Why skip to 0.6, y’may ask? Because I had 0.5 done and sent it to a few people, but I realized right afterwards that I forgot to fix a few more things.
So to prevent a bit of confusion, more stuff was fixed and released as 0.6.
-snip-
Spoiler: CHANGELOG, AAAAAAAAA!
============= 0.5 changes =============
- CHANGED: Level 3 boss has reduced health (From 14000 to 11000)
- CHANGED: Level 5 boss now takes 25% damage from monkey swarm, rather than 10%.
- CHANGED: Level 5 boss has reduced health (From 20000 to 16000)
- CHANGED: Musket deals more damage on both fire and alt fire.
- CHANGED: Arbalest fire is slightly faster.
- CHANGED: Head bats have a faster animation, so from a distance it’s easier to tell them apart from anvil bats.
- CHANGED: Speaking of head bats, their melee damage has been reduced.
- FIXED: Yen amount did not appear on the fullscreen HUD.
- FIXED: In Level 2, a teleporter that only works once could be used by an enemy, which can render the level impossible to complete.
- FIXED: In level 3, there were some sequence breaks.
- FIXED: In level 3, prisoners can stunlock themselves with stun traps.
- FIXED: In level 4, key zombies could be morphed with the golden toilet, which will cause them to not drop their key, which can render the level impossible to complete.
- FIXED: In level 4, you can reach the exit tower sooner than intended, which can skip about half of the level.
- FIXED: In level 5, there was an unobtainable billymorpher item.
- FIXED: In level 5, on hard difficulty, you can be sniped at by giant lips while avoiding shadows in a conveyor belt room. The lips was removed.
- FIXED: In level 5, in the dark section, monsters can no longer open doors.
- ADDED: Hints were added in map03.
- ADDED: Level 5 provides much more gold for buying ammo.
- ADDED: In level 5, in the dark section, right before the jump pad room you are given a yellow potion.
- ADDED: In level 5, both the shadow section and the ice section provides a backpack
- CHANGED: In level 5, on the boots of bootness path, a lourd outlaw was fought on hard difficulty in a cramped room. He is now gone.
============= 0.6 changes =============
- FIXED: The mega secret of level 6 was not possible to finish.
- FIXED: No reward would spawn after the mega secret was finished.
- FIXED: In level 7, there was a secret that wasn’t possible to get.
- ADDED: While in super boomerang mode, you can use altfire to do a normal melee attack so you can open chests.