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Re: Mayhem Mansion (V0.4) -- Now on /idgames

PostPosted: Mon Jun 20, 2016 5:39 pm
by Darsycho
HELLO GENTLEMEN, ON THIS VERY DAY, A NEW VERSION IS HERE. 0.6!
Why skip to 0.6, y’may ask? Because I had 0.5 done and sent it to a few people, but I realized right afterwards that I forgot to fix a few more things.
So to prevent a bit of confusion, more stuff was fixed and released as 0.6.
-snip-

Spoiler: CHANGELOG, AAAAAAAAA!

Re: Mayhem Mansion (V0.6) -- More bugs stomped!

PostPosted: Mon Jul 04, 2016 2:17 pm
by mekanchest
hi darsycho i found a bug in the level 1 of the standalone version 0.6 , its about the alpha,beta and omega emblem puzzle, i cant get the alpha element, when i pick up its not appear in the inventory so i cant pass the puzzle.
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i tried twice, first take the alpha, later in the second one, take the alpha after taked the other 2 and its the same problem.

Re: Mayhem Mansion (V0.6) -- More bugs stomped!

PostPosted: Mon Jul 04, 2016 2:53 pm
by Darsycho
My friend BigProjectAlone was having issues with the alpha emblem as well, but it was working fine for me.
He downloaded v0.6 though and it seemed to work fine. I've checked everything and I'm just not seeing how it would happen.

I have zero idea of what's going on.

Re: Mayhem Mansion (V0.6) -- More bugs stomped!

PostPosted: Mon Jul 04, 2016 3:23 pm
by Ed the Bat
I must report than I am unable to replicate the issue. I picked up the Alpha Emblem exactly as expected.

Re: Mayhem Mansion (V0.6) -- More bugs stomped!

PostPosted: Wed Jul 06, 2016 12:26 am
by Darsycho
Also,

-snip-

- FIXED: Lourd outlaws and shady hands cannot hurt themselves with their own slime.
- FIXED: When collecting the 10 keys, the amount of keys you have will overlap on the fullscreen HUD.
- FIXED: Final boss had projectiles that would unintentionally die in midair.
- FIXED: Many mistakes in level 6 and 7 that will stop you from continuing on were fixed.

- CHANGED: You can only carry one barbarian item

Re: Mayhem Mansion (V0.7) -- Even more bugs stomped!

PostPosted: Wed Jul 06, 2016 4:10 am
by FoptionMapping
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa Downloading.

Re: Mayhem Mansion (V0.7) -- Even more bugs stomped!

PostPosted: Sat Jul 16, 2016 5:19 pm
by Dominator94
I can confirm using the standalone version 0.7 that I am not able to get the alpha emblem instead for whatever reason the game gives me an arbalest bolt instead.

Re: Mayhem Mansion (V0.7) -- Even more bugs stomped!

PostPosted: Fri Jul 22, 2016 12:48 pm
by mekanchest
hi a little problem im found in the level 6.
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Image in this part, when I kill the enemies for some reason there is one inside the wall that not attack but i cant damage him. the attack pass the wall but not damage him.
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Re: Mayhem Mansion (V0.7) -- Even more bugs stomped!

PostPosted: Fri Jul 22, 2016 10:08 pm
by Darsycho
Dominator94 wrote:I can confirm using the standalone version 0.7 that I am not able to get the alpha emblem instead for whatever reason the game gives me an arbalest bolt instead.


Man, it's a real pain when others are experiencing bugs but I ain't, even when using the exact same version and port. I have an idea that may fix it, but considering how I'm not getting the bug, I'm not sure if it'll work.


mekanchest wrote:hi a little problem im found in the level 6.
in this part, when I kill the enemies for some reason there is one inside the wall that not attack but i cant damage him. the attack pass the wall but not damage him.


Not exactly sure what's going on here, could you by any chance do a video recording of it?

Re: Mayhem Mansion (V0.7) -- Even more bugs stomped!

PostPosted: Mon Jul 25, 2016 8:59 pm
by mekanchest

Re: Mayhem Mansion (V0.7) -- Even more bugs stomped!

PostPosted: Mon Oct 10, 2016 5:36 pm
by Darsycho
Alrighty, a new version with some mistakes fixed.

============= ============= 0.8 changes ============= =============

- FIXED (Hopefully): Some people have reported that the alpha emblem pickup simply doesn't work right. Hopefully I managed to fix that issue.
- FIXED: In level 3, you were able to unlock the monster-filled room with the green and red cherub BEFORE freeing all prisoners. The prisoners were there to help the fight, so going in alone is insane.
- FIXED: In level 6, if you walked over the dirt pile BEFORE getting the shovel, it would not work anymore.

- ADDED: Some hints were added to level 3 and 4.

http://www.mediafire.com/file/moljwuac1 ... E_v0.8.pk3

Re: Mayhem Mansion (V0.9)

PostPosted: Sat Jul 14, 2018 11:08 am
by Lemonore
Awesome, just beat Level 1, hope it gets even weirder after. You forgot to add the elevator music from Exploding Lips, though, or did you ignore it on purpose?

Re: Mayhem Mansion (V0.9)

PostPosted: Sat Jul 14, 2018 7:32 pm
by Darsycho
Lemonore wrote:Awesome, just beat Level 1, hope it gets even weirder after. You forgot to add the elevator music from Exploding Lips, though, or did you ignore it on purpose?


I did use that music, it appears in the credits, as it also did in the 2013 single level version of mayhem mansion. :v

Re: Mayhem Mansion (V0.9)

PostPosted: Sat Jan 30, 2021 6:12 am
by Darsycho
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WHY HELLO THERE.

I finally got a new version of this out after 5000000000 fuckin years, many new changes, additions, and stuff!

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CHANGELOG MOFO!!! (i might've missed a few things to put!)
Spoiler:


oh yea and i guess a download link too (:
https://darsycho.itch.io/mayhem-mansion

Posts on twitter and tumblr:
https://twitter.com/Darsycho/status/1355481766421811200
https://darsycho.tumblr.com/

THANK AND HAVE DAY OF GOOD.

Re: Mayhem Mansion (V1.1) 2021 new version release!

PostPosted: Sat Jan 30, 2021 7:23 pm
by Unholypimpin
Oh Yes! More MM?? Downloading now!

Time to clear my schedule for today =D