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Urban Brawl: Dead of Winter

PostPosted: Mon Jan 06, 2014 5:38 pm
by Scuba Steve
Image

Action Doom 2 v1.1 - Required - fixed to work with ZDoom 2.7.1
Dead of Winter - Winter addon - Run with action2.wad

I guess I forgot to post it here... but here goes. Merry Belated Christmas, ZDoom... I guess I just assumed everyone here also frequented Doomworld. I have updated AD2 to run with the latest ZDoom without errors and included the new AD2 DLC map, Dead of Winter to go with it (Ralphis is right, I should have put it in the action2.wad... oh well).

Re: Urban Brawl: Dead of Winter

PostPosted: Mon Jan 06, 2014 6:28 pm
by SamVision
Wow you've brought back some fond memories. When I eventually master DECORATE I will give this game a full combat overhaul.

Re: Urban Brawl: Dead of Winter

PostPosted: Mon Jan 06, 2014 9:03 pm
by zrrion the insect
I love you. This was Fun, if a bit short, and the shotgun was very cool.

Re: Urban Brawl: Dead of Winter

PostPosted: Mon Jan 06, 2014 10:24 pm
by Cardboard Marty
As I said before, awesome job! Short, but the additions were really nice. I know asset creation for this sort've thing takes forever, but I'd love to see more episodes and stuff in the "Urban Brawl" 'verse. Great work all around!

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 12:58 am
by Nash
I didn't even know AD2 v1.1 was out! :O

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 1:30 am
by TheAdmantArchvile
Not even 10 minutes in, and I'm stuck on the gas leaking bus. I suck at Vidya.

Edit: Nevermind. Missed the cigarettes. My bad.

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 1:32 am
by Gez
Use the cigarette packet's altfire to light a cigarette. Then toss it.

Took me forever to find out some weapons have useful alt-fires...

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 5:35 am
by Average
Gez wrote:...Took me forever to find out some weapons have useful alt-fires...


Me too. I spent literally 10 minutes cursing the screen and Scuba before I finally realised. Sorry Steve (and screen). Turns out I'm the dick.

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 11:35 am
by Pisstepank
Wow, it was really nice. It was a pleasure to play action doom 2 again. And the music... the music. A masterpiece.
Good job!

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 2:52 pm
by Ed the Bat
Gez wrote:Took me forever to find out some weapons have useful alt-fires...

Then I'd have to guess you never finished the main campaign.

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 3:04 pm
by Gez
I did, which is why I eventually thought to try the alt-fire for the cigarettes. I meant more like for the knives or the hockey stick.

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 3:06 pm
by Ed the Bat
I'd been using alt-fire for the knives since the original Urban Brawl. When it's only got one stab left in it, why not capitalize and get a projectile instead? That way you get all those stabs before throwing the knife. I thought that was the intended tactic.

Anyhow, I keep forgetting to say, in regards to this DLC in particular: I loved it. It felt so good to have a reason to get back to Urban Brawl. I rather missed it.

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 8:22 pm
by Scuba Steve
Throwing the knife does 2x the damage of a stab.

Re: Urban Brawl: Dead of Winter

PostPosted: Tue Jan 07, 2014 8:23 pm
by Ed the Bat
Scuba Steve wrote:Throwing the knife does 2x the damage of a stab.

Right-o, so when the knife has only one stab left in it, throwing it basically gets two stabs for the price of one, and at long range!

Re: Urban Brawl: Dead of Winter

PostPosted: Wed Jan 08, 2014 6:31 pm
by TheMightyHeracross
Cacoward material right here, if addons for mods are counted. :)