Urban Brawl: Dead of Winter

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Crudux Cruo
Posts: 1161
Joined: Mon Apr 10, 2006 8:43 pm
Location: California

Re: Urban Brawl: Dead of Winter

Post by Crudux Cruo »

I love the fact that you released new content, however... IT WAS SOOO SHORT :( also, it had none of the interactivity of normal action doom 2. loved the shotgun though. please tell me there's more!
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: Urban Brawl: Dead of Winter

Post by ibm5155 »

WOW I DONT belive on what I see :O Ads on zdoom forum really? ¬¬

anyway, WOW I DONT belive, u back *__*, is it opengl friendly? :S
User avatar
TheMightyHeracross
Posts: 2100
Joined: Sun Aug 18, 2013 9:41 am
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
Location: Philadelphia, PA

Re: Urban Brawl: Dead of Winter

Post by TheMightyHeracross »

Ads? I see no ads.
Gez
 
 
Posts: 17635
Joined: Fri Jul 06, 2007 3:22 pm

Re: Urban Brawl: Dead of Winter

Post by Gez »

I see ADs: Action Dooms.
User avatar
ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: Urban Brawl: Dead of Winter

Post by ibm5155 »

oh, some software installed here who put ads everywhere at zdoom forum '-' (you know, that installer who comes with thousants of extra softwares and you need to press the right button to not install they :s)
HavoX
Posts: 272
Joined: Wed Apr 11, 2012 10:31 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: St. Louis, MO

Re: Urban Brawl: Dead of Winter

Post by HavoX »

TheMightyHeracross wrote:Ads? I see no ads.
Same here.

ibm5155, that sounds like a case of adware or spyware. Did you try running an anti-spyware app such as Malwarebytes Anti-Malware? You can also try immunizizing your system with Spybot S&D (the immunization doesn't support Chrome however) and SpywareBlaster.
niculinux
Posts: 138
Joined: Sun Jul 08, 2012 11:52 am
Location: Italy

Re: Urban Brawl: Dead of Winter

Post by niculinux »

Please Dear Sir Scuba Steve, any screenshots? Or better yet, videos?
Scuba Steve
Posts: 1054
Joined: Sat Mar 27, 2004 8:56 pm

Re: Urban Brawl: Dead of Winter

Post by Scuba Steve »

User avatar
Captain J
 
 
Posts: 16772
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Urban Brawl: Dead of Winter

Post by Captain J »

i played it first time, maybe it was so short also too many scoring items. but shotgun, dozen of ninjas and hockey puck forgives it a lot.

and i hope you're on fire again sometimes, somedays, someyears.
User avatar
NantoCodd
Posts: 230
Joined: Thu Jul 18, 2013 12:58 am
Location: The Ultimate DOOUMB

Re: Urban Brawl: Dead of Winter

Post by NantoCodd »

Any plan to implement addon weapons to the original levels? I love that hockey stick.
User avatar
Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: Urban Brawl: Dead of Winter

Post by Viscra Maelstrom »

the new version of Urban Brawl seems to behave oddly.
Spoiler:
it outputs this line when you get the pistol, and doesn't go away, even overriding other subtitles as you come by them.
after a while, it starts to output random subtitles from the game:
Spoiler:
if you choose not to have subtitles, you won't get this issue, but as a non-native speaker of English, it's hard for me to follow up with the game without having text to read.
Scuba Steve
Posts: 1054
Joined: Sat Mar 27, 2004 8:56 pm

Re: Urban Brawl: Dead of Winter

Post by Scuba Steve »

And you're running it with zdoom 2.7.1?

ugh.. I thought Isle and I fixed the problem.
User avatar
Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: Urban Brawl: Dead of Winter

Post by Viscra Maelstrom »

i'm actually using a SVN version of GZDoom (G1.9pre-406 to be exact), so it might just be cuz of me using a GZDoom SVN, or?
User avatar
Captain J
 
 
Posts: 16772
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Urban Brawl: Dead of Winter

Post by Captain J »

action doom always had that problem but zdoom nor older one or latest one, though. and speaking of gzdoom, in the top floor of the phylex building, the background spins around together with chopper.

i'm pretty sure i found that glitch when i was played action doom 2 first time...on gzdoom, and it's still happens.
User avatar
Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: Urban Brawl: Dead of Winter

Post by Viscra Maelstrom »

i was aware of there gonna be visual glitches when using OpenGL mode (is there a way to force software mode to be used with one IWAD?), but the subtitle bug doesn't strike to me as something GZDoom-exclusive.

Return to “TCs, Full Games, and Other Projects”