[WIP] D00MCΞNTΞR·AИYWHΞRΞCITУ

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Does it lag for you?

Yay :[
26
46%
Nay :]
30
54%
 
Total votes : 56

[WIP] D00MCΞNTΞR·AИYWHΞRΞCITУ

Postby Zeberpal » Mon Sep 23, 2013 1:19 pm


font is fahked up to catch the mood of game/mod
Image


Spoiler: ₣0T0S taken on Aug. 2015

Spoiler: VIДΞ0 taken on Oct. 2014

Spoiler: Photos taken on Sept. 2014


Image
zandro is preferable
Last edited by Zeberpal on Thu Dec 17, 2015 3:33 am, edited 22 times in total.
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Re: [WIP] doomcenter: AnywhereCity

Postby Pisstepank » Mon Sep 23, 2013 1:32 pm

Well if this is what "O.5%" looks like. I can't even imagine the awesomeness of seeing 50%!
This looks really nice, keep up the good work, i have the feel this will be really great to play :]
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Re: [WIP] doomcenter: AnywhereCity

Postby SoloSpaghetti » Mon Sep 23, 2013 1:46 pm

Cool! Cool! Cool! :D
What about the weapons?
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Re: [WIP] doomcenter: AnywhereCity

Postby Arch » Mon Sep 23, 2013 3:03 pm

Wow this is looking great. I always wanted to see Doom on a live city, good luck on your project!
But if this is 0,5% it will take years until the finished product, do you plan releasing beta versions?
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Re: [WIP] doomcenter: AnywhereCity

Postby Nash » Mon Sep 23, 2013 3:19 pm

Impressive! I never really understood DoomCenter (it seemed like it was a lot of random things crammed into a city) and if you plan to make this a more cohesive product, you have my vote.

To reduce lag, consider adding several huge/tall impassible buildings made of 1-sided lines to block the render line of sight. Scatter and distribute these structures evenly.
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Re: [WIP] doomcenter: AnywhereCity

Postby TheMightyHeracross » Mon Sep 23, 2013 7:16 pm

Add a Cops & Crooks-like multiplayer mode and I'll be so happy. :D
This looks great!
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Re: [WIP] doomcenter: AnywhereCity

Postby LkMax » Mon Sep 23, 2013 7:33 pm

I don't understand why they never made a new GTA inspired by GTA 2. A dystopian futuristic setting in an open world game like GTA with dynamic faction reputation wasn't done since... well, GTA 2. =(
The closer you would get is a Mercenaries game and yet they are very different franchises.
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Re: [WIP] doomcenter: AnywhereCity

Postby Nash » Mon Sep 23, 2013 11:23 pm

Any chance for a playable demo soon? Would be interesting to gauge this map's performance...
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Re: [WIP] doomcenter: AnywhereCity

Postby Zeberpal » Mon Sep 23, 2013 11:27 pm

Thank you all. Yet many has to be done.

SoloSpaghetti wrote:What about the weapons?

original doomcenter's will be removed with the time of progress and replaced with all original GTA2's.
if you mean HUD sprites, I plan to make it minimalistic without hands since there is an indicator in the upper corner.
Arch wrote:But if this is 0,5% it will take years until the finished product, do you plan releasing beta versions?

I thought to release some kind of beta when all city's layout is done. It won't take too long.
Nash wrote:To reduce lag, consider adding several huge/tall impassible buildings made of 1-sided lines to block the render line of sight. Scatter and distribute these structures evenly.

I thought of this method, but the fact that there will be some building's roofs you won't reach makes it a pity. I also have a feeling it won't help too much. It still would have to render alot of space.
On the other hand it'd be good in visual aspect. Tall buildings would give a dynamic feeling to city.
TheMightyHeracross wrote:Add a Cops & Crooks-like multiplayer mode and I'll be so happy. :D

Most probably!
LkMax wrote:I don't understand why they never made a new GTA inspired by GTA 2. A dystopian futuristic setting in an open world game like GTA with dynamic faction reputation wasn't done since... well, GTA 2. =(

That's pretty much a motivation for this project. I want to recreate that kind of city and atmosphere in 3D of Doom.
Nash wrote:Any chance for a playable demo soon? Would be interesting to gauge this map's performance...

Not sure yet. It's tolerable perfomance for now. I thought to make about 40% of the city, it'd be more clear to decide.
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Re: [WIP] doomcenter: AnywhereCity

Postby Hellser » Mon Sep 23, 2013 11:33 pm

You, my friend. Won the internet. Keep up the awesome work!
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Re: [WIP] doomcenter: AnywhereCity

Postby Ryan Cordell » Mon Sep 23, 2013 11:34 pm

You have my interest!
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Re: [WIP] doomcenter: AnywhereCity

Postby wildweasel » Mon Sep 23, 2013 11:45 pm

Oh man, you even got in the JESUS SAVES building. I love it already.
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Re: [WIP] doomcenter: AnywhereCity

Postby Ed the Bat » Tue Sep 24, 2013 1:53 am

wildweasel wrote:Oh man, you even got in the JESUS SAVES building. I love it already.

But he has zero dollars in that shot. NO DONATION, NO SALVATION! :evil:
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Re: [WIP] doomcenter: AnywhereCity

Postby grouchbag » Tue Sep 24, 2013 7:29 am

I would looooooove it! :wub:
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Re: [WIP] doomcenter: AnywhereCity

Postby ibm5155 » Tue Sep 24, 2013 5:23 pm

OH MY GOD :O

REALLY? WHY?

YOU MUST FINISH IT!!!

ok now I can think better, if you really do what you're talking, you'll up to the wad'a'holic modder level for me :D.
LAG? relax, this will lag less than akzos city xD,and even if it's 1fps here, if you finish it, I'll buy a gamer pc to only play your mod :)
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