ArchXeno wrote:Currently playing through, that blue mermaid guy on top of the waterfall does an absurd amount of damage.
Other than that, amazing work.
you need to have the ice aura, for that reduces the ice damage.
ArchXeno wrote:Currently playing through, that blue mermaid guy on top of the waterfall does an absurd amount of damage.
Other than that, amazing work.
demo_the_man wrote:can you post the download in a .zip some people don't use extractors, and slade crashes when I try using it as one
Toberone wrote:This seems like you put a lot of effort into it and I haven't gotten very far at all so I can't give any real criticism, but I need to address 2 major irritations and 3 minor ones that I have right off the bat:
Major:
1. The hud is really intrusive, its eating up like 25% of the screen. I thought I had stretch_hud on or hud_scale 1 on but I don't, I shutter to think what i'd look like with those on.
2. The gears of war cog damage effect. Is it really necessary? Its even more intrusive. I think my aim jolting up, flashing red screen, and crys of pain are more then enough indication that I've been hit (I'm assuming the jolting aim may be an upgrade-able rpg thing, idk.).
Minor:
1. Whats up with the hitmarkers? That seems like more a multiplayer thing then a singleplayer thing
2. some enemies produce red opengl lights when they die, I find this a tad odd.
3. The beginning cutscene needs some brushing up. I know I'm not a paragon of spelling, grammar, or punctuation as my previous posts indicate but it it looked somewhat "unprofessional". Also the dude taking like 50 rockets to the face is also a little silly but i'll give that as a benefit of the doubt as doom ai isn't the greatest, honestly I think it'd be much nicer if you had the commander come to face to face with the cyberdemon and just end it there.
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