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[WIP] D00MCΞNTΞR·AИYWHΞRΞCITУ

Posted: Mon Sep 23, 2013 12:19 pm
by Zeberpal

font is fahked up to catch the mood of game/mod
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Spoiler: ₣0T0S taken on Aug. 2015
Spoiler: VIДΞ0 taken on Oct. 2014
Spoiler: Photos taken on Sept. 2014
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zandro is preferable

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 12:32 pm
by Pisstepank
Well if this is what "O.5%" looks like. I can't even imagine the awesomeness of seeing 50%!
This looks really nice, keep up the good work, i have the feel this will be really great to play :]

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 12:46 pm
by SoloSpaghetti
Cool! Cool! Cool! :D
What about the weapons?

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 2:03 pm
by Arch
Wow this is looking great. I always wanted to see Doom on a live city, good luck on your project!
But if this is 0,5% it will take years until the finished product, do you plan releasing beta versions?

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 2:19 pm
by Nash
Impressive! I never really understood DoomCenter (it seemed like it was a lot of random things crammed into a city) and if you plan to make this a more cohesive product, you have my vote.

To reduce lag, consider adding several huge/tall impassible buildings made of 1-sided lines to block the render line of sight. Scatter and distribute these structures evenly.

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 6:16 pm
by TheMightyHeracross
Add a Cops & Crooks-like multiplayer mode and I'll be so happy. :D
This looks great!

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 6:33 pm
by LkMax
I don't understand why they never made a new GTA inspired by GTA 2. A dystopian futuristic setting in an open world game like GTA with dynamic faction reputation wasn't done since... well, GTA 2. =(
The closer you would get is a Mercenaries game and yet they are very different franchises.

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 10:23 pm
by Nash
Any chance for a playable demo soon? Would be interesting to gauge this map's performance...

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 10:27 pm
by Zeberpal
Thank you all. Yet many has to be done.
SoloSpaghetti wrote:What about the weapons?
original doomcenter's will be removed with the time of progress and replaced with all original GTA2's.
if you mean HUD sprites, I plan to make it minimalistic without hands since there is an indicator in the upper corner.
Arch wrote:But if this is 0,5% it will take years until the finished product, do you plan releasing beta versions?
I thought to release some kind of beta when all city's layout is done. It won't take too long.
Nash wrote:To reduce lag, consider adding several huge/tall impassible buildings made of 1-sided lines to block the render line of sight. Scatter and distribute these structures evenly.
I thought of this method, but the fact that there will be some building's roofs you won't reach makes it a pity. I also have a feeling it won't help too much. It still would have to render alot of space.
On the other hand it'd be good in visual aspect. Tall buildings would give a dynamic feeling to city.
TheMightyHeracross wrote:Add a Cops & Crooks-like multiplayer mode and I'll be so happy. :D
Most probably!
LkMax wrote:I don't understand why they never made a new GTA inspired by GTA 2. A dystopian futuristic setting in an open world game like GTA with dynamic faction reputation wasn't done since... well, GTA 2. =(
That's pretty much a motivation for this project. I want to recreate that kind of city and atmosphere in 3D of Doom.
Nash wrote:Any chance for a playable demo soon? Would be interesting to gauge this map's performance...
Not sure yet. It's tolerable perfomance for now. I thought to make about 40% of the city, it'd be more clear to decide.

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 10:33 pm
by Hellser
You, my friend. Won the internet. Keep up the awesome work!

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 10:34 pm
by Ryan Cordell
You have my interest!

Re: [WIP] doomcenter: AnywhereCity

Posted: Mon Sep 23, 2013 10:45 pm
by wildweasel
Oh man, you even got in the JESUS SAVES building. I love it already.

Re: [WIP] doomcenter: AnywhereCity

Posted: Tue Sep 24, 2013 12:53 am
by Ed the Bat
wildweasel wrote:Oh man, you even got in the JESUS SAVES building. I love it already.
But he has zero dollars in that shot. NO DONATION, NO SALVATION! :evil:

Re: [WIP] doomcenter: AnywhereCity

Posted: Tue Sep 24, 2013 6:29 am
by grouchbag
I would looooooove it! :wub:

Re: [WIP] doomcenter: AnywhereCity

Posted: Tue Sep 24, 2013 4:23 pm
by ibm5155
OH MY GOD :O

REALLY? WHY?

YOU MUST FINISH IT!!!

ok now I can think better, if you really do what you're talking, you'll up to the wad'a'holic modder level for me :D.
LAG? relax, this will lag less than akzos city xD,and even if it's 1fps here, if you finish it, I'll buy a gamer pc to only play your mod :)