[RELEASE] Prodoomer V3.1 [GZDoom 3.5.1]

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Re: [RELEASE] Prodoomer V3 [GZDoom]

Postby Valherran » Sat Feb 11, 2017 7:11 am

Well, with all of that out of the way, are you gonna work on polishing it for the next version? Or is there going to be more content beforehand?
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Re: [RELEASE] Prodoomer V3 [GZDoom]

Postby PsychoSilverTH » Sat Feb 11, 2017 5:12 pm

Valherran wrote:Well, with all of that out of the way, are you gonna work on polishing it for the next version? Or is there going to be more content beforehand?


There will not v4, only I will fix the bugs that have been reported.
I do not know if I'm going to make a new mod but I have a half done project, it's a mod that replaces things except maps (like brutal doom, complex doom, wrath of cronos, D4D, etc.). This mod is going to be playable online, with other gameplay elements, but for now it's on a hiatus because I'm working in other development platform.
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby AgentSpooks » Sun Feb 26, 2017 11:27 am

oh GOD i got to the map01 easter egg and almost had my eardrums implode onto themselves.
:C
I did laugh for 8 or so minutes when i saw what Dash had to say about it though. :lol:
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby DoomKrakken » Sun Feb 26, 2017 3:49 pm

How do I find it? :D (PM me to avoid spoilers...)
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby AgentSpooks » Sun Feb 26, 2017 4:22 pm

DoomKrakken wrote:How do I find it? :D (PM me to avoid spoilers...)

Check the prodoomer wikia page, it tells you how to find the easter egg on the map01 page
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby leodoom85 » Sun Feb 26, 2017 6:16 pm

Try to find the other 4 or 5 remaining easter eggs...
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby DoomKrakken » Sun Feb 26, 2017 6:23 pm

It has a wikia?! Gotta check it out!
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Postby Obelisk » Sun Feb 26, 2017 9:37 pm

Frozenwolf150 wrote:
Map23: Desolation

4. After getting the yellow skull and beating the miniboss, you'll be teleported back outside the building. Go back around the building to the right and you'll notice a secret compartment (guarded by a rocket zombie) is now open.


I got the Yellow Skull Key AND killed the mini cyber demon, but the secret compartment with the hidden Rocket Guy STILL didn't open. Why is that?? Am I doing something wrong here? Broken script?
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Re: [RELEASED] Prodoomer V2 [GZDooM]

Postby leodoom85 » Mon Feb 27, 2017 7:47 am

Obelisk wrote:
Frozenwolf150 wrote:
Map23: Desolation

4. After getting the yellow skull and beating the miniboss, you'll be teleported back outside the building. Go back around the building to the right and you'll notice a secret compartment (guarded by a rocket zombie) is now open.


I got the Yellow Skull Key AND killed the mini cyber demon, but the secret compartment with the hidden Rocket Guy STILL didn't open. Why is that?? Am I doing something wrong here? Broken script?


I believe that you must shoot something or press the use button in a window nearby and that wall will lower...
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby AgentSpooks » Mon Feb 27, 2017 11:50 am

Don't forget if you have the time and want to contribute to finding out eve:3rything about Prodoomer, please check out the wikia pages that are missing/incomplete, and contribute to them :3
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby leodoom85 » Mon Feb 27, 2017 12:25 pm

I have to confirm that yet because I don't remember it well...
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby Obelisk » Mon Feb 27, 2017 8:18 pm

Yeah.. Right behind the secret wall was another wall with 4 windows; one of them being a different color than the rest. Shooting that opens the secret. Thanks for the hint!
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby AgentSpooks » Thu Mar 02, 2017 6:25 am

Does the secret mortal kombat tower on map27 count as an easter egg?
It looks out of place but i'm not sure.
We need to complete the wiki! 3:
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby leodoom85 » Thu Mar 02, 2017 7:26 am

AgentSpooks wrote:Does the secret mortal kombat tower on map27 count as an easter egg?
It looks out of place but i'm not sure.
We need to complete the wiki! 3:


It counts as an easter egg. You can identify it when that guitar riff sounds...
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Re: [RELEASE] Prodoomer V3.1 [GZDoom]

Postby Obelisk » Fri Mar 03, 2017 4:15 am

How do I legitimately unlock Map32? I collected all 60 of the rings on my 2nd playthrough, as well as got all S Ranks, but the door still won't open. With the new v3 update do I need to do more to unlock it? If so, what am I missing?

EDIT: Alright, there is. (I re-read the V3 changelog) Does unlocking that map now have anything to do with one of those SECRET rings I collected in MAP25 - Lost Colony? (It was in an invisible wall)
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