Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!

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SyntherAugustus
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by SyntherAugustus »

Neat. I'll play it tonight or tomorrow and give any bug reports.
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Xaser
 
 
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Re: MAXIMUM PROCRASTINATION

Post by Xaser »

Darsycho wrote:it's not finished and a lot of stuff needs fixed and polished
Given the project concept, isn't this actually better this way? :P

Either way, it's good to see more OH GOD WHAT IS THIS happening. :P
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Ed the Bat
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by Ed the Bat »

Ah, it's finally ready! I hope the code repairs I did for the original were useful to--

Code: Select all

clearplayerclasses
addplayerclass NewPlayer
...oh.
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Darsycho
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by Darsycho »

Whoops, completely forgot about that haha, thanks for pointing that out.
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Ed the Bat
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by Ed the Bat »

:)

Were the co-op friendly revisions useful to you? I can't immediately tell because the script lumps seem to be absent, and I didn't get to running a decompiler on the Behavior's to check it out.
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Darsycho
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by Darsycho »

Ed the Bat wrote::)

Were the co-op friendly revisions useful to you? I can't immediately tell because the script lumps seem to be absent, and I didn't get to running a decompiler on the Behavior's to check it out.
I haven't put it in yet, and the future levels look like it'd be a massive pain in the ass to be co-op friendly, and I'd really hate to bug others to help me out on that. Especially how terrible my scripting organization is. :v
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Ed the Bat
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by Ed the Bat »

I can do it! Maybe after this is polished up to where you consider it complete, I can work my magic on things a second time.
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SyntherAugustus
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by SyntherAugustus »

Map01 has a bunch of texture misalignments. Here's a gallery of what I caught. It's most obvious with the brink and stone textures.

http://imgur.com/LmFJvx2,d7OB0Wb,e1yRDu ... 0a,Wh89hwq

Looking forward to the second map!

Also it appears the player can overspend at the shop. I lost 50 coins to magic I didn't even get!
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Darsycho
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by Darsycho »

Ahhh yes, I should fix the shop so you can't waste money.

And texture misalignments are intentional.
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SyntherAugustus
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by SyntherAugustus »

Alright. I won't go nanners over them for the next levels.

Edit: Bugs for City

http://imgur.com/NZ1jn2E,C7F5C4a

Hall of mirrors (missing texture) behind where the boss appears.
There's a black dot in the sky. Assuming the wrong sky texture was placed here.
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SyntherAugustus
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by SyntherAugustus »

Sorry for the doublepost but I wanted to bump regarding a gamebreaking bug in the 3rd level. I killed a strife guy and he told me to collect the bombs and go into a teleporter. But now I'm trapped in the room and after some noclipping everywhere is barricaded. Is it because I went into the cherub room (without any of the cherubs) beforehand?
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Darsycho
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by Darsycho »

aaaaaaaaa that bug again, i coulda sworn i fixed that. Assuming that this is what you're talking about: http://puu.sh/glAKZ.jpg

if so you'll just have to noclip through it.
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SyntherAugustus
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Re: Mayhem Mansion Extended Edition - Unpolished 4 level rel

Post by SyntherAugustus »

Yup that's it. Problem is the whole place is surrounded by barricades now so I'm not sure what to do next. I'm going to skip to level 4 for the time being.
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Darsycho
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Re: Mayhem Mansion Extended Edition - HFBDSAFDGFHLASGFGASHER

Post by Darsycho »



DIDYA MISS ME?

HAPPY HALLOWEEN YA DONGS

The wad is now mostly done, there is many things I still need to do and fix, many items need replaced and it's probably very easy to get lost because of this, but at the moment I am completely burnt out on zdoom editing, a bit of IRL shit going on, and been recently screwing around with UE4. Sorry it took this long to make, but hey it's better late than never! :v
(and sorry ed the bat, i haven't added the multiplayer friendly version of map01 in yet, i completely forgot about it and by the time i realized that I forgot, I had already edited map01 a bit)
The next version will be out probably next year, but for now, have this version!
Spoiler: NEW STUFF, OH BOY!
ENJOY!

-snip-
Last edited by Darsycho on Sun Sep 02, 2018 12:34 am, edited 2 times in total.
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Omegalore
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Re: Mayhem Mansion Extended Edition - All levels playable!

Post by Omegalore »

Totally rad. I may get to it later after I'm done watching Friday The 13th.

Happy Halloween, Y'all ;)
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