MaxRideWizardLord wrote:neoworm wrote:ravage wrote:This is what I'm greeted to on 'Drathi Marshes'
Sorry for a bump of year old thread but...
What is that weapon/mod?
Mmmm... Now I'm also curious.
As am I!
MaxRideWizardLord wrote:neoworm wrote:ravage wrote:This is what I'm greeted to on 'Drathi Marshes'
Sorry for a bump of year old thread but...
What is that weapon/mod?
Mmmm... Now I'm also curious.
ArgonianLord wrote:In the last update I uploaded I had made some minor fix in Map10, and had moved my player 1 start around so I could test things more quickly. However I had forgotten to return to the player 1 start to the actual starting room again, which meant that once you entered the level you'd be killed off screen by the thrall enemies in the level when the level intro cutscene plays. This has now been resolved thankfully, terribly sorry for any incoveniences this caused.
Ichor wrote:ArgonianLord wrote:In the last update I uploaded I had made some minor fix in Map10, and had moved my player 1 start around so I could test things more quickly. However I had forgotten to return to the player 1 start to the actual starting room again, which meant that once you entered the level you'd be killed off screen by the thrall enemies in the level when the level intro cutscene plays. This has now been resolved thankfully, terribly sorry for any incoveniences this caused.
If you use CTrl+F9 to test a map instead of just F9 (in Doom Builder), it will start at the cursor spot rather than the player start.
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