mod or mods you're loading this with have global arrays with the same index number that's currently used in the add-on, a conflict might happen in this case.
I updated the add-on with a very minor change; the damage counter uses a brighter font color. I also played through The Shores of Hell. I did a lot better here than the in my playthrough of the first episode :
My run through Inferno wasn't as successful as I hoped. I accidentally blasted myself with a rocket while fighting the Cyberdemon in Warrens, and took more damage than I'm supposed to from the Spider Mastermind in Dis.
Blue Shadow wrote:My run through Inferno wasn't as successful as I hoped. I accidentally blasted myself with a rocket while fighting the Cyberdemon in Warrens, and took more damage than I'm supposed to from the Spider Mastermind in Dis.
You've done better during three Episodes than I have in two levels during a my recorded play-through of Hellbound, good job.