That's probably the best way to handle it, since it's just a couple voices anyway.Carbine Dioxide wrote:Why not make add ons for all the voices? I honestly like Postal Dude's voice.
[1.9a] Insanity's Requiem Mk.2 | Updated Credits.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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-Ghost-
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Re: [1.1 Poll] Insanity's Requiem Mk.2
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Doomguy5th
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Re: [1.1 Poll] Insanity's Requiem Mk.2
You could also do it via CVAR, much like how TheZombieKiller did the taunting voice options in his Brutal Doom Patch.-Ghost- wrote:That's probably the best way to handle it, since it's just a couple voices anyway.Carbine Dioxide wrote:Why not make add ons for all the voices? I honestly like Postal Dude's voice.
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TiberiumSoul
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Re: [1.1 Poll] Insanity's Requiem Mk.2
call me old fashioned but i kind of want to stick with one voice set hence the poll
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TiberiumSoul
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Re: [1.1 Poll] Insanity's Requiem Mk.2
Well, I found a way to reintegrate the dashing system thanks to TheZombieKiller, for coding it out, you now have to hold down the shift key to dash around as well as sprint
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DoomKrakken
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Re: [1.1 Poll] Insanity's Requiem Mk.2
You mean the "Run" key. I use the SHIFT key for jumping.
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TiberiumSoul
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Re: [1.1 Poll] Insanity's Requiem Mk.2
yes whatever bind you use for running. will enable the player to dash around.
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TiberiumSoul
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Re: [It's Here!] Insanity's Requiem Mk.2
I decided to look back through the old comments and feedback, it is far too easy to reach the hp cap as is and it would be nice to be able to refill your armor caps too so shield batteries might end up being a thing for 1.1, I'll try it and see what people think.-Ghost- wrote:Yeah, running through regular Doom 2 or anything paced similarly is pretty easy. This is an old complaint, but I always felt like the HP/armor system was kind of lacking, because you're either playing something hard and losing everything instantly, or running through taking almost no damage the whole time. I like the idea of the shields, but the health spirit things just provide too much health the way they work right now. It's nice being able to hit a high HP cap, but it's too easy to get there right now. Maybe have them spawn as either HP or batteries for your shield?
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|ndußtrial
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Re: [1.1 Poll] Insanity's Requiem Mk.2
is it just my end or does there seem to be a minor thing in the bullet models? they seem to be pitched 90 degrees
and that's the only bug i found, this is really, really cool by the way
and that's the only bug i found, this is really, really cool by the way
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TiberiumSoul
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Re: [1.1b Hotfix] Insanity's Requiem Mk.2
I have no idea to be honest, but something interesting was happening with the monsters in that the model and texture used for enemy tracers was overriding the newer ones used for the weapons so both now use the same model and scaling dimensions.
in other news, one of my friends on Discord is going to voice Ryan for the 1.2 update since the weapons are pretty much golden now...
Download : Mk.2 Beta 1.1b Main File
Download : Mk.2 Beta 1.1b Bestiary
in other news, one of my friends on Discord is going to voice Ryan for the 1.2 update since the weapons are pretty much golden now...
Download : Mk.2 Beta 1.1b Main File
Download : Mk.2 Beta 1.1b Bestiary
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doomguy214
- Posts: 192
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DOWNLOAD LINK NOT WORKING
PLEASE POST THE WORKING DOWNLOAD LINK FOR FOLLOWING AS THESE DOWNLOAD LINK NOT WORKING:-
Download : Mk.2 Beta 1.1b Main File
Download : Mk.2 Beta 1.1b Bestiary
Download : Mk.2 Beta 1.1b Main File
Download : Mk.2 Beta 1.1b Bestiary
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TiberiumSoul
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-Ghost-
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Re: [1.26] Insanity's Requiem Mk.2
Nice, congrats on the new release! I'm looking forward to trying it out.
EDIT: Is armor/shields not working correctly? I think I was taking damage directly with only my HP bar going down.
EDIT: Is armor/shields not working correctly? I think I was taking damage directly with only my HP bar going down.
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mutator
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Re: [1.26] Insanity's Requiem Mk.2
do you need the beastry file too?
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Valherran
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Re: [1.26] Insanity's Requiem Mk.2
Nice, an update! Will check this out soon!
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NullWire
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Re: [1.26] Insanity's Requiem Mk.2
I came.
Also, the sniper rifle looks badass! would you gonna add more weapons? also I think the weapons needs a little edits to do not look a directly copypaste sprite
Also, the sniper rifle looks badass! would you gonna add more weapons? also I think the weapons needs a little edits to do not look a directly copypaste sprite