DoomGuy's New HUD Faces
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DoomGuy's New HUD Faces
Hello guys! I'm new here, and i want to tell you about my new Project.
A lot of years ago, i noticed that the World Skins from DoomGuy don't look like the HUD Faces. So, i make this Project to make a New Generation for Doom! The new HUD, that Fits with DoomGuy Skins! Ladies and Gentlemen, im happy to show you the new DoomGuy Fit HUD!;
Here's is 1 Face from my HUD;
I made almost all the HUD Faces, but give so much attention in it, and i believe that i don't need to show all my HUD Faces; I want to be a Surprise, and i believe it's worth the wait. Download Links not yet... I'm sure a Download Link will be added at November 9 2013. Tell me what did you think please.
Current Progress; 40%; Still needs Back-Up. More detailed, and smoothed edges coming VERY soon. Cleaning the Sprites in Progress.
Thanks in Advance!
A lot of years ago, i noticed that the World Skins from DoomGuy don't look like the HUD Faces. So, i make this Project to make a New Generation for Doom! The new HUD, that Fits with DoomGuy Skins! Ladies and Gentlemen, im happy to show you the new DoomGuy Fit HUD!;
Here's is 1 Face from my HUD;
I made almost all the HUD Faces, but give so much attention in it, and i believe that i don't need to show all my HUD Faces; I want to be a Surprise, and i believe it's worth the wait. Download Links not yet... I'm sure a Download Link will be added at November 9 2013. Tell me what did you think please.
Current Progress; 40%; Still needs Back-Up. More detailed, and smoothed edges coming VERY soon. Cleaning the Sprites in Progress.
Thanks in Advance!
Last edited by Immortal Destroyer on Sat Oct 26, 2013 6:27 pm, edited 1 time in total.
- TheMightyHeracross
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Re: DoomGuy's New HUD Faces
Sounds cool, if it gets finished. Keep it up!
You can't hide Quake 3's Doom helmet from me, I can see it.
Still looks nice though, and it's forgivable since they're basically the same guy.
You can't hide Quake 3's Doom helmet from me, I can see it.
Still looks nice though, and it's forgivable since they're basically the same guy.
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Re: DoomGuy's New HUD Faces
Added a Progress thing in the Original Thread.
Quake 3 Arena, i know, right. Because Quake 3 Arena DoomGuy Helmet model was very nice, i picked up it, and i just add his previous face back, without any change to him, just a glass transparent effect. I was planned to make an Add-On based on that, but with HD Faces. I know how to make some lonely, but i'm a little lazy, so i will search and write here someTheMightyHeracross wrote:Sounds cool, if it gets finished. Keep it up!
You can't hide Quake 3's Doom helmet from me, I can see it.
Still looks nice though, and it's forgivable since they're basically the same guy.
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Re: DoomGuy's New HUD Faces
alternatively you could try these out :
preview:
preview:
Re: DoomGuy's New HUD Faces
Good luck to you!
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Re: DoomGuy's New HUD Faces
Hmmmm... Looks interesting... But the Helmet don't looks pretty cool, it's very pixelated Sprite. At least i like it. It is yours? If it's yours, i want to use it as an Alternate Helmet, and i will give you credits, of course (If you don't mind to use it). And his mouth needs some fix too, it will be a little hard to understand if he do his satanic smile (When you pickup a Weapon Face). It will also be useful for slow computers; My own Faces are Heavily Detailed work, they are also blurred, and that will make a small lag to slow computers.osjclatchford wrote:alternatively you could try these out :
preview:
Thank you, bro!grouchbag wrote:Good luck to you!
- wildweasel
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Re: DoomGuy's New HUD Faces
The pixeled helmet, I believe, was drawn by Eriance. Yes, from scratch.
- torridgristle
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Re: DoomGuy's New HUD Faces
Why is it blurry? Looks like a helmet icon was stretched over 2x with bicubic / bilinear setting instead of a scaler made for pixel art, like ImageResizer.
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Re: DoomGuy's New HUD Faces
Alright, thanks, i go to search for him. But i've got a Question; You are one of the Administrators, Wildweasel? Because, in a lot of Forums Administrators have different color in their Nicknames. If you are, i want you to know that i follow all your rules with my best skills .wildweasel wrote:The pixeled helmet, I believe, was drawn by Eriance. Yes, from scratch.
- TheMightyHeracross
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Re: DoomGuy's New HUD Faces
He is a moderator. Randy Heit (randi) is the Administrator.
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Re: DoomGuy's New HUD Faces
I took it from a Quake 3 Arena model, that's why is blurred. If you want, i can make a separate Add-On to make it without any Blur Effect. I also want to make it, because if i sharpen it, and convert it to Indexed Color, GZDoom (Sorry if it's not related to ZDoom) will add his own Filters, and the Faces will be incredibly awesome (If you change it to the Maximum Video Quality). If you ever seen, RGB/8 color images GZDoom never add any effect to them, they just play with the normal image effects. It would be useful... Thanks for reminding me.torridGristle wrote:Why is it blurry? Looks like a helmet icon was stretched over 2x with bicubic / bilinear setting instead of a scaler made for pixel art, like ImageResizer.
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Re: DoomGuy's New HUD Faces
Thanks in Advance!TheMightyHeracross wrote:He is a moderator. Randy Heit (randi) is the Administrator.
- leileilol
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Re: DoomGuy's New HUD Faces
Blurring is the least of its problems. Quake3's art direction is intended for high contrast and overbrights, which Doom does not have. It's very clashing and you're better off using the Doom titlepic as a base.Immortal Destroyer wrote:I took it from a Quake 3 Arena model, that's why is blurred.
Only reason why Doom lacked a face in Q3A is because there was an environment mapping fad in the ushering still-young 3d card renaissance era. Adding a face would mean blending another pass of a texture which would tax fillrate of many cards then (especially the Rage Pro which was commonly used among OEMs), and Q3 strived to be light on the video card (but in retrospect it could have been a lot better)
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Re: DoomGuy's New HUD Faces
The Model Filter is Trilinear, and no, High Contrast and Overbrights will DON'T make any damage to the Original HUD. My HUD is not a Model, is a Sprite. And i think i need to repeat, this DoomGuy HUD is NOT for ZDoom, is for GZDoom, i will make an alternate version for ZDoom later (I know, it still work, but the filters need to change before launching in the ZDoom). I believe you might change your vote (I enable the option to Re-Vote).leileilol wrote:Blurring is the least of its problems. Quake3's art direction is intended for high contrast and overbrights, which Doom does not have. It's very clashing and you're better off using the Doom titlepic as a base.Immortal Destroyer wrote:I took it from a Quake 3 Arena model, that's why is blurred.
Only reason why Doom lacked a face in Q3A is because there was an environment mapping fad in the ushering still-young 3d card renaissance era. Adding a face would mean blending another pass of a texture which would tax fillrate of many cards then (especially the Rage Pro which was commonly used among OEMs), and Q3 strived to be light on the video card (but in retrospect it could have been a lot better)
Re: DoomGuy's New HUD Faces
You're welcome!Immortal Destroyer wrote:Hmmmm... Looks interesting... But the Helmet don't looks pretty cool, it's very pixelated Sprite. At least i like it. It is yours? If it's yours, i want to use it as an Alternate Helmet, and i will give you credits, of course (If you don't mind to use it). And his mouth needs some fix too, it will be a little hard to understand if he do his satanic smile (When you pickup a Weapon Face). It will also be useful for slow computers; My own Faces are Heavily Detailed work, they are also blurred, and that will make a small lag to slow computers.osjclatchford wrote:alternatively you could try these out :
preview:Thank you, bro!grouchbag wrote:Good luck to you!