[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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Re: [Release] Insanity's Requiem V2.9 I'm just that fast.

Postby Hellstorm Archon » Mon Oct 13, 2014 6:03 am

DoomCraft wrote:
TiberiumSoul wrote:@DoomCraft : What the... Fuck? that doesn't happen on my end... I'm going to look into this.

LOL! It's weird. I get infinite lives, but still. Fun glitch. YAY! I get to run into more rocket-busses. Wait, I'm using GZDoom SVN G1.9pre-664-g7fedaf. Should I update?


Technically, the infinite lives "glitch" is here with me, but it doesn't feel like a glitch. I noticed that this mod has a score system, and once I die, the score is reset to zero.
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Re: [Release] Insanity's Requiem V2.9 I'm just that fast.

Postby Doomguy5th » Tue Oct 14, 2014 6:52 pm

Interesting! Still, that score system is good.
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Re: [Release] Insanity's Requiem V2.9 I'm just that fast.

Postby TiberiumSoul » Fri Oct 17, 2014 2:59 pm

thats the idea with the score system also ive found the infinite lives glitch is releated to the mapinfo of a level set.

if it has the ALLOWRESPAWN you can respawn infintely
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby TiberiumSoul » Mon Oct 20, 2014 8:42 pm

So, Changes made:

New graphics for the pistol and dualies
The Sniper can kill up to eight enemies in a straight line GG.
Some sounds changed
Shiney New Startup Sound
Titlemap music made to work with the Audio Loop Tags

Download: Insanity's Requiem v3.0 : Classic

OR.

Download: Insanity's Requiem v3.0 : Raven Edition : Not yet available, Calm your shit.
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby -Ghost- » Tue Oct 21, 2014 11:05 am

The new dualies look better, more consistent. What exactly is the Raven Edition, anyway?
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby TiberiumSoul » Tue Oct 21, 2014 1:23 pm

IR with compatibility for Heretic and Hexen I could probably combine the two versions but... untill i get a solid balance for heretic and hexen gameplay... they'll be staying as separate versions
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby Carbine Dioxide » Tue Oct 21, 2014 2:09 pm

Will there be different monsters for Raven Edition?
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby TiberiumSoul » Wed Oct 22, 2014 12:37 pm

Yes that's a given. but to be honest I'm considering making the raven edition open for some one else to pick up because its getting very tedious to update the raven edition with every little thing i change in the main file so i may do that or drop it entirely
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby Hornetzero » Wed Oct 22, 2014 2:50 pm

You can always release a lite edition for this with all credits and stuff intact so people can make their own version of IR. :D
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby Carbine Dioxide » Wed Oct 22, 2014 3:19 pm

That's a cool idea, Hornet. I think there should be a monsters only version also. I love the way the blood decals work together, maybe there can be a blood only version too.
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby TiberiumSoul » Wed Oct 22, 2014 5:55 pm

Sure, i can make a lite version i just have to delete the monster actors and spawners and sprites and sounds and sndinfo ill do that in the next release
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby Carbine Dioxide » Wed Oct 22, 2014 5:58 pm

You don't really have to delete the sounds and SNDinfo, right? There are still weapon sounds.

Ooh, maybe you can add tracers to the monsters with guns, and add the blood too.
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby Hornetzero » Wed Oct 22, 2014 7:49 pm

Please leave the special effects and their sprites intact (blood decals, bullet decals on walls, sparks, smoke, explosions and fire).
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby TiberiumSoul » Thu Oct 23, 2014 7:09 am

om only deleteing things that go to the monsters everything else is staying also pay more attention carbine the zombies do have tracers
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Re: [Release] Insanity's Requiem V3.0 same behavior new grap

Postby Carbine Dioxide » Thu Oct 23, 2014 7:30 am

I mean add tracers to stock doom monsters. :P
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