Mayhem Mansion (V1.40) Even more fixes, huzzah!

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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby SyntherAugustus » Sat Feb 28, 2015 10:14 am

Neat. I'll play it tonight or tomorrow and give any bug reports.
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Re: MAXIMUM PROCRASTINATION

Postby Xaser » Sat Feb 28, 2015 2:32 pm

Darsycho wrote:it's not finished and a lot of stuff needs fixed and polished

Given the project concept, isn't this actually better this way? :P

Either way, it's good to see more OH GOD WHAT IS THIS happening. :P
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby Ed the Bat » Sat Feb 28, 2015 2:34 pm

Ah, it's finally ready! I hope the code repairs I did for the original were useful to--
Code: Select allExpand view
clearplayerclasses
addplayerclass NewPlayer

...oh.
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby Darsycho » Sat Feb 28, 2015 5:35 pm

Whoops, completely forgot about that haha, thanks for pointing that out.
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby Ed the Bat » Sat Feb 28, 2015 6:24 pm

:)

Were the co-op friendly revisions useful to you? I can't immediately tell because the script lumps seem to be absent, and I didn't get to running a decompiler on the Behavior's to check it out.
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby Darsycho » Sat Feb 28, 2015 7:56 pm

Ed the Bat wrote::)

Were the co-op friendly revisions useful to you? I can't immediately tell because the script lumps seem to be absent, and I didn't get to running a decompiler on the Behavior's to check it out.


I haven't put it in yet, and the future levels look like it'd be a massive pain in the ass to be co-op friendly, and I'd really hate to bug others to help me out on that. Especially how terrible my scripting organization is. :v
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby Ed the Bat » Sat Feb 28, 2015 8:18 pm

I can do it! Maybe after this is polished up to where you consider it complete, I can work my magic on things a second time.
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby SyntherAugustus » Sat Feb 28, 2015 9:40 pm

Map01 has a bunch of texture misalignments. Here's a gallery of what I caught. It's most obvious with the brink and stone textures.

http://imgur.com/LmFJvx2,d7OB0Wb,e1yRDu ... 0a,Wh89hwq

Looking forward to the second map!

Also it appears the player can overspend at the shop. I lost 50 coins to magic I didn't even get!
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby Darsycho » Sat Feb 28, 2015 10:41 pm

Ahhh yes, I should fix the shop so you can't waste money.

And texture misalignments are intentional.
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby SyntherAugustus » Sun Mar 01, 2015 8:30 am

Alright. I won't go nanners over them for the next levels.

Edit: Bugs for City

http://imgur.com/NZ1jn2E,C7F5C4a

Hall of mirrors (missing texture) behind where the boss appears.
There's a black dot in the sky. Assuming the wrong sky texture was placed here.
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby SyntherAugustus » Tue Mar 03, 2015 9:18 pm

Sorry for the doublepost but I wanted to bump regarding a gamebreaking bug in the 3rd level. I killed a strife guy and he told me to collect the bombs and go into a teleporter. But now I'm trapped in the room and after some noclipping everywhere is barricaded. Is it because I went into the cherub room (without any of the cherubs) beforehand?
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby Darsycho » Tue Mar 03, 2015 10:01 pm

aaaaaaaaa that bug again, i coulda sworn i fixed that. Assuming that this is what you're talking about: http://puu.sh/glAKZ.jpg

if so you'll just have to noclip through it.
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Postby SyntherAugustus » Wed Mar 04, 2015 8:34 am

Yup that's it. Problem is the whole place is surrounded by barricades now so I'm not sure what to do next. I'm going to skip to level 4 for the time being.
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Re: Mayhem Mansion Extended Edition - HFBDSAFDGFHLASGFGASHER

Postby Darsycho » Sat Oct 31, 2015 3:29 am



DIDYA MISS ME?

HAPPY HALLOWEEN YA DONGS

The wad is now mostly done, there is many things I still need to do and fix, many items need replaced and it's probably very easy to get lost because of this, but at the moment I am completely burnt out on zdoom editing, a bit of IRL shit going on, and been recently screwing around with UE4. Sorry it took this long to make, but hey it's better late than never! :v
(and sorry ed the bat, i haven't added the multiplayer friendly version of map01 in yet, i completely forgot about it and by the time i realized that I forgot, I had already edited map01 a bit)
The next version will be out probably next year, but for now, have this version!

Spoiler: NEW STUFF, OH BOY!


ENJOY!

-snip-
Last edited by Darsycho on Sun Sep 02, 2018 12:34 am, edited 2 times in total.
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Re: Mayhem Mansion Extended Edition - All levels playable!

Postby Omegalore » Sat Oct 31, 2015 3:34 am

Totally rad. I may get to it later after I'm done watching Friday The 13th.

Happy Halloween, Y'all ;)
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