[1.9a] Insanity's Requiem Mk.2 | Updated Credits.

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-Ghost-
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Re: [1.1 Poll] Insanity's Requiem Mk.2

Post by -Ghost- »

Carbine Dioxide wrote:Why not make add ons for all the voices? I honestly like Postal Dude's voice.
That's probably the best way to handle it, since it's just a couple voices anyway.
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Doomguy5th
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Re: [1.1 Poll] Insanity's Requiem Mk.2

Post by Doomguy5th »

-Ghost- wrote:
Carbine Dioxide wrote:Why not make add ons for all the voices? I honestly like Postal Dude's voice.
That's probably the best way to handle it, since it's just a couple voices anyway.
You could also do it via CVAR, much like how TheZombieKiller did the taunting voice options in his Brutal Doom Patch.
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TiberiumSoul
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Re: [1.1 Poll] Insanity's Requiem Mk.2

Post by TiberiumSoul »

call me old fashioned but i kind of want to stick with one voice set hence the poll
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TiberiumSoul
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Re: [1.1 Poll] Insanity's Requiem Mk.2

Post by TiberiumSoul »

Well, I found a way to reintegrate the dashing system thanks to TheZombieKiller, for coding it out, you now have to hold down the shift key to dash around as well as sprint
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DoomKrakken
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Re: [1.1 Poll] Insanity's Requiem Mk.2

Post by DoomKrakken »

You mean the "Run" key. I use the SHIFT key for jumping.
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TiberiumSoul
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Re: [1.1 Poll] Insanity's Requiem Mk.2

Post by TiberiumSoul »

yes whatever bind you use for running. will enable the player to dash around.
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TiberiumSoul
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Re: [It's Here!] Insanity's Requiem Mk.2

Post by TiberiumSoul »

-Ghost- wrote:Yeah, running through regular Doom 2 or anything paced similarly is pretty easy. This is an old complaint, but I always felt like the HP/armor system was kind of lacking, because you're either playing something hard and losing everything instantly, or running through taking almost no damage the whole time. I like the idea of the shields, but the health spirit things just provide too much health the way they work right now. It's nice being able to hit a high HP cap, but it's too easy to get there right now. Maybe have them spawn as either HP or batteries for your shield?
I decided to look back through the old comments and feedback, it is far too easy to reach the hp cap as is and it would be nice to be able to refill your armor caps too so shield batteries might end up being a thing for 1.1, I'll try it and see what people think.
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|ndußtrial
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Re: [1.1 Poll] Insanity's Requiem Mk.2

Post by |ndußtrial »

is it just my end or does there seem to be a minor thing in the bullet models? they seem to be pitched 90 degrees
and that's the only bug i found, this is really, really cool by the way
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TiberiumSoul
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Re: [1.1b Hotfix] Insanity's Requiem Mk.2

Post by TiberiumSoul »

I have no idea to be honest, but something interesting was happening with the monsters in that the model and texture used for enemy tracers was overriding the newer ones used for the weapons so both now use the same model and scaling dimensions.

in other news, one of my friends on Discord is going to voice Ryan for the 1.2 update since the weapons are pretty much golden now...

Download : Mk.2 Beta 1.1b Main File
Download : Mk.2 Beta 1.1b Bestiary
doomguy214
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DOWNLOAD LINK NOT WORKING

Post by doomguy214 »

PLEASE POST THE WORKING DOWNLOAD LINK FOR FOLLOWING AS THESE DOWNLOAD LINK NOT WORKING:-

Download : Mk.2 Beta 1.1b Main File
Download : Mk.2 Beta 1.1b Bestiary
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TiberiumSoul
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Re: [1.26] Insanity's Requiem Mk.2

Post by TiberiumSoul »

I'm back baby.



Download : Mk.2 Beta 1.26 Main File
Download : Mk.2 Beta 1.26 Bestiary
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-Ghost-
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Re: [1.26] Insanity's Requiem Mk.2

Post by -Ghost- »

Nice, congrats on the new release! I'm looking forward to trying it out.

EDIT: Is armor/shields not working correctly? I think I was taking damage directly with only my HP bar going down.
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mutator
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Re: [1.26] Insanity's Requiem Mk.2

Post by mutator »

do you need the beastry file too?
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Valherran
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Re: [1.26] Insanity's Requiem Mk.2

Post by Valherran »

Nice, an update! Will check this out soon!
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NullWire
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Re: [1.26] Insanity's Requiem Mk.2

Post by NullWire »

I came.

Also, the sniper rifle looks badass! would you gonna add more weapons? also I think the weapons needs a little edits to do not look a directly copypaste sprite

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